Hi, I recently joined these forums (only 2 weeks ago) and was surprised at how many people decided to respond to my posts and threads. I asked for help in how to lurk RB in the ISDG and received multiple responses within 24 hours. Started a new thread because I was failing at CKII and if anything I got responses even faster. I thank the RB community for providing such a welcoming atmosphere to a newbie like me.
I'm glad you feel welcome. 8 months (wow, it's been 8 months already?) I was in your (or at least a similar) situation and I felt the same way.
On that note, I'd actually like to personally give a big, albiet fairly delayed, thanks to scooter. Everyone here was really welcoming to me, and I think the situation was right because your PB5 thread and PBEM 39 in general just seemed really interesting to lurk, but you played an exceptionally major role in making me feel welcome.
Now, back to the topic at hand: Dp101, I hope that you continue to enjoy RB!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I remember feeling the opposite when I first joined, as the group was feeling worrisome about spies then and some people were annoyed by my posting style (which really sucked due to a old phone).
[I understand the situation much more in hindsight, but I felt pretty bad at the time]
Still very glad I stayed on and (in particular)joined WW - that and PB5 made me come out of lurking.
Back to topic: welcome to RB
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(March 5th, 2013, 01:33)Merovech Wrote: On that note, I'd actually like to personally give a big, albiet fairly delayed, thanks to scooter. Everyone here was really welcoming to me, and I think the situation was right because your PB5 thread and PBEM 39 in general just seemed really interesting to lurk, but you played an exceptionally major role in making me feel welcome.