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Poll: How should I play this one?
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Peaceful like a lamb
12.20%
5 12.20%
Gruff but defensive, like a billy goat
9.76%
4 9.76%
Aggressive, like Lambert, the Sheepish Lion post-therapy
19.51%
8 19.51%
A horrific mad hurricane of violent destruction, like a toddler
58.54%
24 58.54%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

 
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!

Quote:If I can settle all these spots? We're at 18 cities, half of which must build wealth on rotation until courthouses come online. I think this Vision Statement is impractical, risky, and awesome.

a) I'm pretty sure that city count doesn't include our own NW expansion.
b) I'm equally certain we could tighten up that city spacing a bit and squeeze in 2-3 more cities.
c) Cities building wealth are just fine. And under many circumstances, are better than cities building CHs.
d) Impractical, risky and awesome is good. nod
fnord
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Sorry, my thoughts keep evolving, as do my expectations of tech speed. Need to see how fast we are with the Academy/Library online. We're going to probably be able to churn through HBR->Currency before the treaty expires; sadly, with our long logistics train HBR needs to come first. However, our nice little .1hp 4-move galley, while needing seven turns before being able to heal for the front lines, can move things in the Long Salt Lake without worry.

Currency should probably come next; I want Confucianism, but not enough to delay wealth builds, and while we're in a hot war Caste isn't workable (otherwise, Caste->merchants is a fine gold booster, the GM bulb path is nice). Either Craphole Island, or Serdoa or Azza getting Alphabet works for the extra trade routes.

So, in stone: HBR-> Currency. Then we stop and evaluate while gold-saving; probably CoL if Confucianism is available, otherwise Monarchy. A Polytheism path also opens up the Parthenon if we hit Aesthetics, but that's all a ways down the line.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Any one of Parth/Glib or MoM would be awesome if we can score them....but econ first. smile


Random thought:

If we keep running Scientists in VA we'll have another GS in 34 turns. If we clear alph, med and either Col or Drama first, and Taoism is unfounded..... hammer
fnord
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Well apparently my laptop hates Adhoc with a passion, I could not play while he was trying to log in. However, the biggest part of the turn is pretty obvious:
[Image: Civ4ScreenShot0302.JPG]

In addition to the second Great Person ever born to the world, the event log shows the happy news that Western Heights popped borders...which means that if we can hold it Turn 112, when war is re-declarable, on Turn 113 we'll get the clam and cottage back. Score.
[Image: Civ4ScreenShot0301.JPG]

Now let's just try and capture Long John Silver for better cultural control...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Let's revisit this once more. Not being an idiot and losing a settler to a wolf makes a difference! As does actually winning a war. mischief

Turn 104, PB5:
[Image: Civ4ScreenShot0147.JPG]

Turn 104, PB8:
[Image: Civ4ScreenShot0307.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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So, obviously, we're rocking nine cities that means we've planted another 'un. Weirdly enough, The Greenways actually only increased costs by 2gpt, as we're over the support limit for troopers pretty badly. I like this city a lot, granary chopped in three turns, gems online a turn after growth. thumbsup
[Image: Civ4ScreenShot0304.JPG]

While looking at the force Scoopin are sending to raze the barb city, I noticed something new this turn; dismaying. In-N-Out will pop borders two turns after the war begins. Hrm. Need to consider striking the city first, we'll need to consider this carefully. Alas, I suspect we'll just have to settle for worse border control if we take Long John Silver.
[Image: Civ4ScreenShot0305.JPG]

I'm poking around the capital, trying to micro things out. I tried this configuration first, but I can get away with swapping from the village to the plains hill mine for a turn without issues...next turn, with the academy online and research back up, we'll have a nice extra boost to food and still manage size ten by turn 106.
[Image: Civ4ScreenShot0306.JPG]

Incubating amazingly, Tranquil Meadow will swap to its own cottages next turn. The plan is to whip the colosseum to overflow into a ballista mammoth, which will be chopped to complete the turn HBR is in. All for the killing of Zulu. shades
[Image: Civ4ScreenShot0308.JPG]

Demos are respectable, I guess. The good news is that the Zulu are bumping along the bottom, we need just a little more of a strong push and we can make the world just a little less yellow. Bets on GNP next turn?
[Image: Civ4ScreenShot0309.JPG]

Winner gets the first mammoth.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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The obvious difference is that *I* was on YOUR side this time lol
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If you can strike In-N-Out before the borders pop you wouldn't have the culture defense to contend ... I suspect they'll have two units there though, so your single fast-galley wouldn't be enough to raze her.

GNP guess: 95
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54 * 1.2 = ~65. Or maybe 67 or so once some beakers get through the library.
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Assuming the cap picks up all those cottages and an academy, gnp = 102.

That's a lot of gold saved up, what's your cashflow at 100%?
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