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[SPOILERS] Team Unpronounceable Unicode Symbol: True Grit

While I was responding to pindicator, the turn rolled!




Lots going on here, so let me break it down.

First, and most hilariously, ANOTHER panther appeared out of the fog and ate team BXB's scout! rolf That makes THREE enemy scouts eaten by animals in our land - that's what you get for looking at us funny! hammer

Meanwhile, offscreen, our own scout is moving through forest to map out our coastline. Nothing interesting was revealed (just vanilla coast tiles), so I didn't bother screenshotting.

As discussed earlier, the capital swapped to the wines to finish AH this turn. Between this turn's chop, the overflow from the Settler, and the capital's native foodhammers, the Worker (to be named Geh) will be 55/60. I'll be finishing it in five turns or so, after I grow to size 3 so I can work corn/cows/copper like a reasonable pre-Pottery capital.

Meanwhile, our workers are mostly busy wasting worker turns, since we don't have The Wheel yet. Veh is earmarked to go improve our second city, so he'll be spending the next few turns just walking south. Ah finished his chop last turn and spent this turn moving to our cows. Beh finished a chop this turn, and next turn will move onto the cows and pasture, for a neat two-turn pasture.

We revolt to Slavery next turn, making as efficient a use of unit movement and worker turns as possible. That said, as I said in my self-assessment a few weeks ago, I'm not nearly aggressive enough in whipping, so I'll need to learn to love the whip or fall behind my rivals.

Finally, our Settler moved onto the gfh in our south. Next turn the warrior and the settler will both arrive on the target plains hill, so it will spend zero turns uncovered in neutral territory.




As foretold, our Food stat sucks this turn :P Oh well, nothing to be done. You go to Civ with the BFC you have.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
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(May 31st, 2013, 10:19)Sisu Wrote: You go to Civ with the BFC you have.

lol
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@Ceil: wink

From CivStats I see that team BXB has just logged in... oh man I wish I could see their reaction when they find out their scout got chomped. It was at full health on a forest hill, too! Poor guys.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
Reply

Good thing those animals can't promote, or they'd have an army!
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(May 31st, 2013, 10:19)Sisu Wrote: Meanwhile, our workers are mostly busy wasting worker turns, since we don't have The Wheel yet.

The capital will need more farms forever. Use those spare worker turns on pre-farming some tile(s) adjacent to the cow...
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(May 31st, 2013, 12:39)Ceiliazul Wrote: The capital will need more farms forever. Use those spare worker turns on pre-farming some tile(s) adjacent to the cow...

Could you explain that? We have a +6 food surplus from dry grass corn + plains cow; I was planning to just work my resources (all of which are 2+ food) + grass cottages for the foreseeable future. Why would I farm grass I could cottage or work a plains farm before I'm full on grass cottages?
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
Reply

I was suggesting to prefarm the wine in particular. I'll explain myself later, but didn't want to miss the turn roll if your plan is to have those workers sit on their thumbs.
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Farming the wine I agree with, but our workers weren't on the right side of the BFC to do so to save a turn frown

Don't worry, workers aren't sitting on their thumbs this next turn. AH comes in and we've got two of them pasturing and the third going to farm floodplains for city #2.

Also, Krill is turnplaying for Oxy this weekend. Oxy is leaving specific instructions; I still think we're doomed crazyeye
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
Reply

Go easy on the workers, they're just following instructions!

Plains farms, has anyone ever found a use? Wines river farms, wow, I didn't know they were so good.. Are you going Monarchy soon? (patented knubquestion)
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Plains wines river farm is a 2/1/3 tile for Financial, or essentially a river grassland cottage with 1 hammer of upside. I'm totally happy to work that until I have enough real cottages that I want to grow those - credit to Ceil for the idea! My tentative tech path is Wheel-Pottery-Mysticism-Polytheism-Priesthood (1turn Oracle, sling MC)-Masonry-Monotheism (found Judaism)-Monarchy, double revolt to OR and HR, probably with Fishing in there somewhere, but that's obviously roughly infinity turns of research, anything can change, and if the wines can be a productive commerce tile before then, why not? The farm is only 2c behind what a winery will be.

I haven't sat down and mathed out exactly what tiles I want my capital to max out at - it also depends on what my final dotmap turns out to be - but I know my BFC will require at least one plains farm to chain irrigation to my corn post CS. So I suppose that's a use lol.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
Reply



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