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RBP12 IT and Tech Issues Thread

If anyone playing is subscribed to Sullla in YouTube make sure to avoid the PB12 video smile
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I am going to be out of town tomorrow through Sunday, but I have Scooter covering my turns until I return so there shouldn't be any delays.
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I might not have Internet tomorrow (changed provider which will actually be switched over tomorrow). Please pause for me if my turn is not ended in time (maybe one of my dedlurkers plays).
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(May 22nd, 2013, 13:38)Jowy Wrote: If anyone playing is subscribed to Sullla in YouTube make sure to avoid the PB12 video smile

But I want to know what he thinks about my bad civ pick ;_;
Yeah, I'm not happy about my past behaviour either. shakehead
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(May 22nd, 2013, 13:38)Jowy Wrote: If anyone playing is subscribed to Sullla in YouTube make sure to avoid the PB12 video smile

How does he already have a PB12 video? Well, I'll put it on my 2014 to do list, I guess.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(May 22nd, 2013, 14:27)Merovech Wrote:
(May 22nd, 2013, 13:38)Jowy Wrote: If anyone playing is subscribed to Sullla in YouTube make sure to avoid the PB12 video smile

How does he already have a PB12 video? Well, I'll put it on my 2014 to do list, I guess.

dito
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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Hey guys, i'll be away for Memorial Day Weekend, and can't access the internet.I leave Friday 3:00 P.M. EST and be back Monday 3:00 P.M. EST is anyone willing to take over until I come back? I can PM you the stuff that you need to do if u want to take over for a little bit.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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It should be fine now, I found a friend to play the turns for me while i'm gone.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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38 minutes left on the clock and Sian hasn't played yet. I paused the game. Not sure what is going on but don't want to risk having to wait all weekend for a reload.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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whip
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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