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Turn Reporting Thread

Scouting
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Home
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Demographics
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On the Rocks got Confu
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Made amistake in Caipirinha and it did grow to 10 this turn working same tiles as last turn. It dosn't affect much, if I work the Scientists this turn. National Epic was finished. Decided to go for settler in BM now and move worker to chop it. That worker could then go chopping towards HG that still hasn't landed.


Scouting
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Home
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This shot taken after ending turn
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Demos
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Parthenon landed. After ending turn offered Marble to Lewwyn.

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Trying the T103 HG. We got Great Scientist at the end of turn. Settling it?

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Logged in and M3's new city is here.

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It pretty much seals us out of further sites from us in the center. That city is pretty far from their current ones.

People don't respect no ROP deals at all. Now Gillette is pushing through our land. I guess we need to do the same with our scouts.

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Not yet our turn, but assuming turn rolls during the night and I'll be busy in the morning here are city shots:

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Home
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Graphs
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Demos+Top 5 cities
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I'm following the macro idea of settling the current scientist and researching Philosophy next without bulb. This means spreading Hindu around to Great person farms in coming Golden Age that we'll probably launch on ~T121, when we finish Philosophy.

Following this for Central horse city:
http://realmsbeyond.net/forums/showthrea...#pid334750

New worker L wasn't close enough to chop the forest. Moved it there nevertheless.

WIFOM's HG plan
http://realmsbeyond.net/forums/showthrea...#pid334369

I switched Weissbier to worker and whip it next turn. Started Monastery in Bitter. Need to figure out the best way to produce the needed missionaries. I guess we should whip monastery trying to get max overflow out of it i.e. after 4T.

Whipped Monument in Ramune. SoZ after that.

Started settler in HN. Should get it finished about the time GA starts and in its current configuration it isn't growing.

Screenshots:
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Alongside with previous instructions I'm following these guidelines:

http://realmsbeyond.net/forums/showthrea...#pid335524

Working 2 Scientist now in Caipirinha (took wines and grassland cottage out) and settled the Great Scientist. Our 0% Science rate and GNP is quite respectable after these changes.

Apparently with 3 Monuments, SoZ could be built anywhere we want BM and Caipirinha are best candidates to generate some SoZ fail gold unless we whip something e.g. from White Russian.

1 more turn to finish HG. It would be great to pick it now.

Gillette got Great Scientist.

Screenshots:

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We got another Buddhism spread. Only Gillette and Pirates left. No sight of HG so looking very good

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