Being the map author, I had spoiler info, but I played a partial game anyway and I hope you find the read entertaining.
Click Here! to read my report.
- Sirian
Click Here! to read my report.
- Sirian
Fortune favors the bold.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Epic47 - You've Got To Be Kidding Me - Reports and Discussion
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Being the map author, I had spoiler info, but I played a partial game anyway and I hope you find the read entertaining.
Click Here! to read my report. - Sirian
Fortune favors the bold.
Sirian Wrote:Being the map author, I had spoiler info, but I played a partial game anyway and I hope you find the read entertaining. Very insightful analysis! I knew the AI would act kinda like that but it's good to see a thorough study on the behavior. Interestingly, both you and I made full contact in 900BC. Given that you knew the map already, I guess I did a fine job there. That's probably why my game seemed to have gone a bit more smoothly than others. And it's interesting to see different AIs got different endings in different games. In mine India was the first to be dogpiled and killed.
Very interesting write up, Sirian. This almost became my first epic, but I didn't think I would have time to finish, so I ended up not getting past the AA. As that was the case, I never did say "You've Got To Be Kidding Me."
I put Sparta close by, as I hadn't found the nearby food bonuses by then.
Plan was to expand northwards to the water I found up there. Reason for war was that I assumed India was weak, and my two archers would reach his cities before he reached mine, sop I could intimidate him into handing me a tech. At that point he had no writing, so he couldn't build embassies. Then he got writing, and things just snowballed Grimjack Dunedine Wrote:Oh no. Well the pictures didn't come out but there's a bunch of... writing. I feel stupid. I'll try something else. Realmsbeyond does not have storage like Civfanatics does. Those reports with pictures have stored the pictures somewhere else, and then link it. Myself, I bought some cheap webspace and put my reports there. Perhaps someone else can point to some 'free' webspace where to put pictures. It is no requirement to put up pictures. Grimjack Ps, if it is any consolation to you, you lasted a lot longer than I did, and I have played a few of these This was a rathar harsh and unforgiving scenario if one made any number of small mistakes in 3000BC era.
Hi,
Sullla Wrote:I also noticed you [microbe] benefitted a lot from early tech steals; a good strategy, as long as you're prepared to fight a war if you fail!I agree: Early tech steals can be a good strategy I tend to overlook in my games. But even in hindsight, I wouldn't dare to do what microbe did, especially now that we've read about Grimjack's fate... Quote:Your [mine, Kylearan's] landgrab looks like it was stunted by the AI civs; did they steal those sites out from under your nose, or were you held back by having to pursue the Great Library?I had one or two close calls where I lost a city site to an AI by only one or two turns, but not more than in my usual games. Building the GL of course slowed down my expansion, but not that much. Athens was on the hoplite-hoplite-settler cycle all the time, and while building the GL, I had other cities contributing to the effort as well. The only mistake I might have made was not settling far-away cities first, then back-filling towards the core. Maybe my AIs were more peaceful than other's? According to my notes, I witnessed the first AI-AI war in 250BC, when Carthage attacked India. That doesn't mean there weren't any wars before, but maybe that's the reason the AIs managed to settle towards me so fast. -Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
Hi,
Sirian Wrote:Being the map author, I had spoiler info, but I played a partial game anyway and I hope you find the read entertaining.Very good analysis on AI behavior - not exactly new, most of it we knew already, but it was good to see it spelled out for once. It will be interesting to see what civ4 will be able to come up with - despite all its flaws, I still find the civ3 AI a very good one, certainly better than the AI of most other games, especially given the complexity of the game. While I agree a lot could have been fine-tuned for this AI (I thought a lot about this a year or so ago, as I find the field of AI programming very interesting), I think a major step forward can only be achieved if the AI will be rewritten from scratch, using a completely different paradigm. As it is now, the AI simply cycles through its units in a more or less intelligent order, deciding for each unit seperately what to do, basing its decision only considering the current turn, with some minor exceptions like planning to sneak-attack. What it should do, but what is a lot more complex to program, is first decide on what to do, and then to allocate resources (units, citys, allies etc.) to further that plan. That doesn't mean this plan couldn't change over time of course, given the changing environment and unpredictable flow of the game, and it certainly will involve smaller sub-plans. But then units, for example, would act as a logical group set onto a task, and not as a bunch of single entities acting completely on their own. But somehow I doubt we will see that in a computer game anytime soon. That would mean way too much manpower had to be invested in something you cannot 'see', as you could with, for example, "stunning 3D graphics", or "31 completely new civs". Too bad we probably will never see the source code for C3C; I'd love to make some simple-to-do improvements to the AI, like an optimized worker behavior, settler building behavior etc. to see what impact that would have... -Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
Grimjack Wrote:Realmsbeyond does not have storage like Civfanatics does. Those reports with pictures have stored the pictures somewhere else, and then link it. PhotoBucket is a good place to store pictures. |