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[SPOILERS] *Placeholder* Zakalwe plays a soldier

The earlier chops speed up the growth curve enough to overcome the lost foodhammers from working the unimproved cow?

Actually, when you finally settle on a microplan, I would love if you could post it.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Actualy i think just gives afalse impresion of faster grow, looks like you got something but you just spended 4 workers turn and choped a forest at avery low value,and for example at turn 35 you have perhaps a worker more but 3-4 forest less same number of cities.Usualy chopig early its worth if you have nothing else posible to do or you can chop into expansi granary otherwise no.
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Well in this case they are chopping because they lack the tech do to anything else (AH). After AH is in, they immediately pasture the cows of course, but then there's a new surplus of worker turns that can only be used for more chopping. They can also mine tiles. Perhaps even a copper tile.

But I should probably aim for another settler instead of that fifth worker.
If you know what I mean.
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(March 12th, 2013, 07:43)Merovech Wrote: The earlier chops speed up the growth curve enough to overcome the lost foodhammers from working the unimproved cow?

Actually, when you finally settle on a microplan, I would love if you could post it.

I'll keep you posted, but it probably won't be super detailed, since it will primarily be made as a reminder for myself. smile
If you know what I mean.
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I tried going AH -> Mining -> BW, skipping Agriculture for now. I'm pretty happy with the results.

Capital went worker -> scout (for circumnavigation) -> stonehenge 1t -> settler (at size 2) -> settler.
Second city went warrior -> warrior while growing.
Worker improved grass deer, cows, plains deer, grass hill. BW comes in just as that mine is finished, and just as the second settler completes. Still just one worker, so maybe the second city should be building a worker at size 2 rather than growing to 3. The early scout from the capital may need to be a warrior for safety. We'll probably lose circumnavigation to turn order anyway.


If you know what I mean.
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With this build order, and only the one worker for some time, we can also go Agriculture > AH > Mining without delaying anything.

If we skip agriculture now, the "danger" is that we discover some grains in the fog and end up researching it right after AH anyway, which would be a bit wasteful.
If you know what I mean.
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I remembered you can leave the tech unselected for the first few turns, so I did that while collecting more scouting info. We already found a grain. That means we can get agriculture and ignore fishing for a while. Or we can do it the other way around, ignoring agriculture. If we skip agriculture we can get both of AH and BW earlier. That's two strategic resources and potentially good tiles revealed earlier.




The scout is moving north as fast as possible. I'll try to calculate the number of land tiles and see if circumnavigation is possible. If not, then maybe he can double back to do more useful scouting near the start. Of course, once we find the mirror lines, he can do useful scouting even far from home.
If you know what I mean.
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Looks (to my untrained eye) like two people have a GNP of 18 and are researching a no-prereq tech, one has a GNP of 20 and is researching a single-prereq tech. They all get +2 GNP compared to me since they're creative.

Catherine of Greece (Novice) has Hunting + Fishing.
Louis XIV of Zulu (Boldly) has Hunting + Agriculture.
Zara Yaqob of Sumeria (Dazed) has The Wheel + Agriculture.

So Dazed is surely teching Hunting, and only one of Novice/Boldly is teching AH. I guess either Novice is going Agriculture -> AH, or Boldly is going Mining -> BW. Or maybe Novice is going Mining -> BW, aiming to chop out some workboats.
If you know what I mean.
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But how can rival average equal rival worst but not equal rival best? I don't get that. Does rival average include my own number, too?

Edit: because of integer math I guess. (18+18+20) / 3 is rounded down to 18.
If you know what I mean.
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644 land tiles based on that score mouseover (could have checked that last turn, silly me). Since we know the map is 32*36 tiles, that's 644 / (32*36) = 56% land. I couldn't find the exact threshold in a quick search, but surely that is enough water (44%) to enable circumnavigation?
If you know what I mean.
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