I believe it would be 60 turns actually.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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[Spoiler] First rodeo: Jalepeno takes the bull by the horns.
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I believe it would be 60 turns actually.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(July 2nd, 2013, 14:42)Qgqqqqq Wrote: I believe it would be 60 turns actually. hmmmm, actually, I think I might have screwed up the test by whipping once before a couple turns before taking those screenshots of the library... How does stacking whip anger work for the timer? If I whipped on Turn X, then whipping on turn X+2 gives a timer of 12 turns, what does that make the # of turns for the first whip?
Turn 47
We have a turn at last! I'd missed playing civ. Anyways, no time to do a proper update this morning or tonight, so you'll have to settle for text: TBS founded Fellowship of the Leaves, which was a bit of a surprise. I imagine Sian's not too happy about it either. I just hope the holy city isn't on my borders. It's a bit of an unusual choice for Kurios. Forced temples are the best way to make settlements productive and temples of kilmorph are by far the best for that: working a merchant >> bard or priest. I usually switch to Esus as my end religion, giving eight T4 units, plus an awesome hero at warhorses. FoL won't be terrible or anything: Kithra is a nice mounted hero, extra health from the temples will be nice, better forests, etc. The thing is, kurios usually want to chop all the forests and cottage everything beyond a few farms/mines. Not much call for ancient forest lumbermills as enclaves can take up the food slack end game. My exploring warriors keep finding rich land; I'm really loving this map! I found wheat (3rd brewery resource) down south, but it'll be a long time before I can settle it. As it is, I'm hating the fact that I have to settle my border with Yell0w asap. The spot is rather food poor, but I need to get culture there yesterday or have my capital be on his border. Settler should be ready in 7 turns (including upcoming turn of anarchy). Demos are not looking pretty. 4th in GNP, next to last in MFG, and even just 3rd in crop yield. I think my problem has been prioritizing vertical over horizontal growth. I waited until the happy cap before building my first settler, and my first city built warriors until it hit the cap. More, smaller cities would have given me more growth potential now that we're reaching the early midgame. As it is now, only one of my three cities is below its cap. I am trying to rectify this by building 2 settlers at once, and city 4 will be settled turn 51. COL comes EOT 48; aristocracy and governor's mansions should fix my GNP and production woes, my crop yield won't be so pretty anymore. (July 2nd, 2013, 15:59)jalepeno Wrote:(July 2nd, 2013, 14:42)Qgqqqqq Wrote: I believe it would be 60 turns actually. 60 is for marathon. Not sure what your question is...the popup shows the amount of turns for whip unhappy if you whipped that self-same turn.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(July 3rd, 2013, 04:36)Qgqqqqq Wrote: Not sure what your question is...the popup shows the amount of turns for whip unhappy if you whipped that self-same turn. Oh, I thought the counter increased if you whipped again before the anger wore off for the first whip (stacking I think it's called). So say I whip on Turn Y and get 10 turns of 1 unhappy. What happens if I whip 2 turns later (Y+2)? The whip unhappy rises to 2, but what happens to the time counter? Before whipping it would have been 8 (10 from the first whip, 2 turns of wearing off). After whipping on Y+2, does the time counter then become 10, 8 turns of which there are 2 unhappy faces? Or does it become 18? totally unrelated question: do you think you could cover for me on Saturday, maybe Friday as well? I'll be taking a quick trip. often I get the save from Yell0w so late that I play as late as ~05:00 GMT (the next day, so sat-sun) and it still gets around. (July 3rd, 2013, 08:11)jalepeno Wrote:(July 3rd, 2013, 04:36)Qgqqqqq Wrote: Not sure what your question is...the popup shows the amount of turns for whip unhappy if you whipped that self-same turn. It becomes 18, yes. It adds the turns, but you "recover" one happiness at each threshold (though each turn only counts to clear one of the whip unhapiness, they don't reduce concomitantly). So, if you whip at turn Y and Y + 2, you'll be at 1 unhappy in turn Y and Y + 1, 2 unhappy from Y + 2 to Y + 9 and again 1 unhappy from turns Y + 10 to Y + 19. The counter would show: unhappy for (first whip - 1 unhappy) 10, 9, (second whip - unhappy) 18, 17, 16, 15... 11, 10 (reduced from 2 to 1 unhappy), 9, 8... 3, 2, 1, no unhappy. Hopefully you can understand this overcomplicated analysis. Maybe there are some mistakes, but I think it's possible to see the main logic behind the mechanic. Testing is advised, you'll catch how it works pretty quickly.
Turn 49
Played my first save in nearly a week (thanks for covering Q!), and it was worth the wait as the splash screen for COL greeted me.
Diplo:
Maybe I could try to squeeze some concessions out of him (it'd have to be resources), but I'm not sure he realizes just how close our borders are and I don't want him to know until I've got my border city down. |