In case anyone wants to try this out, I created a script to automatically transform a normal galaxy into a ring/donut. For example:
[IMG]["Silis" image to be rehosted because photobucket is terrible][/IMG]
It's a bit of a giant kluge, but it does work automatically, without providing any spoiler info. In case someone with access to r4 rexx wants to use and/or mess around with it, I've attached the script itself (and a batch file to run it). I've also attached a bunch of save games - one for each race, in Medium galaxies at Impossible difficulty, with five opponents each - for anyone who wants to play around in a ring galaxy and see what happens.
[IMG]"Klacks" likewise[/IMG]
The two shown above, plus the Psilons, Humans, and Mrrshans, have a slightler wider "ring" than the maps I rolled for the other five races (I'm not sure what ratio of "donut" to "hole" size is best; it can be set arbitrarily in the script, up to limits imposed by the map size). In these cases, I'm not sure how noticable the difference will be.
[IMG]"Boids" likewise[/IMG]
Some known issues with the script:
1. It can't handle Large or Huge galaxies right now. I might be able to figure out how to fix that, but not today. Small galaxies likewise have so few stars that I'm not sure how useful it is right now for any non-Medium galaxies.
2. I'm not sure how it handles nebulae, but I suspect some planets well outside of nebulae will have purple battle backgrounds and prevent the use of shields, whereas stars clearly inside nebulae may look and act normal for combat purposes. The chances of rich and/or non-habitable planets in nebulae will also be skewed. Nebulae should reduce ship speeds normally however.
3. There is currently no guarantee that homeworlds will be especially far apart (from one another or Orion). In theory, You might even be in contact with another race from the first turn of the game. This can certainly be fixed when I or someone has time. By the same token, it is probably somewhat [EDIT:more] likely in a ring galaxy created with this script than in a normal game that you will have zero habitable worlds within three parsecs of home. That's probably also fixable, under the same circumstances.
[IMG]"Zards" likewise[/IMG]
That's about it. If anyone decides to give one of these a try, let me know what you think (and what other bugs you catch!) Note that, unlike the Imperia, the attached maps have not been vetted or playtested AT ALL. They could be stupidly easy or impossibly hard or boring or anything else; I don't know anything about them except what the maps looked like before and after getting run through the scripts - these were created strictly (and QUICKLY) for playtest/exploration purposes.
[IMG]["Silis" image to be rehosted because photobucket is terrible][/IMG]
It's a bit of a giant kluge, but it does work automatically, without providing any spoiler info. In case someone with access to r4 rexx wants to use and/or mess around with it, I've attached the script itself (and a batch file to run it). I've also attached a bunch of save games - one for each race, in Medium galaxies at Impossible difficulty, with five opponents each - for anyone who wants to play around in a ring galaxy and see what happens.
[IMG]"Klacks" likewise[/IMG]
The two shown above, plus the Psilons, Humans, and Mrrshans, have a slightler wider "ring" than the maps I rolled for the other five races (I'm not sure what ratio of "donut" to "hole" size is best; it can be set arbitrarily in the script, up to limits imposed by the map size). In these cases, I'm not sure how noticable the difference will be.
[IMG]"Boids" likewise[/IMG]
Some known issues with the script:
1. It can't handle Large or Huge galaxies right now. I might be able to figure out how to fix that, but not today. Small galaxies likewise have so few stars that I'm not sure how useful it is right now for any non-Medium galaxies.
2. I'm not sure how it handles nebulae, but I suspect some planets well outside of nebulae will have purple battle backgrounds and prevent the use of shields, whereas stars clearly inside nebulae may look and act normal for combat purposes. The chances of rich and/or non-habitable planets in nebulae will also be skewed. Nebulae should reduce ship speeds normally however.
3. There is currently no guarantee that homeworlds will be especially far apart (from one another or Orion). In theory, You might even be in contact with another race from the first turn of the game. This can certainly be fixed when I or someone has time. By the same token, it is probably somewhat [EDIT:more] likely in a ring galaxy created with this script than in a normal game that you will have zero habitable worlds within three parsecs of home. That's probably also fixable, under the same circumstances.
[IMG]"Zards" likewise[/IMG]
That's about it. If anyone decides to give one of these a try, let me know what you think (and what other bugs you catch!) Note that, unlike the Imperia, the attached maps have not been vetted or playtested AT ALL. They could be stupidly easy or impossibly hard or boring or anything else; I don't know anything about them except what the maps looked like before and after getting run through the scripts - these were created strictly (and QUICKLY) for playtest/exploration purposes.