While I was responding to pindicator, the turn rolled!
Lots going on here, so let me break it down.
First, and most hilariously, ANOTHER panther appeared out of the fog and ate team BXB's scout! That makes THREE enemy scouts eaten by animals in our land - that's what you get for looking at us funny!
Meanwhile, offscreen, our own scout is moving through forest to map out our coastline. Nothing interesting was revealed (just vanilla coast tiles), so I didn't bother screenshotting.
As discussed earlier, the capital swapped to the wines to finish AH this turn. Between this turn's chop, the overflow from the Settler, and the capital's native foodhammers, the Worker (to be named Geh) will be 55/60. I'll be finishing it in five turns or so, after I grow to size 3 so I can work corn/cows/copper like a reasonable pre-Pottery capital.
Meanwhile, our workers are mostly busy wasting worker turns, since we don't have The Wheel yet. Veh is earmarked to go improve our second city, so he'll be spending the next few turns just walking south. Ah finished his chop last turn and spent this turn moving to our cows. Beh finished a chop this turn, and next turn will move onto the cows and pasture, for a neat two-turn pasture.
We revolt to Slavery next turn, making as efficient a use of unit movement and worker turns as possible. That said, as I said in my self-assessment a few weeks ago, I'm not nearly aggressive enough in whipping, so I'll need to learn to love the or fall behind my rivals.
Finally, our Settler moved onto the gfh in our south. Next turn the warrior and the settler will both arrive on the target plains hill, so it will spend zero turns uncovered in neutral territory.
As foretold, our Food stat sucks this turn :P Oh well, nothing to be done. You go to Civ with the BFC you have.
Lots going on here, so let me break it down.
First, and most hilariously, ANOTHER panther appeared out of the fog and ate team BXB's scout! That makes THREE enemy scouts eaten by animals in our land - that's what you get for looking at us funny!
Meanwhile, offscreen, our own scout is moving through forest to map out our coastline. Nothing interesting was revealed (just vanilla coast tiles), so I didn't bother screenshotting.
As discussed earlier, the capital swapped to the wines to finish AH this turn. Between this turn's chop, the overflow from the Settler, and the capital's native foodhammers, the Worker (to be named Geh) will be 55/60. I'll be finishing it in five turns or so, after I grow to size 3 so I can work corn/cows/copper like a reasonable pre-Pottery capital.
Meanwhile, our workers are mostly busy wasting worker turns, since we don't have The Wheel yet. Veh is earmarked to go improve our second city, so he'll be spending the next few turns just walking south. Ah finished his chop last turn and spent this turn moving to our cows. Beh finished a chop this turn, and next turn will move onto the cows and pasture, for a neat two-turn pasture.
We revolt to Slavery next turn, making as efficient a use of unit movement and worker turns as possible. That said, as I said in my self-assessment a few weeks ago, I'm not nearly aggressive enough in whipping, so I'll need to learn to love the or fall behind my rivals.
Finally, our Settler moved onto the gfh in our south. Next turn the warrior and the settler will both arrive on the target plains hill, so it will spend zero turns uncovered in neutral territory.
As foretold, our Food stat sucks this turn :P Oh well, nothing to be done. You go to Civ with the BFC you have.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.