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RB NCAA Bracket Competition

Hey guys! I thought I would revive our NCAA Tournament bracket competition from last year. I went ahead and created us a group like last year, so if you're into this sort of thing join up! Even if you're not and you have no idea what you're doing, that's ok, it's amazing how many first-timers who know nothing about basketball win these sorts of things. Here's the info:

Link: http://games.espn.go.com/tournament-chal...pID=217031
Password: rb

The play-in games don't really count for bracket purposes as the teams are lumped together, so the first round that matters starts early Thursday afternoon. That means the deadline to have your bracket filled out is roughly noon EDT on Thursday.
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Joined.
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Registered
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I haven't filled out a bracket since 2011, but here goes nothing!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Why bother, this is Western Kentucky's magical year, we all know they'll win.
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Pffft. Everyone knows the CBI is where it's at
Suffer Game Sicko
Dodo Tier Player
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THE DEFENDING CHAMPION HAS ENTERED THE BUILDING
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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AND FORGOT WHERE HE LEFT HIS CAPSLOCK KEY. MAYBE HE LEFT IT NEXT TO HIS TROPHY IN CYBERSPACE.

neenerneener
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Worst bracket picker in the world has signed up!!
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Signed up. Let's go Hoosiers!
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