Ok, so Sian is MIA and HK/Mardoc have suddenly shot ahead in post count, which means it's thread spam time.
Lurker questions:
Lurker questions:
- How do you rename units? Stupidly simple I'm sure, but I've actually never done it. I mostly just want to label my workers to make tracking their micro a bit easier.
- How many hammers/pop does slavery give in EITB? How long does the whip unhappiness last? I know the first at least is different from BTS.
- Are there any downsides to growing into unhappiness besides losing 2 food (when not building a worker/settler)? Once I have a governor's manor, I can't see why I wouldn't do that since the unhappy citizens don't use food if I'm building a worker/settler, right? Each unhappy growth would gain me +1 production from the GM with the a cost of -2 food towards growing, but no loss when building with food. Not like I'd build a strategy around it (health cap would erase the gains pretty quick), but there seems to be no reason not to grow while making buildings/units, even when at the happy cap.
- along the same lines, does war weariness unhappy increase production through a GM? Civics that increase war weariness could end up being a net gain in production during war time...