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Imperia 37 gentle and giving p

Imperia 37 (gentle)

Opening thoughts: I only have one victory on impossible under my belt and that’s with the psilons, so I’m going gentle this time. Hopefully it won’t be a pushover. Interesting mix of enemies, I’m glad there are no silicoids or humans. Hopefully the psilons get bottled up like they did for me in Imperia 36. Colony ship will go to the yellow. I’d be surprised if anyone else did differently. I’m actually going to send the scouts to further out stars in hopes of being more expansive.

First ten turns: Xudax is a size 90, can’t really ask for much better for a second colony. I pretty much always do one click less than the useful limit for spending the reserve. It might slow the curve a little, but if I spend any over it later turns usually get buggy I’ve found in my other games. Lower yellow Willow is a nice size 65. I build 9 scout2s, a turn late…oops! In 2307 my factories start outpacing my pop growth so I decide to stop main colony reserve spending and open up propulsion with 43 points. I choose range 5 because Kailis being rocks might make it harder to reach places. Turn 8 I start putting reserve spending into the second colony. 2309 I slow down propulsion and take a look at planetology and decide to pursue improved eco. Scouting is finished on turn ten

I’m planning on building coreward, starting with the Reticuli (steppe) and then Maretta (ocean), if I can reach it.
Until turn 25: Well time to keep building up my first two colonies, I think I will start my colony ship when the capitol hits 75 people. 2313 I hit my first enemy scout at Galos (25 inferno). 2317 I slowly start a colony ship. Next turn Xudax should start shipping pop back to the capitol. My empire at 2325

Up to turn 50: 2327 Sakkra hit the six planet mark already, how on Sssla did they manage that? I also open construction and get RW 80%. Settle Reticuli in 2332 as my third planet. Also, Imp eco finishes and I go for tundra to get the nearby tundra and barren worlds. Fourth planet settled on 2337 on Hyborea the steppe rimward of the capital. I wish I had gone for range 4 instead of five, also I started on battle computer two. Range five pops on 2341 and I dial up more scouts and start on warp 2. RW80% finishes in 2342 and I also open up weapons and select hand lasers. They finish next turn, so I go on to hyperX because Darloks have made contact by sending an escorted colony ship up to Maretta. It looks like there will be early conflict this game…
And here is the 2350 situation: The Sakkra have colonized the world just to the right of the barren.
Also I have a colony ship headed to the jungle just north of me.


I don’t feel great about my planets, but it’s an ok start. I’ve noticed when I was spending the reserve, people were in short supply, but things have evened out for the moment.

Up to turn 75: 2352 settle Berel, next year shield 2 pops and I start shield 3. 2354 BC2 and Tundra come in I choose IRC3 and have to take enhanced eco. The Darloks are allied to the Psilons, I didn’t want to see that. After nuclear engines finish 2358 the only choice left is range 7. I’m really starting to regret pick range 5. In general I feel that I’ve made a lot of tech choices that turned out badly. War has come early as predicted. I settled Artemis on 2360, and apparently that was the last straw for the ‘shifters. Also, the new colony brings us in range of the Meklar that turn who I then sign to 200 trade agreement. Not really sure how to defend my forward colonies for the moment. Hyper-x has still not come in, and the front couple colonies are too new to build bases. I decide to build medium warp 2 laser ships with class 2 shields at my second planet and send them up to Barel and see how it goes. Proxima is settled in 2361. In 2364 I settle Herculus meeting the Sakkra, and the darloks attack Artemis, which apparently I forgot to send seeding population too, Doh! Well a few turns later my lasers chase off the ships at Artemis and Hyper-x are researched. If I can get a few bases up I might stand a chance. Lost Herculis in 2369 to the Sakkra -10 points there. Lost Artemis the turn after to the darloks, I could have saved it with a little more work probably. So now I’m 20 points down and not even to the vote yet. Building up for an attack on Marietta.

Up to turn 100: 2378 I barely retake Artemis, but will probably lose it again quickly, further hurting my score. In 2379 my attack on maretta failed, I think I will start every other turn missile hit and runs. Also the Sakkra finally agree to min trade. Hopefully, I can start building some friends. In 2381 robotic controls poped, next is imp space scanner. In 2388 I finally lose Artemis again, now at -30 points. My first conquest is Maretta in 2390, not sure if I have enough left to hold it though… Well next turn the Darloks sue for peace! Well my Imperia score sure suffered thanks to the war, but I think I came out with a better colony then he did. Duralloy finished in 2393, going for ADR next. Class 3 shields in 2396, I’m not happy with the lack of planetary shield V in the three. I increase trade with the Sakkra up to 400/turn, and a few peaceful turns tick by to 2400.




Up to turn 125
Well my plan is to try to get the Sakkra as my friend, to hopefully team up on the Darlocks. I have them at 400/t trade and non-aggression pact. I snag one more empty planet at Vulcan (size 40) in 2404. I’m going to have to get aggressive soon. First vote happened in 2405 me versus the Sakkra. I get two votes from the Meklar. I throw my votes to the Sakkra to stay on good terms, everyone else abstains. My scouts encounter the Meklar they have several huge designs with weird hp numbers, are they using duralloy2? I feel a bit safer with improved space scanner coming in on 2409, start researching BC5. Next turn is range 7, after that I feel the need for warp 4. In 2013 autorepair comes in and I pick IT7 since I haven’t researched any in that line yet, though I really wish I could have had zortium. Enhanced eco came in and I back tracked to terraforming +10 so I could get a few more people for the scoring vote. Shield 4 came in as did the terraforming, I chose controlled radiated in the hopes of grabbing the few remaining worlds. Man forcefield options are so limited this game.
I abstain with my 8 votes in the election so 8 points.

Up to turn 150
Well the Sakkra grabbed those hostile I was aiming for, it looks like they are the runaway power. My plan is to stay on their good side while I eat the small fries and then tackle them when things get closer. Warp 4 is finished in 2030, I’m waiting on a couple more things before attacking the Darloks. Nevermind, next turn the Darloks decide to be proactive, it’s war baby!!! The Sakkra are ready to help me out. My plan is to build up some merculite missle-boats and anti-matter bomers, both warp four. Industrial tech 7 also comes in and I start researching Zortium. The long awaited liberation of Artemis has occurred. I get like 6 backfill techs, none of them useful except as a tech level boost. I need to send some pop there and get the place stood up and defended. It also pushes me up to full alliance with the Sakkra , now to get the Meklar on my side. Yup I can get them to jump into this war too, hopefully I can get a big enough slice of it to be happy. Also I’m researching cloning. Fusion rifles are researched which will give me the ground advantage on the Darloks, since I lack a good gun I start on phasors. Well in the next election things remain about the same, except people aren’t abstaining because the world is at war.

Up to turn 175
If everything goes well I should be past the 1/3 mark by the 2475 vote, I just need to grab a couple more world from the Darloks. In 2453 Maretta randomly became fertile. Also after I cleared Gion’s defenses, and failed my first wave invasion the Sakkra “help” by blowing up the Darlok colony. I quickly build a colony ship to put on it, but am annoyed about having to build it from scratch. Finally, the Psilons and Bulrathi introduce themselves. The Psilons agree to non-aggression and trade; however, the bears immediately declare war. The bears are down to their homeworld, so I don’t know what they are thinking. Whynl falls on 2460. I’ve noticed some weird planet populations which leads me to guess someone is using bioweapons. The Sakkra are getting the better part of this as they took Nazin, I’m going to need to go after the Meklar in my backline to have a hope, or possibly start an anti-lizard dogpile. I also trade IT7 to psilons for terraforming 20, I could use the extra 10 pop per planet, and I figure IT7 won’t help them that much. In 2464 I stupidly lose Whynl, that’s -40 points now. As Will Smith puts it “Awww Hell Naa.” I pulled the assassination event on the Sakkra, I now have the Sakkra and Meklar both after me, with only the Psilons in my corner. I finally get a spy in the Sakkra, they are ahead of me in every way, and then just blew up Berel with a stack of doom of fusion fighters, if Planetary shield X doesn’t pop soon I’m dead. Multiple research pops in 2471 Planetary shield X, cloning, and phasors. Everyone starts building a shield ASAP. I survive the 2475 vote intact.
My situation

The end
At this point I give up on the game knowing that best case scenario I dart behind enemy lines and do damage while his SOD knocks out my colonies one by one, so that even if I win (which Is highly unlikely) my score will be terrible.

Final Score
posted a report 50
2425 votes 8
lost colonies -50
total 8
Reply

Hey Marasai,

I am sorry that you gave up! I had some problems to understand what actually went wrong in your game, but you may lean back every couple of turns and make a detailed analysis of your strategic situation. You have to know what to do next - the margin for errors on impossible is quite slim...

Teaming up with an AI race on purpose is also very risky as the AI tends to run cheesy alliances. You may find some useful hints about what we did differently in the other reports. Anyways, it was still nice that you gave this game a try!
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Yeah I came up on the short end of the plan. I was hoping that I could eat up the Meklar and psilons to gain ground on the Sakkra, but then the assassination event came in and they just started wiping off my colonies with tons of fusion bomb smalls.
Reply

Thanks for the report, marasai! The assassination event can be a severe blow to any game (as I rediscovered in Imperium 35) ... although trying to win against impossible odds when it happens can sometimes make a great game, win or lose! (My Imperium 13 game went that way, for example.)

It looks like you didn't go all the way with the Gentle side of this game, since you stopped reserve spending early on at the homeworld. Though factories were outpacing population by that point (kind of like what always happens with the Silicoids) that just meant an opportunity to put the boosted production into other things - like a larger initial investment on your early techs and a quicker first (and later) colony ship(s). I think going for range 5 was a mistake in this galaxy though, since Maretta and Berel were 4 parsecs from Reticuli and expanding in their direction as quickly as possible (as you identified in your early planning) turned out to be critical in this game. (Racing to Controlled Tundra for Herculis and fighting an early war with the Sakkra would have been interesting too, but surely not as strong a move.)
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