Posts: 879
Threads: 3
Joined: Jul 2008
T-hawk I may take you up on that offer. Grandbaby due any day now.
Posts: 23,441
Threads: 132
Joined: Jun 2009
I wouldn't have any objection to anyone to doing what T-Hawk suggests actually (including making scout movements if a specific list of orders are given, ie keep to forests, and then hills if possible, heading as far west each turn etc).
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 6,471
Threads: 63
Joined: Sep 2006
Ok, I'm willing to pause the game if no one objects. Can we clarify that the game needs to be paused during the current turn (it just ticked over)?
@T-Hawk - I don't object to you making pre-planned moves that can't be queued in advance. I would ask that to counter spoilers you only preform moves that are explicitly given by the player/team before the leave.
Posts: 605
Threads: 8
Joined: Jul 2006
I'm happy with T-Hawk performing moves also. If something unexpected happens, he can always pause the game and we can wait for everyone to get back.
Posts: 1,285
Threads: 2
Joined: Jun 2009
FWIW, I couldn't connect to the game with Krill in.
Kalin
Posts: 23,441
Threads: 132
Joined: Jun 2009
out now.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 6,660
Threads: 246
Joined: Aug 2004
T-hawk Wrote:I'm a lurker that could log in and execute a list of pre-planned moves if someone likes (assuming no other players object.) I do have mild spoiler knowledge but haven't really been paying attention to the details.
But with at least two players away for the weekend, you might want to pause anyway.
Do we have a game admin to make those sorts of decisions? Sullla? No objections from me, certainly. As long as the players involved are OK with the situation.
Posts: 6,471
Threads: 63
Joined: Sep 2006
Game paused at request of ZPVCSPLFUIFDPEF.
Posts: 879
Threads: 3
Joined: Jul 2008
Can we still log in and look around with it paused or does that unpause it?
Posts: 1,285
Threads: 2
Joined: Jun 2009
Broker33 Wrote:Can we still log in and look around with it paused or does that unpause it?
I logged in and it works fine, you just cannot do anything (e.g., move units).
Kalin
|