Current turn: T202 ... not my finest hour. I still have much to learn.
I don't know whether Krill remembers that I have Circumnavigation. Anyway, O.C has a single C2 LB with 5% fortify and 40% culture defending. I have 2 grenadiers on the ship. Before promoting I get 23%, after promoting to C2 I get 43%.
not even one hit. Bonehead that I am I send in the 2nd grenadier, and lose. The 2nd time around I realized that grenadiers could take Cover for the extra bonus vs archers. Maybe things would have gone different in the first combat, because with C1/Cover I got 57%. Too late now
Moving on ...
Krill abandoned Quincy except for a whipped LB. His city to the west is 4th ring and Quincy is actually within that 4th ring, meaning he would have permanent cultural control over the adjacent Rice tile NW. Bigger is not capturing that city any time soon.
I send in a C2 grenadier at 95% odds (it was at 9/10 XP and I wanted the extra promo) ... and LOSE
again at this city without getting a single hit
Not much to say here. Just bad luck. I mean, losing 7 consecutive rolls on a 95% attack? After losing the 1st grenadier I again notice another mistake ... the city has 16% culture defense remaining and I have cannon on that hill to bombard. Why can't I think of these things
before losing the combat?
I send in the knight next at 96% so that after winning (
) i can retreat back to the hill.
Success! Burned. I'm going to replant on that hill there with the City (Iron) sign. City isn't planted for iron specifically because it won't come under my control for a long time. I'll likely get Iron from AT's south though.
Now in the south, since Krill moved everything up NW to face Bigger I think I can take the opportunity to raze one/both of his southern cities. What I should have done here after losing the first amphibious attack is land the 2nd grenadier since I'm now bringing knights up against it anyway. Live and learn.
Krill left a Guerrilla 3 LB on the hill here. I promoted a 10XP Grenadier to G3 myself and attempted to storm the hill (82@ survival odds) and lost again doing just
one single hit of damage So far the dice are decidedly against me this turn. But I follow up with a C2 Grenadier at 87% and win flawlessly so there's something.
I move the sentry up for a better view. Not much left in range in the south. I really wish I'd done this BEFORE attacking O.C. amphibiously. I should have just landed those guys rather than suiciding them. Lesson learned: If I'm going to gain more vision (even if it requires combat) do it first.
Keep rolling those dice! I take a 73% shot at that cannon because I don't want to get my knights hit with the collateral after advancing. Win!
Final troop placement. I made another error
After planning the grenadier placements to protect my knights from the few units AT has in the area I ended up placing my western knights in range. I was planning to put them on the red square and then changed my mind for some reason. This was not a misclick though, just another error. Probably won't make a difference because I get 96% vs. muskets, but still