January 27th, 2013, 19:13
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(January 27th, 2013, 11:26)Sullla Wrote: I'm not sure that I would have done any better than they did, to be honest. I probably would have made the same moves or done even worse. Believe me, I've been in the position of playing a tough game while omniscent lurkers sit on the sidelines and tell you what you should have been doing, and that's always pretty obnoxious.
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One of the best lurker analysis posts I've read.
January 27th, 2013, 19:28
(This post was last modified: January 27th, 2013, 19:28 by Ceiliazul.)
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(January 27th, 2013, 19:13)SevenSpirits Wrote: One of the best lurker analysis posts I've read.
+1. I tried a couple times to put down an answers to Pindicator's feedback request... I just don't know that I would have played the strategy any differently.
January 28th, 2013, 00:33
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(January 27th, 2013, 23:55)Lewwyn Wrote: -Commodore appears to be the one who gifted both horses and iron to Azza and fucked us over. The bastard.
-Commodore just captured a city from Pindiscooter. I looked at the map and saw their closest border city appeared to be Mcdonalds, their gold city 3 tiles from their cap, and believed that was the city they lost. I mentioned to pindiscooter on Gchat condolences and believe I am right about that. Not good. We need Pindiscooter to put up more of a fight and slow comm down. If he gets their cap and settles that whole south we could be looking at a runaway. The only blessing is that it must have taken Commodore a lot of resources to do it.
-I want to attack Azza and kill all of those units. We'll have odds on most with axes. If we get 8-9 axes there (and we can in the 5-6t) we can wipe a majority of Azza's standing army and take iron away, forcing Commodore to re-gift iron.
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January 28th, 2013, 00:35
(This post was last modified: January 28th, 2013, 00:37 by Ceiliazul.)
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Hey, so commodore took McD in trade for peace. I suppose the Zulu's are committed to thir voluntary exile now...
One interesting thing is that even though the culture in McD's starting 9 tiles got reset, the Zulu capital will take (and likely keep) the clam tile starting next turn. Still FAR better for Commodore than conquering his new city, but it won't be quite as nice as it looks right now.
SareIn: Is Lewwyn just lucky to be correct? How can he know that Commodore gifted those resources?
January 28th, 2013, 00:49
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(January 28th, 2013, 00:35)Ceiliazul Wrote: Hey, so commodore took McD in trade for peace. I suppose the Zulu's are committed to thir voluntary exile now...
One interesting thing is that even though the culture in McD's starting 9 tiles got reset, the Zulu capital will take (and likely keep) the clam tile starting next turn. Still FAR better for Commodore than conquering his new city, but it won't be quite as nice as it looks right now.
Sareln: Is Lewwyn just lucky to be correct? How can he know that Commodore gifted those resources?
He's looking at the map / trade screen and is thinking who was able to afford to gift Iron + Horses. That and he can rule out anyone he had met while he was fighting Azza - since he would've seen those directly.
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January 28th, 2013, 02:09
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Wasn't it pindiscooter who traded horses and Commodore dealed iron?
January 28th, 2013, 02:33
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Yes.
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January 28th, 2013, 04:19
(This post was last modified: January 28th, 2013, 04:35 by Nicolae Carpathia.)
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Pindicator traded horses only the first time
Edit: Ah, Lewwyn and Commodore don't have contact yet. Man, conflict is inevitable, but if you ask me, Commodore's going to be on top of things. Azza is going to take alot of effort to take down, assuming that's even possible.
January 28th, 2013, 04:41
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(January 28th, 2013, 04:19)Nicolae Carpathia Wrote: Pindicator traded horses only the first time
Well the complaint was on the first invasion not being vs warriers, the praet taking the city back was not mentioned
As I recall Com even had hopes Lewynn would notice Scooter trading horses and hate him.
January 28th, 2013, 06:28
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Lot of hot heads in that part of the world. Should stay interesting for a long time.
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