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Diplomacy Master Thread- Helping Your Opponents Beat Themselves

(April 22nd, 2013, 20:43)fluffyflyingpig Wrote: Are any of the German cities we plan on taking already Buddhist?

Anyone have an answer for this?
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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I just looked back through the last couple pages of posts in the turn tracking thread looking for religion in German cities and saw none, but that's hardly a thorough review. Can someone who can log into the game give us a zoomed out view of religion spreads, particularly Buddhism in reference to this current thread of conversation?

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Hey I'm here. Drafting something now, so if you're near a computer, stick around for a few minutes to comment on the draft so we can get it out the door quickly. I Strongly agree with the "don't let them spread, tell them as much, close borders if they move in without an agreement" camp.
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(April 22nd, 2013, 22:45)scooter Wrote: Hey I'm here. Drafting something now, so if you're near a computer, stick around for a few minutes to comment on the draft so we can get it out the door quickly. I Strongly agree with the "don't let them spread, tell them as much, close borders if they move in without an agreement" camp.

Sorry to pick on your post in particular, scooter. I think several people still are not grasping that they can move into our borders and spread religion on the same turn.
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Draft to CivPlayers Wrote:Decebal,

Hey, wanted to check with you on something. We see a Buddhist missionary of yours walking up to our borders - it appears it's going to enter our lands next turn to try to spread the religion. We would like to ask that you don't spread it into our cities. We agreed to your request to not scout each other's lands with our OB agreement, and a missionary entering borders would be a violation of that. Also, we'd prefer not to get the religion spread into cities of ours that have no religion, as it removes our chance of our own religion spreading for free smile. So yeah, we'd just ask that you use the missionary on someone else if you don't mind.

Thanks!
scooter - Team RB

I left out the AP part for now as I didn't want to pile on too hard. Thoughts? Goal is to send this extremely quickly (less than an hour), so if you are online with any sort of opinion, please share it. I typed thish quickly so there's a solid chance I wrote something dumb in here. lol
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Don't seem to be anything off on first glance. How much time is left before turn rolls? If there is no response until then, we'll have to close the border pre-emptively.
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Oh hey, good point, let's emphasise that we're holding out for a free spread of our own, and that their spread into our city jeopardises it. Give them a concrete reason why we think their actions harm us, and I'm sure they'll understand!
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(April 22nd, 2013, 23:13)Nicolae Carpathia Wrote: Oh hey, good point, let's emphasise that we're holding out for a free spread of our own, and that their spread into our city jeopardises it. Give them a concrete reason why we think their actions harm us, and I'm sure they'll understand!

The sarcasm is overwhelming here, but I don't understand why.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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My natural tone of writing I guess. I'm being earnest! Say that we really don't want them screwing over our chances for a natural Hindu spread, and I'm sure they'll understand where we're coming from.
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The above draft was sent as-is.
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