I return from my evening plans with a Build-a-Bear Workshop Pinkie Pie and a high opinion of Iron Man 3.
HOKAY SO
Let's talk about Sisu first.
I've been playing Civ 4 for a little under two months. I can beat Prince at a leisurely stroll and Monarch if I pay attention, but haven't tried anything higher because I don't actually enjoy playing against AI who get to run the cheats as compensation for being incredibly stupid. Unfortunately, this means that I have a lot of bad habits from those lower difficulties, to wit:
Now, let's talk leader and civ.
Unmodded Financial means river cottages and fishing villages - anywhere I can grab that base two commerce and turn it into three. Specialists are relatively weaker for me, which implies that "first-to gets a Great Person" techs are relatively stronger. The trick will be securing enough land that I can work the cottages to get that tech lead and producing enough military to defend what I've built. Industrious will help that somewhat, by enabling Forges that much faster, but its more dramatic effect is the bonus to Wonder construction. As I said upthread, my thinking is this: with two other Industrious civs in the game, I can't rely on those bonus hammers to breeze me to Wonder after Wonder. Rather, I need to decide which I really want and let those bonus hammers help me get them efficiently - forests I don't have to burn on Wonders I can use to chop out other things, time I don't have to spend slowbuilding is time I can use making military or infrastructure or foodhammer units or simply Wealth. A lot depends on what the terrain looks like as we start, but slinging Metal Casting with Oracle is a fine snowball play, especially if I have precious metals to hand, and it's my default plan as we go into this game. Then I can run an Engineer specialist and grab whatever's available when the GE comes around. Let other people fight to stack rocks - I want The Great Library in my capital with an Academy.
Russia's Cossack is even worse than I thought it was - I didn't remember the specifics of its UU, so I looked it up, and I found an outdated source (the Cossack was patched to 15 strength at some point), so it's basically just a Cavalry that beats up other Cavalry. Yawn. I expect my UU and UB to be complete nonfactors in this game, which means that if I am to be competitive I need to leverage my traits to the hilt without letting my builder feedback loop take over.
Thoughts, Ceil?
HOKAY SO
Quote:Team ʥ Sisu is Huayna Capac of Russia
Let's talk about Sisu first.
I've been playing Civ 4 for a little under two months. I can beat Prince at a leisurely stroll and Monarch if I pay attention, but haven't tried anything higher because I don't actually enjoy playing against AI who get to run the cheats as compensation for being incredibly stupid. Unfortunately, this means that I have a lot of bad habits from those lower difficulties, to wit:
- I almost never micromanage tiles/specialists, instead leaving it to the Governor
- I don't whip/chop enough to speed my growth curve
- I settle for 2-3 resources at a time with little to no overlap, leaving land unused
- I don't prioritize military enough
- I don't prioritize "killing people and taking their stuff" enough
- I don't know how to specialize cities
- I don't know how to improve non-resource tiles beyond "cottage grass, mine hills, farm plains if possible"
Now, let's talk leader and civ.
Unmodded Financial means river cottages and fishing villages - anywhere I can grab that base two commerce and turn it into three. Specialists are relatively weaker for me, which implies that "first-to gets a Great Person" techs are relatively stronger. The trick will be securing enough land that I can work the cottages to get that tech lead and producing enough military to defend what I've built. Industrious will help that somewhat, by enabling Forges that much faster, but its more dramatic effect is the bonus to Wonder construction. As I said upthread, my thinking is this: with two other Industrious civs in the game, I can't rely on those bonus hammers to breeze me to Wonder after Wonder. Rather, I need to decide which I really want and let those bonus hammers help me get them efficiently - forests I don't have to burn on Wonders I can use to chop out other things, time I don't have to spend slowbuilding is time I can use making military or infrastructure or foodhammer units or simply Wealth. A lot depends on what the terrain looks like as we start, but slinging Metal Casting with Oracle is a fine snowball play, especially if I have precious metals to hand, and it's my default plan as we go into this game. Then I can run an Engineer specialist and grab whatever's available when the GE comes around. Let other people fight to stack rocks - I want The Great Library in my capital with an Academy.
Russia's Cossack is even worse than I thought it was - I didn't remember the specifics of its UU, so I looked it up, and I found an outdated source (the Cossack was patched to 15 strength at some point), so it's basically just a Cavalry that beats up other Cavalry. Yawn. I expect my UU and UB to be complete nonfactors in this game, which means that if I am to be competitive I need to leverage my traits to the hilt without letting my builder feedback loop take over.
Thoughts, Ceil?
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.