February 4th, 2013, 13:23
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Wanted to see if the new turn rolled around and yep, it has...
Does Space think this is SP? I don't think you get a 10t peace treaty for giving in to demands but went ahead and agreed to it since we have plenty. Looks like Space will end up victim number one when we are ready. Regardless, we can always cancel in 10t but I guess we build up good will for now? In other important news...
MoM was built by someone (no surprise there) and Confuscianism was founded. Looks like we need to wait until Music to speed up the GProphet for the Hindu shrine. We don't need CoL right this moment so we should probably tech Alpha->Calendar->CoL->CS.
We still need to play the turn (although I did do the workers). I'll check later (have some stuff I need to do first).
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February 4th, 2013, 14:15
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So, I'll do the honors:
Tech path set to Alpha. Calender is ok as well, since it helps us with a plantage on the bananas. You choose!
Guess Lew bulbed CoL, right? Since no Shrine was founded.
We could get a 4T settler from FoF it we work shared crabs and the mine. But that would delay CG...
Interesting...
February 4th, 2013, 15:15
(This post was last modified: February 4th, 2013, 15:20 by CFCJesterFool.)
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(February 4th, 2013, 14:15)Nakor Wrote: Tech path set to Alpha. Calender is ok as well, since it helps us with a plantage on the bananas. You choose!
Guess Lew bulbed CoL, right? Since no Shrine was founded.
We could get a 4T settler from FoF it we work shared crabs and the mine. But that would delay CG...
Interesting... It wasn't Lewwyn. He can't bulb CoL (only Theology). Order of preference for GProphets is early religions->Theology->CoL->CS. On Deity you get to know the bulb paths quite well. I'm sure the GProphet just has to move to the Holy city (or he has to research the rest of the early religion techs to set up the Theology bulb). We'll know for sure pretty soon I think.
We'll go Alphabet first..wkr 3 can build a workshop for FG (we need the production there more than food). I think speeding up the settler is fine. We'll need to whip the WB from SM though (after the trireme whip). Did you offer the map trade to Serdoa?
Edit: T111 Lewwyn 295, T112 Lewwyn 293 - no score increase (-2 means he whipped) so yeah, someone else founded Confuscianism
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February 4th, 2013, 15:28
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Didn't offer the map trade to Serdoa, completely forgot that. Can you do that?
Why do we need to whip a WB from SM? For the clam site?
Can't we chop/build/whip one from MS, after the Granary?
FG really needs a Granary after the first Trireme, that will help with growing back a lot!
Let's see who got Confu...
Slowcheetah 21 points increase
Serdoa 9 points
Plako 25 points
Merohoc 12 points
The rest are irrelevant. That would mean either Slowcheetah or Plako, I think... since Merohoc is at war...
February 4th, 2013, 16:05
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(February 4th, 2013, 15:28)Nakor Wrote: Didn't offer the map trade to Serdoa, completely forgot that. Can you do that?
Why do we need to whip a WB from SM? For the clam site?
Can't we chop/build/whip one from MS, after the Granary?
FG really needs a Granary after the first Trireme, that will help with growing back a lot!
Let's see who got Confu...
Slowcheetah 21 points increase
Serdoa 9 points
Plako 25 points
Merohoc 12 points
The rest are irrelevant. That would mean either Slowcheetah or Plako, I think... since Merohoc is at war... I'll offer the map trade. We don't have to whip the WB...slow building is fine. I just hate working unimproved tiles. In this case it's only ~2 turns and tbh that's what I did in the sim anyway (except I didn't speed up the settler). MS needs to focus on getting a chariot for garrison duty and getting a LH asap after the granary. I noticed Serdoa is almost past Space in power. We definitely want an axe from IW before the trireme and then probably stay on ground military.
The plan for FG was to 2 pop whip the trireme @ sz 4 then 2 pop the granary (@ sz 4 iirc). With that much food we can't afford 1 pop whips there (grows back too fast even without a granary). After the granary, LH will be a good idea then more triremes (maybe an axe too). I'm pretty sure you already stated trireme->granary->LH->military so I think we are in agreement on FG's builds (could be wrong though).
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February 4th, 2013, 16:26
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Made the map trade offer...
FoF is building the 4t settler. Sent one warrior to CG so we don't grow into unhappiness there. The demos...
We should have Alphabet T115. We want to offer Space open borders right? He did demand *crab* after all (which makes me think he doesn't want a conflict with us right now). I have an idea but I need to test it first..stay tuned. Also, ended turn.
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February 4th, 2013, 16:33
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Well, time for me to go to bed, so I'll see your plan once I wake up!
Alpha in 4-5 turns looks good.
We want OB with both Space and Serdoa, then we can send the Scout up to Space's land to make more contacts.
What are you planning with the southern Galley?
We could build Maoi also at Green Acres...
Laterzzzz......
February 4th, 2013, 18:18
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(February 4th, 2013, 16:33)Nakor Wrote: Well, time for me to go to bed, so I'll see your plan once I wake up!
Alpha in 4-5 turns looks good.
We want OB with both Space and Serdoa, then we can send the Scout up to Space's land to make more contacts.
What are you planning with the southern Galley?
We could build Maoi also at Green Acres...
Laterzzzz...... We should find out if there is any seafood down south then we need to protect our seafood. Alpha will be in 4t (already sim'd it). Definitely yes on sending the scout to Space if he opens borders. Might as well open borders with Serdoa too. FG will be busy with generating a GS so yes, an alternate site for Moai is desirable..Green Acres is a good candidate. Now, the plan...
Tech path is Alphabet->Calendar->Machinery (to within 2t)->bulb CS (1 turn to finish)->finish Machinery. GS on the way and we'd go Compass->Optics->part bulb Astronomy (then finish)->Construction->Engineering->KILL OFF SPACE. EZ...
We can micro better...I just wanted to see proof of concept (i.e. can it be done). We could just sit back ofc, but wouldn't it be more fun to take an opponent out? I'd like to build SoZ but realistically, with our production being so low, do we even have a chance to grab it?
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February 5th, 2013, 01:44
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Looks interesting! But we'll have to see as we go along. Good to know we have this option, though!
Do we still get the Shrine in your plan?
February 5th, 2013, 16:06
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(February 5th, 2013, 01:44)Nakor Wrote: Looks interesting! But we'll have to see as we go along. Good to know we have this option, though!
Do we still get the Shrine in your plan? Eventually. We really need another religion (for a temple priest slot) or a mandir (available @ Music). However, we could tech Aesthetics->Lit->Music->bulb CS which would mean GM then GProphet (shrine) then get GSs for Astro bulb (+ Academy). Anyway, just an idea.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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