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[SPOILERS] Tatan, CFCJester and Nakor try their hand at Mansu of India...

Looking good.
My suggested changes would be to finish/whip the Granary in FG before starting to whip Triremes.
Also, I would let GA put 1 turn into an Axe, then change build to a Granary. The chariot can defend and we can emergency whip for an Axe.
I think, that in my sim, I delayed the mine at CG for the second worker to be completed there and send the first straight north to finish the road, build the mine at IW. I let the chopping worker build a cottage there for FoF to work.
The second worker from CG made the mine and went to MS, but the workers north could hook up the corn/wine at GA sooner and get the city going faster. I think that is a slightly better option since CG and FoF have good tiles to work.

Once we move the worker from FG back, we should set it on the jungled pigs to start chopping there.

Also tried to use more 1-pop whips then 2-pop whips since the second pop only gives 20 hammers. And especially with no abundance of food, growing back takes ages...

Just my thoughts! smile
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(February 2nd, 2013, 16:19)Nakor Wrote: finish/whip the Granary in FG before starting to whip Triremes.
I'd rather not tbh. What happens if another barb galley spawns? We'll definitely lose the fish and we also need to consider our opponents as well. Its your call but I am speaking up. I knew better than to leave our seafood undefended near FoF/CG (deity barbs will wreck you but figured "it's only Monarch right?")
Quote:Also, I would let GA put 1 turn into an Axe, then change build to a Granary. The chariot can defend and we can emergency whip for an Axe.
Agreed.
Quote:I think, that in my sim, I delayed the mine at CG for the second worker to be completed there and send the first straight north to finish the road, build the mine at IW. I let the chopping worker build a cottage there for FoF to work.
The second worker from CG made the mine and went to MS, but the workers north could hook up the corn/wine at GA sooner and get the city going faster. I think that is a slightly better option since CG and FoF have good tiles to work.

Once we move the worker from FG back, we should set it on the jungled pigs to start chopping there.
Yeah, we can send the first worker from CG straight north. No sense making a cottage for FoF yet (soon though). That worker needs to go up north too. Agreed that second worker from CG can finish mining and then go to MS. It would be better for either a third worker from CG or one from FoF after the Clam City settler/axe to start cottaging FoF imo. There is a good chance the worker @ FG will be improving the silk after finishing around FG but otherwise will be brought back.
Quote:Also tried to use more 1-pop whips then 2-pop whips since the second pop only gives 20 hammers. And especially with no abundance of food, growing back takes ages...
Wasn't sure how aggressive you wanted to be on the settler from CC...sure we can 1 pop whip. I changed my mind about whipping the trireme from IW...better to grow onto the desert mine and whip off unimproved coast tiles. I think we're pretty close to agreement. After you confirm I can make the changes.

Edit: meant to say "Monarch" LOL
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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T109 : The worker from CG is heading towards IW (finish road then mine the desert hill). Thinking we might want to get out another axe for our northern cities from IW after the granary (delay the trireme)...
[Image: pb8t109.jpg]
Hmm, looks like he's building military. We need 5 hammers into an axe to 1 pop whip so we need to make sure we have enough hammers into one before switching GA to a granary (once it is founded). The demos...
[Image: pb8t109a.jpg]
Didn't end turn yet.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Ok, let's whip a Trireme first at FG, but then the Granary before another Trireme and a Lighthouse.
Then we can whip Triremes and overflow into Maoi.

Space offered a map trade and I accepted, showing Plako and Merohoc in the far NW. We only miss Slowcheetah now.
Interesting map and navy will be very important.

I really don't think Serdoa or Space are ready to war overseas. They have troubles with their neighbours.
But it's better to be safe then sorry...

Ended turn.
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And we have a new turn!

Big news one:

[Image: Civ4ScreenShot0420_zpscde7bc03.jpg]

All that fighting in these early ages... must be really good cities...

But there was bigger news! Metal Casting was done:

[Image: Civ4ScreenShot0416_zps19b8d9a1.jpg]

And that means we can build:

[Image: Civ4ScreenShot0417_zps32d60912.jpg]

[Image: Civ4ScreenShot0419_zps71f8b6fd.jpg]

It will be good to have a few Triremes up north in case Serdoa or Space get ideas.

Kept to the micro plan.

We can grow CG in 1T if we swap the mine for the unnetted crab, but that will probably delay the WB.
I think that we can use the worker that finished the chop near FoF to mine at IW, or build part of the road.
If we move the northern worker to road and then to farm the corn, the other roading worker can chop the forest near CC for a settler while the worker mining at IW can finish the road connection.

Didn't end turn. There is a VERY HIGH gnp number (184), but that must be with known tech bonusses and pre-reqs.
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Game looks fantastic so far. I think after CS it's time to start thinking about the neighbours.
Dedlurking: Tatan / CFCJesterFool / Nakor in Pitboss 8 as Mansa of India. (already dead frown )

Dedlurking: HidingKneel in EitB PBEM XXV as Tessa of the Ljosalfar.
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(February 3rd, 2013, 07:16)Nakor Wrote: We can grow CG in 1T if we swap the mine for the unnetted crab, but that will probably delay the WB.
I think that we can use the worker that finished the chop near FoF to mine at IW, or build part of the road.
If we move the northern worker to road and then to farm the corn, the other roading worker can chop the forest near CC for a settler while the worker mining at IW can finish the road connection.

Didn't end turn. There is a VERY HIGH gnp number (184), but that must be with known tech bonusses and pre-reqs.
Right now the WB finishes the same turn CG grows to sz 8 so growing 1t faster would delay the WB. If we didn't have so much whip anger it wouldn't make much of a difference. In this case, imo, the WB is more important than growing 1t sooner since sz 8 is at happy cap anyway (until some of the whip anger subsides).

Yes, the worker changes are what I came up with too. Wkr 1 (the one that chopped the FoF forest) is of much better use chopping the PF into the CC settler.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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The dreaded "waiting on YOU"...
[Image: pb8t110.jpg]
Not anymore as the new turn rolls around...
[Image: pb8t111.jpg]
Lewwyn got a GProphet which I'm sure he'll use on the Judaism shrine although he could bulb Theology if he wanted. The order for bulbing on GProphets is early religions (Meditation/Polytheism/Monotheism) then Theology/CoL/CS. Using early GProphets to bulb key techs is actually pretty good if going for early war. Bulb Theology, tech CoL, bulb CS and research MC/Machinery (although typically you Oracle MC) and presto, early mace stomp. I love doing that with Toku and his samurai.

Micro is on track and wkr 1 will chop the PF T114 while wkr 2 will be farming the corn and wkr 4 will be mining the desert hill. Did not end the turn.

Edit: @ Nakor - the workers are on control groups (makes it easy to know which worker is which and where). So wkr 1 is 1, wkr 2 is 2 etc. You can cycle through the workers by pressing "1" etc. Not sure if you've ever used this interface mechanic before so thought I would mention it.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Great job with the workers, Jester!
Nothing more to do for me, so I ended turn.

Looking at CivStats, Lewwyn and Azza swapped a city again. What is it with these wars?

Serdoa and Space are both still at 7 cities. Next turn I'm going to propose another map trade to Serdoa.
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(February 4th, 2013, 01:49)Nakor Wrote: Looking at CivStats, Lewwyn and Azza swapped a city again. What is it with these wars?
My guess is Lewwyn started it. He is known for early schenanigans after all. lol Map trade to Serdoa sounds good.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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