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"how to mod" questions

(January 28th, 2013, 14:12)Anthony Wrote: So, here's an odd question: would it be possible to change thrown weapons and breath weapons to use special attack strength rather than ranged attack strength? This would mean they would no longer scale with level or (for thrown weapons) weapon enchantments (including mithril/adamantine). It's that double-dipping which makes units with thrown weapons incredibly potent.
I want more detailed question. Usualy, any enchantment check for ranged-thrown attack exclusive.if you want something do not work the best way is disable this exclusively.What enchantments do you need to disable work for thrown or firebreath weapon? Make a list, please. Do you think firebreath units must not have poison or life-stealing attack?
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(January 28th, 2013, 23:02)Asfex Wrote: I want more detailed question. Usualy, any enchantment check for ranged-thrown attack exclusive.if you want something do not work the best way is disable this exclusively.What enchantments do you need to disable work for thrown or firebreath weapon? Make a list, please. Do you think firebreath units must not have poison or life-stealing attack?
I mean that the magnitude of the thrown or breath weapon should scale with the special attack byte, not the ranged attack byte -- meaning a novice barbarian spearman has thrown-1, and a firebladed adamantine elite barbarian spearman also has thrown-1 (rather than thrown-7), though he'll still have melee attack 7.
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Its doable, but hard. I like idea to restrict magnitude of thrown weapon by adamantium and levels up, But i dislike this way of realize by swap it with special attack byte. This means magic-throw units(like demon lord) can not be lifestealing. Also its a qwestion about possibility to attack flying units -there is a lot of places must be reprogrammed correctly for this.
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(January 29th, 2013, 10:01)Asfex Wrote: This means magic-throw units(like demon lord) can not be lifestealing.
Well, it would mean the magnitude of the lifesteal would have to equal the magnitude of the attack -- except that the demon lord does not have a thrown or breath weapon attack, it has a magic ranged attack, and I wasn't thinking of changing ranged attacks.
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(January 29th, 2013, 13:27)Anthony Wrote: Well, it would mean the magnitude of the lifesteal would have to equal the magnitude of the attack -- except that the demon lord does not have a thrown or breath weapon attack, it has a magic ranged attack, and I wasn't thinking of changing ranged attacks.
the canging lifestealing by changing magic ranged attack -this idea even worse than the current situation.
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So, I'm being annoyed by overpowered Life spells, and I was wondering if there was a practical way of doing two things:

Heroism: change the effect from 'Elite' to '+1 level', preferably not stacking with Crusade (does Crusade set status bits?)
Prayer/High Prayer: eliminate the +1 to hit (keep +1 to defense and resistance rolls).
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Both are hardcoded, but seems easy. how about lionheart?
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(February 28th, 2013, 04:17)Asfex Wrote: Both are hardcoded, but seems easy. how about lionheart?
Lionheart is a problem spell (based on other spells, +3 attack (melee/ranged) is worth ~35, +3 defense is worth ~25, +3 life is unknown but probably worth ~30, +3 resistance is noise), though I'm not entirely opposed to just making it cost 90. I assume it would be trivial to reduce those constants to 2, in which case it would cost around 60. Not sure what types of spell swaps glitch the AI, Prosperity and Inspirations are rather marginal as spells go and could be safely moved down in rarity. A significant part of the problem with Heroism is that it completely displaces the other Common unit buffs in Life; the only times I've cast Holy Armor are on units that were already elite, usually because of a prior Heroism.
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There is some information about your desire


Attached Files
.txt   prayer.txt (Size: 356 bytes / Downloads: 54)
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(March 3rd, 2013, 07:00)Asfex Wrote: There is some information about your desire
Thanks, though the heroism change doesn't entirely work -- it doesn't affect overland casting (only combat casting), and it's at 8f8d4, not 8f84d (the notes about black channel puzzle me; you must have been thinking about something else at the same time).
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