Adventure 35 â an always peace builder challenge with a permanent Golden Age. Louis XIV is our chosen leader (Ind, Cre). No tech trading.
The permanent golden age gives most of the benefits of the spiritual, philosophical and financial traits to us (and the AI). Additionally, tiles with both hammers and coins are more valuable than normally (plains cottages, the wine, etc). Finally, the Mausoleum of Mausollos and the Taj are completely worthless (except for GA points :rolleyes: ) â I bet the AI will build them however.
Because I had a bit a âdetail overloadâ from a certain RB Epic , I played this quick adventure very intuitively without too much micro. The basic plan was to focus on scientists for academies, hoping to avoid most other GPs. I made one very significant strategic mistake that probably cost a century of launch delay (more on that later).
Since I wanted to work the cows while building workboats, research started by focusing on Animal Husbandry:
A few scouting warriors quickly map out the Isle of Greater France â I think I can fit 9 total cities here:
Since all the cities are coastal I chopped the Great Lighthouse to completion in Silver+Horse city -- a nice wonder for this adventure
When a scouting workboat finally makes it around to reveal the last tile, a neat puzzle presents itself. Because of mountainous terrain either marble or stone can be hooked into out network, but not both {not exactly true, but I thought so at the time}. Iâm going for the marble since I want to build the Great Library and the National Epic as quickly as possible in Paris.
That marble city would become a fantastic production cite with the Moai Statues (my Ironworks actually went here):
For Liberalism the classic Lib->Democracy sling rolled in:
A few spare Merchants help to keep the science slider high:
While my scientists build academies as planned:
I focused on getting the Kremlin for rush buying some infrastructure, which is normally a good plan â but not in this game. It was around this point that I realized my strategic blunder: because of the duel size map corporations are insanely powerful with just a handful of resources. If I could replay this map I would try to get a Great Engineer early and get Corporation + Railroads as soon as possible (maybe even with a Liberalism sling). Iâm nearly certain that most of the games with an earlier launch time than me will have made better use of early corporations.
By the end of the game my corps were very powerful (one or two resources are coming from AI trades):
The two engines are timed with the ETA of Life Support:
And a space race victory (1710):
This game was a lot of fun, and played exactly as advertised (thanks T-Hawk ).
Generally Iâve been hoping that the average difficulty of RB games will increase, but this game was played nearly independent of any AI interactions (so no problems here).
Fun times. Hopefully I have a reasonable finish time -- but I suspect a launch around 1600 to be the fastest.
The permanent golden age gives most of the benefits of the spiritual, philosophical and financial traits to us (and the AI). Additionally, tiles with both hammers and coins are more valuable than normally (plains cottages, the wine, etc). Finally, the Mausoleum of Mausollos and the Taj are completely worthless (except for GA points :rolleyes: ) â I bet the AI will build them however.
Because I had a bit a âdetail overloadâ from a certain RB Epic , I played this quick adventure very intuitively without too much micro. The basic plan was to focus on scientists for academies, hoping to avoid most other GPs. I made one very significant strategic mistake that probably cost a century of launch delay (more on that later).
Since I wanted to work the cows while building workboats, research started by focusing on Animal Husbandry:
A few scouting warriors quickly map out the Isle of Greater France â I think I can fit 9 total cities here:
Since all the cities are coastal I chopped the Great Lighthouse to completion in Silver+Horse city -- a nice wonder for this adventure
When a scouting workboat finally makes it around to reveal the last tile, a neat puzzle presents itself. Because of mountainous terrain either marble or stone can be hooked into out network, but not both {not exactly true, but I thought so at the time}. Iâm going for the marble since I want to build the Great Library and the National Epic as quickly as possible in Paris.
That marble city would become a fantastic production cite with the Moai Statues (my Ironworks actually went here):
For Liberalism the classic Lib->Democracy sling rolled in:
A few spare Merchants help to keep the science slider high:
While my scientists build academies as planned:
I focused on getting the Kremlin for rush buying some infrastructure, which is normally a good plan â but not in this game. It was around this point that I realized my strategic blunder: because of the duel size map corporations are insanely powerful with just a handful of resources. If I could replay this map I would try to get a Great Engineer early and get Corporation + Railroads as soon as possible (maybe even with a Liberalism sling). Iâm nearly certain that most of the games with an earlier launch time than me will have made better use of early corporations.
By the end of the game my corps were very powerful (one or two resources are coming from AI trades):
The two engines are timed with the ETA of Life Support:
And a space race victory (1710):
This game was a lot of fun, and played exactly as advertised (thanks T-Hawk ).
Generally Iâve been hoping that the average difficulty of RB games will increase, but this game was played nearly independent of any AI interactions (so no problems here).
Fun times. Hopefully I have a reasonable finish time -- but I suspect a launch around 1600 to be the fastest.