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SWAT has no production, so no worrys there.
I am not worried about Commodores southern force, and in fact think we should kill his pillagers.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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No good killing his pillagers yet. It may be sacrificing the cows pasture but I'm willing to give that up. I do not want to exchange units 1:1 ... We have few enough already and we need to save them for hitting a large stack after our catapults do their job.
If Commodore has even 4-5 knights in the fog he could do some damage. We don't have enough catapults to shred a stack, and since they start at 8 STR we don't have any unit in the region that is strong enough to attack it with even coin flip odds. That's why I really want to get our knights down there as quickly as possible without jeopardizing safety in the east.
May 28th, 2013, 22:59
(This post was last modified: May 28th, 2013, 22:59 by Cornflakes.)
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Quote:SWAT has no production, so no worrys there.
Using the EP trick ? I had forgotten about that.
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Err no, looking at the ~5hpt he can get in there
Why haven't we unloaded the galley units? And yes your right its 8t, so really sorry there
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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Oh and if at all possible, please look over each cities tile arrangements. You don't have to check to see if a change will alter growth/production each turn, but simple things like Moai coast rather then a farm when building the worker ( ) can be easily avoided.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
May 28th, 2013, 23:10
(This post was last modified: May 28th, 2013, 23:11 by Cornflakes.)
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(May 28th, 2013, 23:05)Qgqqqqq Wrote: Oh and if at all possible, please look over each cities tile arrangements. You don't have to check to see if a change will alter growth/production each turn, but simple things like Moai coast rather then a farm when building the worker () can be easily avoided.
yep. You're correct there. I swapped to worker at the last moment and it didn't occur to me.
Galley units were intentionally left loaded to bait 2metra into advancing. He doesn't have nearly enough force that can reach the fort to kill the boats (a couple Keshiks at most over the hill to the northwest). Our units can unload into a fort or city and move on the same turn so they can still hit 2metra's stack next turn if I decide to go for it. I'm about 50/50 whether I hit his stack next turn or wait for it to advance 1 more.
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Tile yields confirm AT still in a GA. Thank goodness.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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Yeah thought it was that. Nearly forgot about keshiks though
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(May 28th, 2013, 23:11)Qgqqqqq Wrote: Tile yields confirm AT still in a GA. Thank goodness.
What?! Check the event log. I'm certain it said something about AT and a Golden Age. Maybe it said he just started a GA?
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I was reviewing my screenshots again and saw this shot of the event log. AT's GA has ended ... if you saw it with the tile yield maybe they take another turn to update compared to the Event Log? He has not logged in since the time stamp on this shot so he can't have kicked off another GA.
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