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Well, plus the two outside the city, presumably.
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I think that'll be enough. Might be worth simming though.
The surprise might be nice, but I imagine he'll cover it.
June 24th, 2013, 10:44
(This post was last modified: June 24th, 2013, 10:44 by MindyMcCready.)
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(June 22nd, 2013, 14:28)pindicator Wrote: You know what these last two turns have been for me? Vindication. This has made the whole Run-From-Commodore-And-Invade-India choice worth it in my eyes. I don't mind what happens here out. Sure, it'd be great to nail that 6-mover and it'd be great to recapture Domino's, but we got to sock Comm good this last turn. We have less than half his score and probably a quarter of his demos. And that feels pretty damn good.
The going gets tough and the tough get going! Congrats guys!
And I'm going to call that "Pindication" from now on.
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So naturally when Commodore attacks our frigates and it's a coinflip, we all know who wins
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June 24th, 2013, 21:59
(This post was last modified: June 24th, 2013, 21:59 by pindicator.)
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(June 24th, 2013, 21:17)pindicator Wrote: So naturally when Commodore attacks our frigates and it's a coinflip, we all know who wins
Heh, this reminds me. Back long ago when I played Magic, the CCG, there was a card called Frenetic Efreet. You could flip a coin whenever you wanted to and if you won the coin flip he would phase out and return to play on your next upkeep. Or if you lost the coin flip he would die. Cheap flier, meant for some earlly damage.
I won 16 coin flips in a row, and ended up with a very pissed off opponent
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(June 24th, 2013, 21:59)pindicator Wrote: (June 24th, 2013, 21:17)pindicator Wrote: So naturally when Commodore attacks our frigates and it's a coinflip, we all know who wins
Heh, this reminds me. Back long ago when I played Magic, the CCG, there was a card called Frenetic Efreet. You could flip a coin whenever you wanted to and if you won the coin flip he would phase out and return to play on your next upkeep. Or if you lost the coin flip he would die. Cheap flier, meant for some earlly damage.
I won 16 coin flips in a row, and ended up with a very pissed off opponent
Was that back in the day where you could attempt to phase in response to burn / board clearing as well yeah? Or after you had stacked combat damage...
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(June 24th, 2013, 22:02)Sareln Wrote: (June 24th, 2013, 21:59)pindicator Wrote: (June 24th, 2013, 21:17)pindicator Wrote: So naturally when Commodore attacks our frigates and it's a coinflip, we all know who wins
Heh, this reminds me. Back long ago when I played Magic, the CCG, there was a card called Frenetic Efreet. You could flip a coin whenever you wanted to and if you won the coin flip he would phase out and return to play on your next upkeep. Or if you lost the coin flip he would die. Cheap flier, meant for some earlly damage.
I won 16 coin flips in a row, and ended up with a very pissed off opponent
Was that back in the day where you could attempt to phase in response to burn / board clearing as well yeah? Or after you had stacked combat damage...
Yeah, you could phase in response to all that
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June 24th, 2013, 22:23
(This post was last modified: June 24th, 2013, 22:24 by SevenSpirits.)
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It sounds crazy to say it, but Frenetic Efreet predates that (fairly recent) rules change by over a decade!
And btw you can still phase in response to removal and even during combat - you just can't stack the Efreet's combat damage and then phase before combat damage resolves.
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(June 24th, 2013, 22:23)SevenSpirits Wrote: And btw you can still phase in response to removal and even during combat - you just can't stack the Efreet's combat damage and then phase before combat damage resolves.
At least that's a bit of common sense. I never liked how it let you phase in response to the resolution of combat damage but after the application of it. Magic got to be quite the rules lawyer game for a while, at least as I remember it. Haven't played in a decade.
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June 24th, 2013, 22:29
(This post was last modified: June 24th, 2013, 22:33 by NobleHelium.)
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Well, Magic is the forerunner of a genre. There are tons of loopholes that they just didn't imagine. I'm friends with someone who worked at WotC and he said that their biggest flaw was that they assumed the overpowered cards would actually be rare in competitive decks.
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