Posts: 2,744
Threads: 18
Joined: Feb 2013
Cap to grow to 8 next turn, will start settler then with an eye to a 3-pop whip to spill into a lighthouse/galley/whatever. Clammy is ready to whip the granary, but wanted to delay to ensure we have enough coins to finish IW. Prior to whips, we will likely be #1 in pop with 2 cities growing next turn. #2 in GNP with 60 (top is 64); with stonehenge, religion, and other culture, I bet we are #1 in actual beakers.
WLP didn't attack with his spear, but he appears to be scouting with it. He is heading down towards Molach, but I am sufficiently scared enough that I pulled the worker and escort off of the corn, delaying growth. It did speed a chop into the granary, however.
Oxy gave us OB and I am exploring both Molach and Oxy's territory and the Molach-Oxy border. Oxy has a few axes and 3rd ring copper.
EP is progressing slowly until we get graphs on WLP and Oxy. Azza continues to dump all of his EPs on us and WLP also focuses his spending on us. Geo-Politically, I wish we could convey to Molach that we are not enemies. This will assume, of course, that we have Iron.
IW comes in next turn, hopefully, Molach didn't settle "our" iron. That's the other reason I haven't whipped, in case there needs to be another holy war for a strategic resource. Need to save gold for the next turn or two, but debating whether it is worth it to get to writing through Med-Priest or just go straight there. We will eventually need Monarchy, so there might not be much harm in doing that.