2300
With nothing to worry about insofar as hostile planets go and no eco spending needed, I just need to worry about having the range and speed to reach all these untouchable worlds. I drop Cryslon down to 3 factories/yr and put in 7 million credits fully into Propulsion. I send my colony ship to the nearby white star. As for my scouts, I send each one to a nearby yellow star in the east.
2301
My scientists have theorized a way to increase the round trip range of our ships by one parsec they insist that they would need decades to finish it with the current funding. I assure them that more funding will come after the underclass has been fully employed. A 60% unemployment rate is nothing to ignore, though it is better than last year's 62.5%.
2302
What luck! The planet orbiting the white star (posthumously named Rayden) is quite habitable, the colonist eagerly land and take in the wondrous alien soil. Early atmospheric studies show that there is little rain, making the whole planet an arid wasteland. Ah well, nothing a little sludge and grime won't fix right up! Though many of my people want to find their riches in this new land, I think it would be better to wait until the home world has more to send. And my push for more factories is working, the unemployment rate has dropped to 57%!
2304
This calls for a celebration! Not only have we gotten a report back from one of our scouts that the yellow star Volantis has a planet that is almost an exact copy of Cryslon, but Cryslon has reached an employment rate of 52%, the highest it has been in over a century! Encouraged by this, I requisition that one scout be built each year to explore the galaxy, to boldly go where no Silicoid has gone before.
2306
The scout sent to Vulcan has found that it is a harsh place to live, devoid of life. All this place needs a good toxic waste dump or two to brighten it up.
2308
"Good news, everyone! I have now decided to send one million people to Rayden each year. Those million will be decided by the traditional way... a raffle! This will be a boon for both those who go, and those who are left behind. Those who go get to see a new world and maybe find the riches there, those who stay will likely find less competition in the job market, and maybe an opening or two."
2312
"Well, folks, it seems my push for more jobs has done better than expected. Starting next year, we will have more jobs than people to fill them. Now I'd hate to see a brand new factory sit idly by, so I will stop the Rayden Raffle for now. Next year, after a final push to make scout ships, I will have factories construct more colony ships. More planets means more homes. More homes means more jobs."
2317
"You see sir, by diluting the rocket fuel with hydrogen by a certain percentage, our ships can increase their range by a third."
"Then make it so."
2320
Our second colony ship has been made, so I send it to Phantos. It's frozen surface belies the richness of it's core.
2322
Wonder upon wonders! Guradas's planet seems to be inhabited by aliens. Of all things, they look like lizards! Quite advanced too! I will have the scout hide in the asteroid field and check up on them from time to time. It feels great to see that were are not alone in the galaxy.
2324
Just as I receive confirmation that the colony ship to Phantos has safely arrived and has begun construction, I receive word that an alien craft was spotted near Endoria. A large one too! It must have been some sort of colonizing ship, similar to our own. Could the Guradases lizard people be more advanced and farther spread than just Guradas? One of my aids seems to think this might be a colony of an intergalactic civilization, like our own Rayden and Phantos. I think it might be right, as all reports show that all of the Guradases lizards are all in the same general area rather than spread out as one would expect.
2325
Final evidence that the large ship is of Guradases Lizard design has shown itself. One was seen by our scout ship landing on Guradas and Guradasese Lizards shifting in and out.
2327
I've started a similar raffle on Rayden to send people to Phantos. Now, I actually hope that Rayden will soon have the same 'problem' as our homeworld.
2331
With our newest colonyship, I decide to send it to Helos in hopes of contacting the Guradases Lizards. Those on the colony ship are ecstatic at the prospect of contacting an alien race.
2335
I receive this news with mixed feelings. A new small ship is spotted at Endoria. It's flying patterns are not at all like the Guradases Lizards. Very bird-like. All evidence points to a new alien species. But with all this good news, there was some horrifying news. The ship appears to be armed. The scout quickly fled. And across the galaxy, a completely new small ship design is seen orbiting Celtsi. It seems that not only are we not alone, but that aliens are everywhere!
2336
With the settling of Helos, radio broadcasts were picked up and sent. Our best linguists were able to work with the Guradases Lizards until a common language could be constructed. I couldn't wait to speak to their leader for more than a few garbled words. We found that they called themselves the Sakkra and that Guradas was indeed a colony of theirs. I had the opening words of the Sakkran leader recorded for posterity.
2337
As another colony ship lifts off, I send it to Drakka. I hope it will stretch us out to the East to meet the other Alien Civilization. I send a message to the Sakkra asking if we can have official open trading between our peoples. He hoots serenely and heartily agrees. He shows a great interest in our medical supplies and grieves that we have no compatible food stuffs. My economics team figures that our trade routs could eventually bring 50 bc a year, but there will be a deficit of -15 bc as advertising agencies translate and modify themselves to fit a new market.
2339
Cryslon has reached 200 factories. It has started celebrating "We love our immortal Despot". I, in turn, instigate a crop and breeding program. The quicker we can fill the factories out, the better. My newly created Department of Growth calculates that we will have an extra 2 billion in just this year alone.
2341
Again an alien ship was seen at Endoria. But this time, our scout picked up weaponry. Charged weaponry. The scout quickly retreated, but not before it also picked up a scan of another ship entering the area - a large ship.
In more uplifting news, my scientists bring me news of a fully working Nuclear Engines. These engines allow a ship to move double the speed of our current ships.
Later in the year, we receive strange messages from Endoria. The Sakkrans are able to tell us what these messages say. They have had some dealings with these aliens. I have provided a fully translated and unscrambled message. The Alkari don't seem to be the most personable of people.
2342
Two Nuclear engine based Colony Ships launch from both Cryslon and Rayden. I send one to Whynil to help cut off the Alkari's expansion into our territory. My people may not be violent, but we won't let a Poisonous Rockcrawler into our beds. The other is sent to Vulcan so that we can expand more to the southeast.
2344
I send word to Farseer, the leader of the Alkari, for a trade agreement. With the help of a Sakkran adviser, we agree to a small amount of trading for each of our peoples.
2346
As quickly as our colony on Drakka grows, I realize how slowly it compares to other colonies are growing. I restart the Raffle on Cryslon and send 10 million people to Volantis. After that, I'll send 2 million people to different worlds to bolster their population. Rayden will also join in this once it's population reaches maximum.
2355
My scientists bring me a new type of factory that is a tenth cheaper than our current factories. Not only do I send these plans to all our colonies, I encourage the research into new factory construction.
2358
It seems we have discovered another alien race, this one in the East. Unfortunately, they also seem as hostile as the Alkari.
2362
We hear rumors from the Sakkrans that there are pirates attacking trade ships throughout the galaxy. The attacks started around the Phyco system. I also start funneling funds into Rayden to make it a center of research for the empire.
2363
It seems peace soothes the savage bird, as we get word that the Alkari and the Sakkrans have signed an Alliance.
2369
We have found the Phyco Pirate's starbase. I have started a military instillation on Phycos to take out these raiders. My advisers tell me that the pirates don't have the ability to colonize any other stars, so if we keep them in Phycos, we can contain and then utterly destroy them. I plan on sending troops from closer systems to quickly build up the military presence there.
2371
We pick up signals from space that indicate a military incursion by the Sakkras against the pirates. We hope they will help in our quest to destroy the raiders based on Phyco. Especially because there are so many of them.
2372
The screams and pleading echoed throughout the media of the empire. The Sakkran troops landed on Phyco, as predicted. But when our own troops were sent to meet them, the Sakkran troops open fire. Reports indicate that the Sakkran troops were given orders to take out the pirate base at all costs. They seem to have though that the pleads of "We are on your side." and "We aren't the pirates!" were a ruse by devious, cowardly raiders.
The last transmission we received from our colony was a call for help that she knew couldn't come in time. She suddenly started screaming and her body stiffened. Her chest began to glow and a flash of red light cut off the video feed.
The last transmission we received from the Sakkras was that of a commander gloating that he had wiped out a large nest of pirates.
2374
Once more, my scientists bring me a new factory design. This news brings the populous solace. Unfortunately, this solace comes in the mindset of war, not peace.
2376
More war secrets are brought to my attention. A basic EMC for protection against missiles was the first on my desk. A more nutritious crop of crystals was produced in a lab that can let farms be smaller. More troops for the attack, it seems.
2378
In disgust, a small firearm was laid on my desk. A replica of how so many of our people were slaughtered. But with this demonic hand gun, we can now improve our ship's weaponry.
2381
Oh, the Great Crystal... the Sakkras have shown themselves a true monsters. This time they stormed Trax, one of our new colonies. There was no excuse, no reason. Just horror. Now, we will truly prepare for war. No Lizard shall stand!
2382
A stronger shield has been devised, twice as powerful as our old ones.
2385
Militant rebels have taken control of Crius. They say we are wasting time. The accuse us of playing down the Sakkran atrocities and are ignoring their threat. While we are waiting to strike, it is only so we will loose as few of our troops as possible.
2390
My scientists bring me a more effective factory. It can churn things out 50% faster than our normal factories. More for the war machine. On top of this report is a message that the humans have taken over our colony on Talas. We must take it back.
2391
A new spaceship engine has been revealed. This is a close as we can get to light speed, according to all known theories.
2393
The first true war revelation that my scientists have brought me was received with great public cheer. Hyper-X Rockets. The most powerful Rockets know to Silicoidkind.
2396
And now we have Personal Deflector shields. These have brought a better defense for our troops on the ground.
2398
Our Scientists have created a program that can instantly seal up holes in our ships. ARS should be a very valuable tool. With this, I will finally take revenge on the Sakkras. I bring up designs for this revenge. This design will have 8 Hyper-X Rocket tubes, 7 Heavy Laser guns, 8 regular Lasers, and 8 Nuclear Bomb bays. It comes with our best Computers and Battle Scanners. The Lizards will have a tough time getting though the Class 2 Shields and a total of three missile defense. The Lizards won't stand a chance against the EMX Mark I.
2400
A more ruthless scientist showed me an airborne poison that works against all known species save for ours. Great Crystal, what are we becoming?
2401
We have had formal contact with the Aliens in the west. They are insects called the Klackons.
2402
The Bladrov II of the Humans contacted us to invite us to a concil to vote for a ruler for the entire galaxy. I ask if the Sakkras would be there. Bladrov seems surprised at my distaste for them, but says yes, those monsters will be there. I seethed, but attend none the less. It seems the reason why the Humans invited us was because they were the top contender and I was the second. I abstain when the vote comes to me, as to not offend the Humans in some way if I were to vote against them.
2405
We can now make NP Guns. I design a small gunner fighter to back up the EMX. With Darrian and Celtsi both building those, we expect about 30 Shards to help with the launch of the EMX assault.
2406
The Klackons recall their ambassador citing our "interference" in their affairs. We suspect that we are in their way for colonization. There is Giennah, mysteriously uncolonized by them. We did want it, but there isn't much we have in a permanent claim.
2408
A plague hits Laan, a Human colony. In response, they ask us for a Non-Aggression Pact. We must decline until we can reclaim Talas. But we do send a small amount to compensate. I also launch our two EMX and 36 Shards to Phycos. Unfortunately, I miscalculated how far away the other systems were, so there are only 21 troops on the way. They will not win and I pray for them.
2410
The top scientists showcase a new Engine, which allows a speed that is a hair's breath away from Light Speed.
2412
After years of ground war and some controversial bombing, Phyco is ours again. I push forth all reserve funds to quickly build up the colony and ship 21 colonists to land in a few years.
2414
Another EMX and a fleet of 32 Shards reach Trax. This colony is more developed, so I must order them to bomb the Sakkras until nearby colonies can stand up against them. This was also the first true test of the EMX, which passed with flying colors. Not only did the enemy's missiles not do little more than scratch our ship, that little damage was quickly fixed up before the next hit.
2416
It seems the Sakkras are very convincing. Both the Humans and the Alkari declare war on us. As it stands, none of our colonies are safe.
2419
Horror on Spica ensues when 7 factories explode. There weren't many casualties, but the populous was unnerved by this attack. I begin funding a massive anti-spy network, taking 16% of the current production going into it.
2424
The Klackons come to us and ask end our great war. Since neither of us had actually attacked the other, I gladly accept. A surprise appeared a week later. A green Klackon contacted me and announced itself as a leading scientist under orders to reveal some of their technology. He shows my scientists the design for a Hyper-V Rockets. We gladly accept.
2425
With a sober heart, I accept Bladrov II as the ruler of the galaxy and inheritor of Orion. As the votes fell, I knew that if I tried to oppose this ruling, I would be at war against the might of the entire galaxy. Even the Klackons voted against me. I would not last to see the next century. This is the only course that will preserve my people. To think, the prophecy that our civilization would last for 500 years has fallen so short.
To ensure the lasting peace of the Silicoid planets, I open borders with the Klackons and let them flood into our worlds. At least we reclaimed Phyco.
******************************************
Well, it sucks that I lost to the Humans, but I knew that no matter what, I wouldn't last 400 years. At least, not but with maybe a few planets about to be invaded. I have the 2424 savefile for confirmation, but here's how my score goes, if it doesn't get disqualifed:
SCORING:
Base Score: 50 points for each planet controlled in 2800AD
**************************************
17 planets * 50 = 850
**************************************
+25 points for each of your planets with a population of 220 or greater in 2800AD
+25 points for each of your rivals at "Relaxed" relations or better in 2800AD
+5 points for each "Advanced" tech discovered in EACH field
**************************************
No Bonuses
**************************************
SCORING MULTIPLIER: The following bonuses and penalties are totaled, then applied.
Aggression Penalty:
0% penalty - For invading your Blood Enemy
-20% Penalty - One time penalty for invading any race besides your Blood Enemy.
-20% Penalty - For each race not your Blood Enemy whose territory you invade.
**************************************
I never got to invade Talas, so no penalties either. Unless that wouldn't count due to Talas being mine originally.
**************************************
Survival Penalty:
10% Scoring Bonus - If no rivals ever qualify to become your Blood Enemy.
0% Penalty - If at least four of your original five rivals survive to game's end.
-5% Penalty - For EACH race eliminated after the second. (Less than four rivals left.)
-25% Penalty - Failure to eliminate your Blood Enemy by game's end.
-40% Penalty - Failure to achieve a Victory (of any sort) in 2800. Incomplete games and Council losses are eligible for scoring but will incur this penalty. (You may intentionally retire if things go badly and you anticipate losing more score than this.)
**************************************
Everyone lived. I never even got to meet the Psilons, which I just realized would have made my defeat even more of a quick pounding.
-25%
-40%
**************************************
**************************************
Total points: 297.5
Dismal, ain't it.
**************************************
Pics coming later.
With nothing to worry about insofar as hostile planets go and no eco spending needed, I just need to worry about having the range and speed to reach all these untouchable worlds. I drop Cryslon down to 3 factories/yr and put in 7 million credits fully into Propulsion. I send my colony ship to the nearby white star. As for my scouts, I send each one to a nearby yellow star in the east.
2301
My scientists have theorized a way to increase the round trip range of our ships by one parsec they insist that they would need decades to finish it with the current funding. I assure them that more funding will come after the underclass has been fully employed. A 60% unemployment rate is nothing to ignore, though it is better than last year's 62.5%.
2302
What luck! The planet orbiting the white star (posthumously named Rayden) is quite habitable, the colonist eagerly land and take in the wondrous alien soil. Early atmospheric studies show that there is little rain, making the whole planet an arid wasteland. Ah well, nothing a little sludge and grime won't fix right up! Though many of my people want to find their riches in this new land, I think it would be better to wait until the home world has more to send. And my push for more factories is working, the unemployment rate has dropped to 57%!
2304
This calls for a celebration! Not only have we gotten a report back from one of our scouts that the yellow star Volantis has a planet that is almost an exact copy of Cryslon, but Cryslon has reached an employment rate of 52%, the highest it has been in over a century! Encouraged by this, I requisition that one scout be built each year to explore the galaxy, to boldly go where no Silicoid has gone before.
2306
The scout sent to Vulcan has found that it is a harsh place to live, devoid of life. All this place needs a good toxic waste dump or two to brighten it up.
2308
"Good news, everyone! I have now decided to send one million people to Rayden each year. Those million will be decided by the traditional way... a raffle! This will be a boon for both those who go, and those who are left behind. Those who go get to see a new world and maybe find the riches there, those who stay will likely find less competition in the job market, and maybe an opening or two."
2312
"Well, folks, it seems my push for more jobs has done better than expected. Starting next year, we will have more jobs than people to fill them. Now I'd hate to see a brand new factory sit idly by, so I will stop the Rayden Raffle for now. Next year, after a final push to make scout ships, I will have factories construct more colony ships. More planets means more homes. More homes means more jobs."
2317
"You see sir, by diluting the rocket fuel with hydrogen by a certain percentage, our ships can increase their range by a third."
"Then make it so."
2320
Our second colony ship has been made, so I send it to Phantos. It's frozen surface belies the richness of it's core.
2322
Wonder upon wonders! Guradas's planet seems to be inhabited by aliens. Of all things, they look like lizards! Quite advanced too! I will have the scout hide in the asteroid field and check up on them from time to time. It feels great to see that were are not alone in the galaxy.
2324
Just as I receive confirmation that the colony ship to Phantos has safely arrived and has begun construction, I receive word that an alien craft was spotted near Endoria. A large one too! It must have been some sort of colonizing ship, similar to our own. Could the Guradases lizard people be more advanced and farther spread than just Guradas? One of my aids seems to think this might be a colony of an intergalactic civilization, like our own Rayden and Phantos. I think it might be right, as all reports show that all of the Guradases lizards are all in the same general area rather than spread out as one would expect.
2325
Final evidence that the large ship is of Guradases Lizard design has shown itself. One was seen by our scout ship landing on Guradas and Guradasese Lizards shifting in and out.
2327
I've started a similar raffle on Rayden to send people to Phantos. Now, I actually hope that Rayden will soon have the same 'problem' as our homeworld.
2331
With our newest colonyship, I decide to send it to Helos in hopes of contacting the Guradases Lizards. Those on the colony ship are ecstatic at the prospect of contacting an alien race.
2335
I receive this news with mixed feelings. A new small ship is spotted at Endoria. It's flying patterns are not at all like the Guradases Lizards. Very bird-like. All evidence points to a new alien species. But with all this good news, there was some horrifying news. The ship appears to be armed. The scout quickly fled. And across the galaxy, a completely new small ship design is seen orbiting Celtsi. It seems that not only are we not alone, but that aliens are everywhere!
2336
With the settling of Helos, radio broadcasts were picked up and sent. Our best linguists were able to work with the Guradases Lizards until a common language could be constructed. I couldn't wait to speak to their leader for more than a few garbled words. We found that they called themselves the Sakkra and that Guradas was indeed a colony of theirs. I had the opening words of the Sakkran leader recorded for posterity.
2337
As another colony ship lifts off, I send it to Drakka. I hope it will stretch us out to the East to meet the other Alien Civilization. I send a message to the Sakkra asking if we can have official open trading between our peoples. He hoots serenely and heartily agrees. He shows a great interest in our medical supplies and grieves that we have no compatible food stuffs. My economics team figures that our trade routs could eventually bring 50 bc a year, but there will be a deficit of -15 bc as advertising agencies translate and modify themselves to fit a new market.
2339
Cryslon has reached 200 factories. It has started celebrating "We love our immortal Despot". I, in turn, instigate a crop and breeding program. The quicker we can fill the factories out, the better. My newly created Department of Growth calculates that we will have an extra 2 billion in just this year alone.
2341
Again an alien ship was seen at Endoria. But this time, our scout picked up weaponry. Charged weaponry. The scout quickly retreated, but not before it also picked up a scan of another ship entering the area - a large ship.
In more uplifting news, my scientists bring me news of a fully working Nuclear Engines. These engines allow a ship to move double the speed of our current ships.
Later in the year, we receive strange messages from Endoria. The Sakkrans are able to tell us what these messages say. They have had some dealings with these aliens. I have provided a fully translated and unscrambled message. The Alkari don't seem to be the most personable of people.
2342
Two Nuclear engine based Colony Ships launch from both Cryslon and Rayden. I send one to Whynil to help cut off the Alkari's expansion into our territory. My people may not be violent, but we won't let a Poisonous Rockcrawler into our beds. The other is sent to Vulcan so that we can expand more to the southeast.
2344
I send word to Farseer, the leader of the Alkari, for a trade agreement. With the help of a Sakkran adviser, we agree to a small amount of trading for each of our peoples.
2346
As quickly as our colony on Drakka grows, I realize how slowly it compares to other colonies are growing. I restart the Raffle on Cryslon and send 10 million people to Volantis. After that, I'll send 2 million people to different worlds to bolster their population. Rayden will also join in this once it's population reaches maximum.
2355
My scientists bring me a new type of factory that is a tenth cheaper than our current factories. Not only do I send these plans to all our colonies, I encourage the research into new factory construction.
2358
It seems we have discovered another alien race, this one in the East. Unfortunately, they also seem as hostile as the Alkari.
2362
We hear rumors from the Sakkrans that there are pirates attacking trade ships throughout the galaxy. The attacks started around the Phyco system. I also start funneling funds into Rayden to make it a center of research for the empire.
2363
It seems peace soothes the savage bird, as we get word that the Alkari and the Sakkrans have signed an Alliance.
2369
We have found the Phyco Pirate's starbase. I have started a military instillation on Phycos to take out these raiders. My advisers tell me that the pirates don't have the ability to colonize any other stars, so if we keep them in Phycos, we can contain and then utterly destroy them. I plan on sending troops from closer systems to quickly build up the military presence there.
2371
We pick up signals from space that indicate a military incursion by the Sakkras against the pirates. We hope they will help in our quest to destroy the raiders based on Phyco. Especially because there are so many of them.
2372
The screams and pleading echoed throughout the media of the empire. The Sakkran troops landed on Phyco, as predicted. But when our own troops were sent to meet them, the Sakkran troops open fire. Reports indicate that the Sakkran troops were given orders to take out the pirate base at all costs. They seem to have though that the pleads of "We are on your side." and "We aren't the pirates!" were a ruse by devious, cowardly raiders.
The last transmission we received from our colony was a call for help that she knew couldn't come in time. She suddenly started screaming and her body stiffened. Her chest began to glow and a flash of red light cut off the video feed.
The last transmission we received from the Sakkras was that of a commander gloating that he had wiped out a large nest of pirates.
2374
Once more, my scientists bring me a new factory design. This news brings the populous solace. Unfortunately, this solace comes in the mindset of war, not peace.
2376
More war secrets are brought to my attention. A basic EMC for protection against missiles was the first on my desk. A more nutritious crop of crystals was produced in a lab that can let farms be smaller. More troops for the attack, it seems.
2378
In disgust, a small firearm was laid on my desk. A replica of how so many of our people were slaughtered. But with this demonic hand gun, we can now improve our ship's weaponry.
2381
Oh, the Great Crystal... the Sakkras have shown themselves a true monsters. This time they stormed Trax, one of our new colonies. There was no excuse, no reason. Just horror. Now, we will truly prepare for war. No Lizard shall stand!
2382
A stronger shield has been devised, twice as powerful as our old ones.
2385
Militant rebels have taken control of Crius. They say we are wasting time. The accuse us of playing down the Sakkran atrocities and are ignoring their threat. While we are waiting to strike, it is only so we will loose as few of our troops as possible.
2390
My scientists bring me a more effective factory. It can churn things out 50% faster than our normal factories. More for the war machine. On top of this report is a message that the humans have taken over our colony on Talas. We must take it back.
2391
A new spaceship engine has been revealed. This is a close as we can get to light speed, according to all known theories.
2393
The first true war revelation that my scientists have brought me was received with great public cheer. Hyper-X Rockets. The most powerful Rockets know to Silicoidkind.
2396
And now we have Personal Deflector shields. These have brought a better defense for our troops on the ground.
2398
Our Scientists have created a program that can instantly seal up holes in our ships. ARS should be a very valuable tool. With this, I will finally take revenge on the Sakkras. I bring up designs for this revenge. This design will have 8 Hyper-X Rocket tubes, 7 Heavy Laser guns, 8 regular Lasers, and 8 Nuclear Bomb bays. It comes with our best Computers and Battle Scanners. The Lizards will have a tough time getting though the Class 2 Shields and a total of three missile defense. The Lizards won't stand a chance against the EMX Mark I.
2400
A more ruthless scientist showed me an airborne poison that works against all known species save for ours. Great Crystal, what are we becoming?
2401
We have had formal contact with the Aliens in the west. They are insects called the Klackons.
2402
The Bladrov II of the Humans contacted us to invite us to a concil to vote for a ruler for the entire galaxy. I ask if the Sakkras would be there. Bladrov seems surprised at my distaste for them, but says yes, those monsters will be there. I seethed, but attend none the less. It seems the reason why the Humans invited us was because they were the top contender and I was the second. I abstain when the vote comes to me, as to not offend the Humans in some way if I were to vote against them.
2405
We can now make NP Guns. I design a small gunner fighter to back up the EMX. With Darrian and Celtsi both building those, we expect about 30 Shards to help with the launch of the EMX assault.
2406
The Klackons recall their ambassador citing our "interference" in their affairs. We suspect that we are in their way for colonization. There is Giennah, mysteriously uncolonized by them. We did want it, but there isn't much we have in a permanent claim.
2408
A plague hits Laan, a Human colony. In response, they ask us for a Non-Aggression Pact. We must decline until we can reclaim Talas. But we do send a small amount to compensate. I also launch our two EMX and 36 Shards to Phycos. Unfortunately, I miscalculated how far away the other systems were, so there are only 21 troops on the way. They will not win and I pray for them.
2410
The top scientists showcase a new Engine, which allows a speed that is a hair's breath away from Light Speed.
2412
After years of ground war and some controversial bombing, Phyco is ours again. I push forth all reserve funds to quickly build up the colony and ship 21 colonists to land in a few years.
2414
Another EMX and a fleet of 32 Shards reach Trax. This colony is more developed, so I must order them to bomb the Sakkras until nearby colonies can stand up against them. This was also the first true test of the EMX, which passed with flying colors. Not only did the enemy's missiles not do little more than scratch our ship, that little damage was quickly fixed up before the next hit.
2416
It seems the Sakkras are very convincing. Both the Humans and the Alkari declare war on us. As it stands, none of our colonies are safe.
2419
Horror on Spica ensues when 7 factories explode. There weren't many casualties, but the populous was unnerved by this attack. I begin funding a massive anti-spy network, taking 16% of the current production going into it.
2424
The Klackons come to us and ask end our great war. Since neither of us had actually attacked the other, I gladly accept. A surprise appeared a week later. A green Klackon contacted me and announced itself as a leading scientist under orders to reveal some of their technology. He shows my scientists the design for a Hyper-V Rockets. We gladly accept.
2425
With a sober heart, I accept Bladrov II as the ruler of the galaxy and inheritor of Orion. As the votes fell, I knew that if I tried to oppose this ruling, I would be at war against the might of the entire galaxy. Even the Klackons voted against me. I would not last to see the next century. This is the only course that will preserve my people. To think, the prophecy that our civilization would last for 500 years has fallen so short.
To ensure the lasting peace of the Silicoid planets, I open borders with the Klackons and let them flood into our worlds. At least we reclaimed Phyco.
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Well, it sucks that I lost to the Humans, but I knew that no matter what, I wouldn't last 400 years. At least, not but with maybe a few planets about to be invaded. I have the 2424 savefile for confirmation, but here's how my score goes, if it doesn't get disqualifed:
SCORING:
Base Score: 50 points for each planet controlled in 2800AD
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17 planets * 50 = 850
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+25 points for each of your planets with a population of 220 or greater in 2800AD
+25 points for each of your rivals at "Relaxed" relations or better in 2800AD
+5 points for each "Advanced" tech discovered in EACH field
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No Bonuses
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SCORING MULTIPLIER: The following bonuses and penalties are totaled, then applied.
Aggression Penalty:
0% penalty - For invading your Blood Enemy
-20% Penalty - One time penalty for invading any race besides your Blood Enemy.
-20% Penalty - For each race not your Blood Enemy whose territory you invade.
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I never got to invade Talas, so no penalties either. Unless that wouldn't count due to Talas being mine originally.
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Survival Penalty:
10% Scoring Bonus - If no rivals ever qualify to become your Blood Enemy.
0% Penalty - If at least four of your original five rivals survive to game's end.
-5% Penalty - For EACH race eliminated after the second. (Less than four rivals left.)
-25% Penalty - Failure to eliminate your Blood Enemy by game's end.
-40% Penalty - Failure to achieve a Victory (of any sort) in 2800. Incomplete games and Council losses are eligible for scoring but will incur this penalty. (You may intentionally retire if things go badly and you anticipate losing more score than this.)
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Everyone lived. I never even got to meet the Psilons, which I just realized would have made my defeat even more of a quick pounding.
-25%
-40%
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Total points: 297.5
Dismal, ain't it.
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Pics coming later.