(April 28th, 2013, 23:58)Merovech Wrote: Up to page 15. Comments: Honestly, besides the simming at the beginning of the game (and ad hoc never even took my micro suggestions, even the ones that we both agreed were correct) a small amount of settlign advice, and the month that I turnplayed, I had almost no role in this game. I couldn't log into the game for the longest time and when I finally did, might have quit right then and there if I hadn't promised ad hoc that I'd cover. Looking at the worker micro, the tech path, the inside of cities was just...sickening. I did make one very, very large mistake: ad hoc had set me in place to settle for horses, but without military or worker support for another turn or two (I forget exactly). I should have waited; instead, I went ahead, got the city razed, and cost us the game. If I had waited a turn, our horses would have been secure and while we still probably would have fought plako, it would have been very different, we would have at least held ground.
Also, after my turn playing ended, I took about a month off because I was busy and the game was disappointing, but then once I returned to wanting to help, ad hoc never responded to my emails. I have no idea what happened there. All in all, I deserve a lot, if not most, of the blame for how horribly this game turned out for us, but when I threw my hat into the ring as a junior partner, I was hoping that what would happen is that I would do micro when free, play turns when strictly necessary, and learn from an experienced multiplayer partner in my first mp game. ad hoc and I almost never communicated, and that killed our game.
Also, RB mod Arabia sucks. Should have gotten more out of Augustus, however. Could have expanded much faster.
Can only apologise Mero for not getting back to you.
From the looks of it we had the worst civ with the second worst start but one of the main things that went aginst us was losing our scout and replacement exploring warrior so early, we never really found out where plako was coming from
I agree. We had a very difficult hand dealt to us. Apology accepted, btw. It's only a game, after all
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(April 8th, 2013, 11:22)Serdoa Wrote: He gave a city he took from space back to him. Thats kinda gamey imo because I could have otherwise taken that city this turn. But that city was so often in revolt that I really don't care, even though I think we agreed on a rule about not gifting cities when attacked. Whatever.
I just wanted to comment on this, because I felt like it might have been an issue when it happened, and I wanted to clarify what happened there. The reason xenu got that city back is that I was desperate for iron when Serdoa attacked, so I could mass-whip spears in order to try and slow him, or maybe even have the very slight chance to make him stop after a bit. So I asked about 6? different people for iron in a trade. The next time I logged in, after all of them had had a chance to log in, I saw an offer from xenu of metal for the city back. I was able to hit F3 and see that no one had accepted any of my offers, and this looked to be my only chance to get a metal for defense. Since the city had been in revolt many times, i controlled very few tiles for it, and it was doomed to fell soon anyways, I went ahead and accepted it.
I am very much against flat out city gifting, especially since it happened multiple times in PBEM 33 and almost made me ragequit that game, and I know to an outsider this probably looked like just gifting a city away so it couldn't be captured, but that was not the case.
I wanted to post this in Serdoa's thread as a response, but since it involves diplo dealings with other civs still playing, thought it might not be wise.
(May 1st, 2013, 12:47)BRickAstley Wrote: I saw an offer from xenu of metal for the city back. I was able to hit F3 and see that no one had accepted any of my offers, and this looked to be my only chance to get a metal for defense.
...
I wanted to post this in Serdoa's thread as a response, but since it involves diplo dealings with other civs still playing, thought it might not be wise.
You did nothing wrong, in my opinion. Gotta have metal. Good call also in not posting in Serdoa's thread. And above all, good job whipping it all the way to the end... and even declaring on Arabia!
(May 1st, 2013, 12:47)BRickAstley Wrote: I saw an offer from xenu of metal for the city back. I was able to hit F3 and see that no one had accepted any of my offers, and this looked to be my only chance to get a metal for defense.
...
I wanted to post this in Serdoa's thread as a response, but since it involves diplo dealings with other civs still playing, thought it might not be wise.
You did nothing wrong, in my opinion. Gotta have metal. Good call also in not posting in Serdoa's thread. And above all, good job whipping it all the way to the end... and even declaring on Arabia!
Heh, that last bit was a desperate to make my mark on the world, and maybe make plako amused enough that he would let me live a little. Alas, I threw literally everything I had to try and take out merohoc, but at the end he still had one 1.4/4 health spear left. Damn RNG screwed me so much this game.
(May 1st, 2013, 14:44)Ceiliazul Wrote: Good call also in not posting in Serdoa's thread.
Yeah - for example, if you let him know that only Xenu was willing to try to get in his way, and only at a high price, at that, Serdoa might be less pessimistic about his position
Oh, and I don't blame ad hoc for the communication issues, btw. It certainly didn't help that he lives in England and I live in America, with a tendency to stay up late and wake up late.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(May 6th, 2013, 23:47)Bigger Wrote: Serdoa researched paper! The Taj is officially ours, unless we fear xenu stealing it from us (I don't). no one else the ability to even research nationalism except commodore - and we have research visibility on him. he's researching gunpowder, not nationalism, atm. I think it would be dumb to finish it now - I'll build 90% of it, then put it on hold until we make our final astronomy push - to give our cities more time to grow and make the 2nd golden age stronger.
Serdoa Wrote:- I finished Nationalism. I will finish Taj next turn. I'm actually pretty happy about it, because I started it just last turn but did get 385 hammers into it in the first turn due to a massive amount of overflow. Unfortunately not enough to 2-turn it. I would have had to start a turn earlier for that with the overflow-chain.
(May 6th, 2013, 23:47)Bigger Wrote: Serdoa researched paper! The Taj is officially ours, unless we fear xenu stealing it from us (I don't). no one else the ability to even research nationalism except commodore - and we have research visibility on him. he's researching gunpowder, not nationalism, atm. I think it would be dumb to finish it now - I'll build 90% of it, then put it on hold until we make our final astronomy push - to give our cities more time to grow and make the 2nd golden age stronger.
Serdoa Wrote:- I finished Nationalism. I will finish Taj next turn. I'm actually pretty happy about it, because I started it just last turn but did get 385 hammers into it in the first turn due to a massive amount of overflow. Unfortunately not enough to 2-turn it. I would have had to start a turn earlier for that with the overflow-chain.
Oops.
I guess Bigger missed that Serdoa is DeGaulle. But doesn't matter really if I saw the various completion dates right Serdoa would have finished first anyway.