As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Rebalancing Civ4: RtR Mod

Yeah, that's how combat is calculated by the game, nothing to do with me, but that was why everyone thought Sumeria was weak, that they had a shitty axe that lost to other axes. Only recently have people on RB actually considered that the axe is better against archers, chariots, HA, WE and cats: it fulfils a slightly different role to the regular axe, one that's around for a longer time. Sumerian players just have to prioritise unit production slightly differently.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Well, I got thrown that the Combat 1 HA gets a 6.6 vs. XX while a CR 3 Vulture is displayed with 6.0 vs. YY.
Its weird it would do the subtraction thing for the CR promo but not for the C1 promo.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Reply

The combat line of promotions behaves differently from other promotions in that it always adds to its unit's strength.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

I know ts late but if new rb mod apears , how would be charisthamathic to get half libraries?
Reply

I think players really underestimate CHM, I don't think it's weak, just that most players don't value it (and that a fair few don't know how to use it effectively).

EDIT: Oh you bastard mackoti, baiting out the 10,000th post.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

I think just charisthmathic way stronger in non edited maps.I Played some duels on some other site and i think i pick loads of Cha leaders becasu on those maps were maximum 2 hapines resources and if you were unliky were calendar or somethin.

But for rbmod and in majority games we have here ,personal i think will became a realy another trait to pick so why not.Will be this way stronger than fin or spi?Don think so..and trait gets his free build..
Reply

(July 20th, 2013, 13:22)Krill Wrote: I think players really underestimate CHM, I don't think it's weak, just that most players don't value it (and that a fair few don't know how to use it effectively).

EDIT: Oh you bastard mackoti, baiting out the 10,000th post.

I think it's a way better trait for AW than your standard game. I don't mean for the promotions either, I just mean in your standard game similar to PB5/PB8, you're going to have people to trade resources with, so the happy benefit is marginalized a little bit. It's still nice, but it isn't all that gamebreaking. AW you can't trade resources, so it's a much bigger boost there because happy sources will be harder to come by.

And yeah, it's awesome for duels like Mackoti said for the same reason - not to mention there the military benefit is more pronounced.
Reply

Yes, that's definitely true, but I have to ask, how is the extra happy best valued? I'm having difficulty thinking that the happiness from CHM is worth less if you have an additional few happiness resources: it's not like players grow cities to size 7 and then immediately devalue growing to size 8 or 9. A pop point is a pop point after all. It's how growth is managed so that you don't spend forever growing to the happy cap and screw up horizontal expansion, and to be fair, I think if you do it right the additional sources of happiness don't matter that much.

To put this into perspective, PB5 I had furs, gold, wines and religion, and Monarchy was my first Classical era tech. Charismatic happiness was still useful in managing the capital, second (holy city) and third (HE) cities at the start of the game, and leading through the mid game expansion and war phases. So whilst I agree with the point that there are times where it really does bear fruit, I'm not sure it's all that weak when it should be at its weakest. Giving CHM cheap libraries as well, though...that could break it, which is why I'm a bit hesitant with the idea.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Yeah, Chm is weaker than some of the others, but it's still a highly useful trait; for one thing, it completely dominates the naval game.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

(July 21st, 2013, 19:43)Krill Wrote: Yes, that's definitely true, but I have to ask, how is the extra happy best valued? I'm having difficulty thinking that the happiness from CHM is worth less if you have an additional few happiness resources: it's not like players grow cities to size 7 and then immediately devalue growing to size 8 or 9. A pop point is a pop point after all. It's how growth is managed so that you don't spend forever growing to the happy cap and screw up horizontal expansion, and to be fair, I think if you do it right the additional sources of happiness don't matter that much.

My feeling is it's most valuable at small population sizes for the same reason you whip at smaller sizes, but you don't really whip large cities. The gap between the sizes gradually widens. Once you start hitting double digit in city sizes, it starts taking a lot longer to grow those extra sizes unless the city is ridiculously stacked with food. So I don't know that I totally agree with 1 pop = 1pop, because I value a city's happy cap jumping from 5->6 a little more than I do from 13->14 mainly because you are probably whipping that sz6 city, but you probably aren't whipping that size 14 city.
Reply



Forum Jump: