What is this lurker love you speak of? It sounds like a disease, something foreign and unknown to the very nature of the lurker. Please repeat the civ players mantra after me: when I say lurker, you say scum! Lurker? Scum! Lurker...____!
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Ha, your WW powers have no effect on me, I don't play the game! Hey, why can't...I...feel.......my...............handssssssss......ahhhhhhhhhhh...c a n ' t tyyyyype....................!
*a slip of paper falls from Xenu's pocket, which reads*
from The Gameplayer's Guide to Civilization, on Lurker Bloodlust Wrote:And the prophet Ceilazul said unto them, "Yea, above all else, lurkers are known for calling loudly, and at every opportunity, for Blood, Blood, and more Blood." And with that the great multitude broke out in unison into a dark song and the sound was at once chilling, powerful, and terrible:
So give them blood, blood, gallons of the stuff!
Give them all that they can drink and it will never be enough.
So give them blood, blood, blooooooooooooood.
Grab a glass because there's going to be a flood!
/snip
I gave you blood, blood, gallons of the stuff,
I gave you all that you can drink and it has never been enough.
I gave you blood, blood, blooooooooooooood,
I'm the kind of human wreckage that you love!
*Qgqqqqq turns over the paper, scrawled upon the back in what looks like human blood he reads what Xenu had written right before his end*
from The Gameplayer's Guide to Civilization, on Lurkers Wrote:Lurker scum, lurker scum, lurker scum! Ceil was right, lurker scum, lurker scum, lurker scum!
*(I hope I'm not falsely attributing a paraphrased quote to Ceil...I don't remember exactly who first wrote of lurker scum, and I really only mean it in jest. It may have been in PB5 somewhere, I don't know now).
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Also, don't think I've said it before, but thanks to thestick for his signature!
I would miss so many of the awesome quotes without it...even this one because itfeel off my usercp for some reason. :rolleyes:
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
I'm really glad to have had some lurkers in this thread. That makes the game a lot more fun, even if the lurker banter isn't about the game. I could care less, either way, but I'm getting skunked in the post count. Spam it up folks!
Since the turn is held up a bit until Dazed's computer problems are solved, I'll give a little more depth with this report. And, while I'm tempted to do the report in installments to drive up my post count, I'll hold off on that. I'm still mixing it up with Dazed, through very little fault of his own, other than doing a less than perfect (in my eyes) dotmap. He needed bronze and, well, I wanted to settle on a plains hill at the same fish, but settled for his mirror spot and decided to opportunistically punish him. Ancient warfare is, generally, a losing proposition, and this is likely no exception. IF this were a duel, I'd be in really good shape, as I have a decent hold on Dazed for now. Meanwhile, though, novice and Zak would be free to zoom ahead. If, that is, novice hadn't taken the fight to Zak.
Whoopsie. Well, at least no one is sitting back and teching while I bloody Dazed and, to a somewhat lesser extent, myself. The current situation at Saddleback:
Dazed left his vultures in Saddleback to prevent my three axes from taking the city, leaving my impi to pillage at will. I pillaged with my promo eligible axe this turn so its fortification bonus would be less than the others, just in case Dazed lost his mind and attacked out. The copper and road are both gone, as well as a second road improvement to further isolate the city, and I moved the impi to the forest to pillage next turn (why not?) and link up with the second incoming impi. Both will be in range to attack the city if needed. However, my thinking is evolving somewhat here. I've pretty much cut Dazed's access to copper for now. I have numerical superiority and can build axes. He can't. I'm thinking I'll take my impis and camp on his horse resource, still unhooked, and prevent chariots from being a nuisance. In that case, I only have to worry about...swarms of archers. Which is fine. Lower strength as attackers, and low mobility. If that is his attack force, I may well just keep Saddleback version 2.0. I'll have two more axes on the stack in the next couple of turns, one on the way from the capital and another that will complete in San Antonio next turn by swapping from the hill to the bronze mine.
Five axes should be plenty for Saddleback. I never set out to capture any cities, given how late I was in hooking up bronze myself. But, if it's possible, I might as well do it. Dazed ran a really good economic opening, he just got the army a little behind schedule.
Other stuff:
I don't really like setting out for GP in the capital, but I can get one earliest here. I may run a couple scientists to try to push out an early academy. I'd be fine with a shrine, I suppose. I'll get several cities on this map and shrines are usually good to have. Or, I may just keep working as many cottages as possible, particularly when running 100% science, as this is my only library at the moment. The good news is that it isn't totally an either/or situation: I can pick up some of the cottages with nearby cities because I've crammed them in pretty close.
Slowest. Settler. Build. Evarrrr. If I hadn't picked a fight with Dazed....
How long ago did I settle this city and still no Granary (not started)? I could have chopped, and probably should have for at least one work boat, but I wanted silver first, and then Math was so close. Is there ever an argument for forge before granary? I could whip the WB next turn, overflow for a good chunk of the forge, then whip that at regrowth. By then, I should be able to get in a chop for the granary, maybe whip again (doubt it would be ready), then work on workers/settlers (good food/hammers here) to try to catch up on expansion while wearing off whip anger. And the odd boat while growing. I'm thinking of going Sailing next to put out a Trireme or two (to stack) to bring the pain to novice's fish. He can't keep up in tech right now because his costs are so high, unless he gets more capture/pillage gold. That's my working theory anyway. So, I know I tech better right now, so it would take him quite a while to counter my Triremes by researching MC. This could help cut into his food lead. Any thoughts on this great idea?
Have I said I'm glad I wasn't next to novice?
I'll catch up one day. Maybe. I'm not last in demos at the moment at least.
Is that unit costs being relieved for novice?
I will make a dent here eventually, working cottages and whipping for now. Forges coming online, I have two now. I think that's enough for this report. If anyone cares to see anything else, let me know. We may be in a holding pattern here for a couple of days. Thoughts on the bold sentences are welcome.