Posts: 23,441
Threads: 132
Joined: Jun 2009
One of my warriors beat one of Azzas axes in PB5, but that was a W2 warrior on a forest hill so it was 5v3.5.
That is probably one of the more fluky battles I've ever seen as well.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 17,863
Threads: 162
Joined: May 2011
(August 6th, 2013, 11:01)WilliamLP Wrote: In before the barbs "accidentally" convert to AI and ask for a reload.
Posts: 3,199
Threads: 11
Joined: Jan 2010
Oh absolutely not a veiled accusation on any specific situation I promise! It just seemed like a funny way for already-AI barbs to socially engineer the game, in my mind.
August 7th, 2013, 00:08
(This post was last modified: August 7th, 2013, 00:13 by NobleHelium.)
Posts: 13,214
Threads: 25
Joined: Oct 2010
Oh come on, it was clearly because I logged in as "Defender" NobleHelium. All credit goes to me.
As I said in the signs, I think we should whip a work boat at size 2 in the new city and then go back to the granary.
Posts: 6,630
Threads: 47
Joined: Apr 2010
Hm, workboat comes from one of the other cities. It's already building, so no reason not to let it finish imo. Wouldn't it be better to put the chop into a Lighthouse (40 adjusted hammers), whip it on size 2 (60 adjusted hammers) for a total of 22 overflow. That should get the Granary up to ~28 I'd guess. Leaves 32 to finish it. I'd leave it at that, work on Moai and whip the Granary once we reach size 4, overflow into Moai.
Posts: 6,141
Threads: 10
Joined: Mar 2012
(August 6th, 2013, 12:35)WilliamLP Wrote: Oh absolutely not a veiled accusation on any specific situation I promise! It just seemed like a funny way for already-AI barbs to socially engineer the game, in my mind.
true, it wasn't really veiled much at all
Please don't go. The drones need you. They look up to you.
August 7th, 2013, 09:28
(This post was last modified: August 7th, 2013, 09:30 by NobleHelium.)
Posts: 13,214
Threads: 25
Joined: Oct 2010
(August 7th, 2013, 02:12)Serdoa Wrote: Hm, workboat comes from one of the other cities. It's already building, so no reason not to let it finish imo. Wouldn't it be better to put the chop into a Lighthouse (40 adjusted hammers), whip it on size 2 (60 adjusted hammers) for a total of 22 overflow. That should get the Granary up to ~28 I'd guess. Leaves 32 to finish it. I'd leave it at that, work on Moai and whip the Granary once we reach size 4, overflow into Moai.
I am talking about the pig/clam city. (That's what you get for not naming your cities.) Nobody else can build the work boat for the pig city. That plan sounds good for the Moai city.
August 7th, 2013, 23:16
(This post was last modified: August 20th, 2020, 14:25 by NobleHelium.)
Posts: 13,214
Threads: 25
Joined: Oct 2010
So yeah, I thought our score was mostly due to culture and as we all know we made a terrible decision to settle off the coast...but we're pretty much destroying everyone in demos.
GNP is 61 with tech off.
Posts: 6,141
Threads: 10
Joined: Mar 2012
well thats not surprising. me and Lewwyn are ded-lurking, and we are awesome. You and Serdoa aren't bad either, so of course we're #1.
Please don't go. The drones need you. They look up to you.
Posts: 9,706
Threads: 69
Joined: Dec 2010
I think that proves settling off the coast was a great strategical decision.
|