It appears that TheArchDuke logged in and played.
Pink Dot IT Office - Email and technical issues thread - All welcome, all the time
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kalin Wrote:On a different note, I would like if the pauses were advertised a bit better. I am not sure how to achieve that, maybe a sticky thread? It would be nice to have a thread solely for the purpose for people to post when they pause or unpause the game. That way people can check the thread to know the status of the game. Also, people should just refrain from pausing when there is another person logged in, which can be checked on CivStats. Kodii Wrote:It would be nice to have a thread solely for the purpose for people to post when they pause or unpause the game. That way people can check the thread to know the status of the game. Also, people should just refrain from pausing when there is another person logged in, which can be checked on CivStats. ALT-N also shows who's connected. I like the idea of a sticky pause thread. Kalin
We don't have China Beach yet
It could probably serve as an OOP thread too, instead of the IT thread serving as the OOP thread
I would like to propose a change to the double move rule. Here is the current double move rule ...
Result of poll 12: Double moves Double moves prohibited* * (a) - All settler moves that result in ending a turn in neutral territory must occur 9 hours (in-game) after the last movement of that settler, if applicable. (b) - Any civilization declaring war must wait 9 hours from the war declaration to move any military units. © - During a war all units in enemy or neutral territory, and all units in friendly territory that are capable of attacking or defending versus enemy units at any point during the turn must wait at least 9 hours following any previous move before they may move again. (d) - When in doubt, act in good faith. I want to discuss part b). At the moment it forces you to declare war, wait 9 hours and then you can move you units. It doesn't matter if the unit in question has been stationary for 10 days or 2 minutes - it must wait 9 hours before moving. Normally, you can get around this by moving your unit against another unit or by invading anothers territory. This will force the game to ask you if you want to declare war. In this situation, the declaration happens after the move and b) doesn't come into play. However, if you are attacking workers in neutral space, the game does not provide a pop up and you don't get the option to declare war. Thus we all had to wait 9 hours today as the clock clicked down. I am proposing that we change b) to ... (b) - During war, a unit must be stationary for at least 9 in-game hours. The stationary period can include time when not at war.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread. Ruff_Hi Wrote:I am proposing that we change b) to ... I agree with the above but we should add that if the other party in the war has already moved you do not need to wait. ex you have moved and are waiting the 9 hrs. The other party in the war moves and ends turn you may then move.
Yep, game is down.
The Apolyton demogame also hosted by sunrise is also down. mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!" |