(June 23rd, 2013, 02:48)Jkaen Wrote: I see Magika is todays daily deal. Anybody ever play it?
Yes I've played a reasonable amount of it and here's my view on it.
Its a game that's much better to play with friends, soloplay is rather dull after the initial "new game" excitement and it can also be very challenging on your own if you don't like to look online for powerful spell combinations.
I can't speak for the multiplayer since I stopped playing the game before it was introduced and I think the DLC is mostly more of the same of the original game just with new scenery and a few new weapons/enemies.
So if you have people to play it with I'd recommend it, otherwise take a pass.
"We are open to all opinions as long as they are the same as ours."
(June 21st, 2013, 18:43)pindicator Wrote: If anybody is still on the fence about Crusaders Kings 2, it's 75% off today only at Steam
Arrggh! I'm definitely buying it soon, but I was pretty much offline yesterday. That would have been a nice bit of money saved.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(June 23rd, 2013, 02:48)Jkaen Wrote: I see Magika is todays daily deal. Anybody ever play it?
Yes I've played a reasonable amount of it and here's my view on it.
Its a game that's much better to play with friends, soloplay is rather dull after the initial "new game" excitement and it can also be very challenging on your own if you don't like to look online for powerful spell combinations.
I can't speak for the multiplayer since I stopped playing the game before it was introduced and I think the DLC is mostly more of the same of the original game just with new scenery and a few new weapons/enemies.
So if you have people to play it with I'd recommend it, otherwise take a pass.
There's so many random ways to kill your teammates, it's really fun
(June 23rd, 2013, 02:48)Jkaen Wrote: I see Magika is todays daily deal. Anybody ever play it?
If you can get a team of at least 3 people together, it's a riot. The combos are satisfying, the writing stupidly hilarious, and there's so many glorious ways to troll your friends. I mean pull off devastating combos that annihilate your enemies. You'll quickly develop finger memory for the Revive spell.