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[SPOILERS] Kurumi & wetbandit serve you Hannibal's Breakfast Cocktail (of Persia)

We back in action?
Yeah, I'm not happy about my past behaviour either. shakehead
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We are! I won't be able to play the turn for a few hours, basically, here's the to do list:

~Scout
~Molach planted a city this turn, see if we can find it on what we already see
~Whip granary in Belvedere
~Grow other 3 cities, stagnate capital at happy cap to produce another settler for the grassland cow/ivory spot south of clammy. This might be viewed as aggressive, but I think it's clearly in our sphere. It might not matter though if we can't defend it, so I'm open to settling out west.
~Move settler to forest with workers on it
~Road shenanigans around Iron*

*I have it set up where all the workers will get roads in place for the quickest settling speed. This includes roading the future city tile. We'll also be able to start mining the iron right away.
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T79 900BC State of the World:

Precarious. Probably bleak. I'll stick with precarious, but there's not much upside.

I founded Three Olives which claims Iron for us, which will be hooked up next turn. We will immediately start building axes because of this:

[Image: T79%20Praet0000.JPG]

We currently have a huge target on our back as Azza, suddenly, has copper. No one is trading him copper, although somehow he does know suttree, who is himself at war with Sisu. Seems weird that that information would be in the mouse over box, but you'll have to take my word for it as the screenshot did not capture. I digress. The important part is we are the only people who don't have metal hooked up, at least until next turn.

Speaking of trading, Azza and Molach are trading each other Clam. I offered Clam to Molach, I'm guess he's got a Clam partner.

I stupidly kept Mad Dog on an Immortal, which won't help us vs Praets at all. It's not that another archer would stand much more of a chance versus and Aggressive Praet, but more that it would have let us start on an Axe this turn instead of finishing it. banghead

[Image: T79%20Demos0000.JPG]
[Image: T79%20Power0000.JPG]

You can see also from the demos that our corner of the world is quite militaristic. I guess we did start the first war, after all. Molach's power will skyrocket now that he is making praets. Why can't you turn to your east and see low power Oxy?

And to comment on the demos themselves, they portend bad tidings. We do have 3 pop growing next turn, which may help things. Our issue is a lack of horizontal expansion, which would be the priority if we didn't have praets on the doorstep. Even though writing finished, I need to struggle to fit in the library with extra settlers.

Did I build granaries too early?

Tech wise, we need to divert to Masonry for the ability to make walls. Math takes 11 turns at breakeven, cats are a gleam in the reflected sunlight of a praet's sword.

Global Shots
[Image: T79%20West0000.JPG]
[Image: T79%20Central0000.JPG]
[Image: T79%20East0001.JPG]


Cities
[Image: T79%20Tail0000.JPG]
[Image: T79%20Clammy0000.JPG]
[Image: T79%20Mad%20Dog0000.JPG]
[Image: T79%20Belv0000.JPG]
[Image: T79%20Three0000.JPG]

Resources
[Image: T79%20resources0000.JPG]
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Too many granaries and lighthouses, probably need more settlers.
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More army. No need for cities we cant hold.
Yeah, I'm not happy about my past behaviour either. shakehead
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Azza's come back for his city.

[Image: T82%20Chariots0000.JPG]

The whip was applied liberally in the tail, clammy, and mad dog for spears. I declared and used the immortal to cut the road, this buys us a turn for the one spear to appear and will let us whip mad dog down again. I pulled the immortal in the East down and he'll make it into the City before Azza can attack.

So it's 12 chariots and 1 spear vs 3 archers, 1 spear, 1 immortal. We'll be able to respond with 3-4 spears from the core in the next 2 turns.

I promoted all the archers on the CG line. It looks like he's got promos to spend on his chariots too. With reinforcements, I think we may have a chance to retake the city.

Start praying again?
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Isn't this game just frustrating for both sides... >_>
I am praying. All day. Good job on whipping.
AND GETTING US METAL FINALLY -_______- Why give us iron but "no" horse and no copper...
Yeah, I'm not happy about my past behaviour either. shakehead
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It's true that we were hamstrung by no metal, but a few more immortals/anything instead of infra would have helped.

I'm not only nooby at playing civ, but also taking screen shots. Can't get the tooltip to appear in my shots. Believe me when I say, 12 chariots next to the city, 1 chariot 1 spear (2.3 health) 1SE, and another chariot/spear pair 2SE. 13 chariots next turn.

[Image: T82%20ug0000.JPG]

I'm inclined to defend in the city, even though we will lose. Our archers simply don't have any better terrain and if we choose to defend elsewhere, we're liable to be forked.
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Just defend it, maybe he'll offer peace.
Yeah, I'm not happy about my past behaviour either. shakehead
Reply

The dice are with us.

[Image: T84%20troops0000.JPG]

[Image: T84%20Combat10000.JPG]

[Image: T84%20Combat20000.JPG]

Short version, 2 archers, 1 Imm survived. Axe completed IT. Detailed results I will put together after coffee.

I moved the scouts, but nothing else.
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