I've been slacking off with the demos. Here's T70. Next turn we have graphs on AT also, so I'll post those, and at the same time I'll also post some more screenshots of the empire (which have also been lacking).
[SPOILERS] Cornflakes and Q Eat 'Em for Breakfast!
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Reporting for duty. Just letting you guys know I'm around. I stopped reading the other threads when you guys posted the call for a sub. I'll be ready when you guys need me to step in.
One possible issue, last night my wife popped a question, "Hey, want to go to Miami this weekend?" But I can play civ on my laptop and use my cell phone for Internet if needed, so I should be able to cover you guys (and my game), so no worries. I just have to save enough time to play the turns without taking too much wife aggro in a hotel room, where there is nowhere to hide. So...do you have a stack of about 8 impis ready for me yet? Just get those guys built and tell me which direction they march. Failing that I'll can follow your plan instead. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Awesome, thanks for helping out.
Thanks for the offer, but I think wed rather you not piss our chances away follow the plan that we're used to.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Too late for a full report tonight. We have graphs on AT, but nothing to worry about. Commodore settled cities #4 & #5 last turn and the turn before. We would have founded our 5th cities on the same turn except for my whipping mistake. On the bright side, Maths will be in by the time the chop comes in for the granary now, so if I put a second worker on chop duty we won't have to whip away our first pop for the granary.
Is there a keyboard shortcut for whipping??? Because I've inadvertently whipped Grand Slam AGAIN It happened when I was taking a screenshot. I re-mapped my screenshot button to CTRL+F12, and I just tested that key combination in single player and it's safe. Maybe my mouse just flitted over the button in a freak accident? I don't know. As far as I could tell it happened simultaneously with the screenshot capture, and the shot registered before the whip without the popup that gives the details of a whip (which means the mouse wasn't hovered over the button at the moment of the screenshot capture). But it's happened and we can't change that now, so Grand Slam will just be a sorry city for a while in stacked whip unhappiness.
Anyway, continuing on. Here shots of all the cities, with a brief description of their plan for the next 10 or so turns. I'll go in order that they were planted. I was slow-building a worker here while the stacked anger from the previous accidental whip wore off ... Now we'll just have to work cottages and slow-build another I guess. Just built a settler here, and now I'm dumping the overflow into another settler since a library isn't useful yet. There's no way we cant reach 40 hammers to make it a 2-pop whip when we're ready for it, so I gave the cows to Porcupine. Next turn I was going to switch to a library and begin building it slowly while growing again. This is our spikey military city. In retrospect I should have stopped the Ikhanada just short of 30 hammers so that it could be whipped for 2 pop since we're at the happy cap now. I think I'll put 2 turns into a worker and then whip. We can use the overflow on something. Our previous whip anger wears out in 4-turns, so this will give us plenty of growing room again. Volcano will be a good commerce city once those cottages mature. Short term it will be the source of a Great Scientist (speaking of GS, one was born in a far away land last turn). Library will be whipped as soon as we grow to size 6. Another cottage will complete next turn. Settler is in place 1SW of Grand Slam now found our 5th city next turn on the sign where the two worker just pre-roaded. The workers will then pasture the cows, which will be connected T1 of existence. After that the workers will each take a riverside forest to chop (will complete them after we get Mathematics, so we might need to put a turn into cottaging before completing the chops). Overview of the empire. I think that I captured this after setting all of the city builds, but if there is any inconsistency, the individual shots of the cities are what is actually in the build queues. We have graphs on everyone we know right now. I've set EP's to Commodore since he's at about 125/70 (he probably has research visibility on us now). Here are all the graphs. (February 20th, 2013, 07:53)spacetyrantxenu Wrote: Reporting for duty. Just letting you guys know I'm around. I stopped reading the other threads when you guys posted the call for a sub. I'll be ready when you guys need me to step in. Don't let my civ game ruin your vacation The turns shouldn't take more than 2-3 minutes though. We only have a dozen units, and half of those are workes (which I'll give you insturctions for) and most of the others are guarding the cities. I can take a turn if it rolls this evening (it usually rolls again before I go to bed). In any case, I'm typing the worker actions and city build into excel and I'll post a screenshot of the plan here in the evening and PM it to you as well.
Thanks for the pics!
This is probably the case anyway, but we should prioritize growth in grand slam first so its at its bhappy cap when slow building the worker. Same story in doughnut once the overflow is taken. I do worry what we won't have enough improvements for volcano - how many workers do we have there? Otherwise looking pretty good - Oracle fallen yet?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
The trip to Miami is now scheduled for next month, so I've nothing better to do this weekend than play turns in your game and flounder away in mine. Thanks for the overview and setting some goals. I was hoping there wouldn't be a spreadsheet, though. It feels so much like work that way.
I'm going to log into the game in a minute to make sure I don't have any problems doing that. I won't move anything, not until you say you're turning over control. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
OK, no problems logging in. Man, that map is even more lush on the big screen than it looks in your pictures.
I may have missed it somewhere in your impressive thread spam, but what is the name of the new city? Or should I go with something random? Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon (February 21st, 2013, 21:02)spacetyrantxenu Wrote: OK, no problems logging in. Man, that map is even more lush on the big screen than it looks in your pictures. The new city is currently Nameless ... You are free to pick any random name that want. Since you don't like spreadsheets I'll do this with signs and pictures ... if I miss anything you are authorized to improvise according to your judgement. I'll start in the South and move northward. Hopefully this is far enough ahead. You shouldn't have more than 4 turns in the 2.5-3 days. Our newest city (founded this turn) will have a cow pasture next turn, and the granary chopped in as soon as Maths come in. There is already a cottage built to the north for her to work once she grows. After the workers here finish the cow pasture they should each be sent to their own forest (marked with signs). Make sure you cancel the chop order each turn to make sure that they don't finish the chops before we get Maths put a turn into a cottage if it's needed. Grand Slam will grow onto the cottage in 2 turns. After she grows, switch the build to the settler (we already have 20 hammers into it, and they'll start to decay soon otherwise). You can just leave the tiles the same and slow build settler until I come back. The worker should put 2 turns into chopping, and then cottage in place until Maths come in. Again, make sure you're canceling the chop orders each time so it doesn't automatically complete. When the chop finally comes in we'll switch back to the library. Depending on the situation around Doughnut you may need to bring the Impi up from Nameless to act as military police once Grand Slam grows. There were 2 warriors on that tile NE of the axe. I killed one this turn, taking 1 hit of damage. If the warrior does not suicide it will probably end up N of our axe. If that is the case then kill it with the axe and use the warrior for MP until the axe can get back (otherwise city grows into unhappiness). If the warrior suicides then put the axe back inside doughnut and send the warrior back to Grand Slam. The worker on the mine in the NW of this screenshot can road in place on that hill, then road the tile to it's SE (we'll want the road later when we go to cottage the tile). After that the worker can road the corn. Build for Doughnut will be slow building the library. Just let Doughnut grow into unhappiness if that's what happens. We'll whip them off later. The new citizens should work cottages. Put the overflow from the worker into the Ikhanada and put the newborn citizen on a mine. After the Ikhanada completes, build an impi. We have 4 hammers invested in an axe already, but I'm saving those so that we can double whip some time (we don't need the axe now, and another unit would just cost us gold in upkeep). The two workers in Porcupine should road the corn next turn to connect Volcano to the trade network and fix the unhappiness issue after she grows next turn. After the corn, the workers can cottage the tile W of Volcano, then move south and road the tile N of pigs. Road the corn FIRST, and then move along that road over to the riverside forest in the east. Pre-chop the forest twice, and then road. We'll save the chop for when the border pops, but this will allow us to chop it quickly later and get up a riverside cottage ASAP after the border pop. Volcano's new pop will just have to work a plain grassland tile so that we can grow ASAP (I've estimated 7 more turns of growth to Size-6 before we can whip the library in). |