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(March 10th, 2013, 17:42)Krill Wrote: Nothing is certain, especially with Serdoa and Commodore. All we can do is watch and see how it plays out.
(March 10th, 2013, 06:19)Serdoa Wrote: Commodore is a different thing. He should keep to himself, he has enough place to expand as is and he is already pretty close to my capital. I took a barb-city which is just 8-10 tiles from my capital and stuffed it with defenders. I intend to hold that city, probably putting several more LBs in there. We would have a perfect border at that line imo, as there is only ocean between us and the only land-bridge we do have has 3-4 rows of desert, so it makes perfect sense for neither of us to settle there. But knowing Commodore... he will attack sooner than later. If he does, my Knights will go downwards and say hello to him.
(March 11th, 2013, 21:10)Commodore Wrote: Okay, then, let's take a -2 health hit in the capital and cancel the ivory deal, how about Ballin' Pants? Need more mammoths, guys, seriously. They'll make me nicely knight-immune, if that's ever relevant.
Oh. And...it might be.
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So the top two world powers are going to get into a serious war over a barb city that isn't adjacent to either of their borders? Amazing.
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(March 12th, 2013, 23:40)Ceiliazul Wrote: So the top two world powers are going to get into a serious war over a barb city that isn't adjacent to either of their borders? Amazing.
You find this surprising?
There are much crazier things in world history
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Not this:
This:
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Commodore's analysis of the Two Serdoas is so hilariously spot-on that I had to restrain myself not to tell him. I've really admired Commodore this game - his read on the meta-game is very good, his military tactics have worked brilliantly, and he's not been afraid to make some 'unconventional' moves that have catapulted him from a tough start to my current favourite to win. Only problem is that he doesn't 'play well with others', so a dog-pile might be easier to form against him than it usually is on RB.
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Yeah, not sure if it'll work out, but that analysis was out of the park... but the reason he's catapulted is cuz Zulu vacated. He wouldn't be in the top three if the Zulu had gone down the hard way.
Still, he makes this awesome game awesomer.
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Commodore's foreign policy: Genius or Insanity?
Remember, while he's bogged down with Serdoa, Plako and Slowcat are going to be busy teching away.
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(March 13th, 2013, 22:10)Ceiliazul Wrote: Yeah, not sure if it'll work out, but that analysis was out of the park... but the reason he's catapulted is cuz Zulu vacated. He wouldn't be in the top three if the Zulu had gone down the hard way.
Still, he makes this awesome game awesomer.
True. Do you think it's too much to hope for a modern-era Commodore/Plako war with missiles, bombers and battleships? That would be a glorious event to witness. And with the balance of power as it currently stands, I can't see the game ending in a concession to anybody anytime soon.
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It's funny that Bigger is so worried about en elephant and a praet which will need an eternity of three turns to reach Poem of El Cid... And completely ignores the fact that a galley loaded with two amphibious elephants can one-turn it from the fog three tiles to SE.
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The forested tile 1w of the praet can see the staging tile. Still, your point stands about galley attacks being faster. Aways good to protect border cities.
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