I think what he means is that he won't need mobility due to it being free on arcane units, and I suppose he could get away with it if he uses body1 to haste his escorting archers/axe men ... But I personally find it an unorthodox approach nevertheless. I find it can always be useful in a pinch, and if he wants the priest to help with invasion, he will want mob1 on them before he is anywhere near access to body mana IMHO.
Noob ffh game.
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Plus, mob1 cats are awesome if combined with assassins ^_^
Best part? Cats live even longer if u attack with ur summons first. (January 22nd, 2013, 15:07)Qgqqqqq Wrote: You misunderstand (again). Really? Wow... Does it do this in addition to stopping everyone else's production and research or instead of doing so? Either way, why? I apologize for repeatedly misunderstanding you, I just found this possibility to be outrageous. Also, I forgot to mention in my post about Arcane that the Potency promotion also decreases the chance that an enemy will resist a spell like charm.
Merovech's Mapmaking Guidelines:
Because EitB reduced stasis length (because it was unfun in pbems and kept being banned), to compensate, and make when you fire it more of q a strategic choice, it gained a GA.
Revelry works the same, BTW, and lasts twice as long. @Tasubke; he's arcane/charismatic, he shouldn't be going for either catapults (for collateral - summons/maelstorm instead) or assassins (why go up the recon line?). That said hbr should still be picked up for the support troops/PoW.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Yea ... cats/assassins is not what I'd probably call 'necessary' per se ... but I'd probably pick them up after sorcery (or at least before Strength of Will).
But yes, HBR, Construction, Code of Laws ... almost always necessary techs ![]()
I'd also go 2 S from start, and target the remains for second city.
Then decide how you are going to get the commerce going. Mine the gold? Cottages? Elder councils-specialist? (I think I'd go agr-cal-craft-mining and live off the gold a while, but possible to rush to Edu and cottage two riverside grasslands. Hope no forest grows there meanwhile) Perhaps you could post the save game from the start? Mabye someone could play an alternate approach shadow of your game. Might be instructive to see and compare different ways of tackling the map/civ. If I have the time I'll give the opening a go and show how a mediocre player could go about it. If I do find the time I'll be careful not to reveal any info that would be a spoiler for your game.
Just noticed that both cows are freshwater. FARM EM! :D
anywho, 2 south of the starting location is indeed also doable. (albeit not a plains hill or riverside) if that were to be the first city, then the plains hill near the Patrian Cows would be a logical second choice. I would still temporarily ignore Husbandry until after Philosophy, however, and to just farm over those cows as probably your 'first' farm improvement. |