Travel Journal of Molach, day 6
Still on the road. Our carriage is making good time, but we still have a good ways to go before reaching Gelidia. During our stay last night a raven from home caught up with us - it was a note from Q., saying that he was still working on procuring a copy of a map of Malefia. He was kind enough to write that he enjoyed my writings so far and wished me all the best for when I start working for Lord Flauros.
I have had some time to put my notes and papers in order, and can give an account of the other interesting nations of Arwa.
The Hippus will be mentioned first. A cruel people, led by a cruel and cowardly mistress. Lady Rhoanna needs no further presentation. During the last engagement they were noted for plundering and pillaging the countryside, "for the war effort" I believe their excuse was, but in the end ran away from the Clan forces without offering battle. Now they have regrouped and settled somewhere in Arwa. Their mysterious commander, who insists on wearing the color yellow at all time, has shown his warlike stance several times now - he is also by raven advising the unstable and aggressive Tasunke in battle against the poor agnostic Grigori over the southern seas somewhere. Rhoanna knows how to expand quickly, and the Hippus horsemen are renowned through the world by their ability to make lightning-quick strikes and hit-and run attacks. If they are close to Calabim lands, we must take extreme caution and our walls manned.
There has also been reports of the Illians recent appearance. This festering cult of winter-worshipping zealots are constantly looking for signs of the return of Auric Ulvin, god of winter. They will not stop until the world is covered by frozen snow and ice, a lifeless husk only feeding the chosen people. While others suggest the cultists are by nature in denial of the true world and nothing to worry about, I hold that their own belief is so strong that their real-world actions will be a source for problems. We must devise some way to defend against them if they should be close enough to rush us - fighting zealots and fanatics is never fun. They have never been successful in the past, and will not succeed here. But it is worth noting that they frequently take one nation down with them in flames. It is also worth noting that the new high Speaker, Mardoc, is a very capable administrator, and sure to channel his underlings' raving beliefs into an efficient war-machine.
The Amurites are less hard to explain. They are led by Dain, the mystic. He spends most of his time in his library, which also includes a large section about the occult. Amurites are friendly enough, but they care less for normal human beings than the "Ether", some all-permaeting magical substance which supposedly will enable them to cast magic spells. If this really has base in reality if can be a reason for concern - Amurites have access to metamagic mana and in the past they have been reported to know all that goes on in their neighbours' lands, so they know where to strike or how to defend against attacks.
There are also the Elohim. A strange folk, reported to guard their borders well. I've not been able to find out much about this mysterious people - some say they are a force for good, some think they only care for their people and are capable of atrocities in the name of the "Greater Good", whatever that may mean. We must be cautious around thir people.
Well, in a few days' time we shall reach Gelidia, and I shall know more about my future lands and benefactor - I am finding myself more and more restless and eager to get to work as we are nearing our goal. But now, a well-deserved sleep.
-M
Still on the road. Our carriage is making good time, but we still have a good ways to go before reaching Gelidia. During our stay last night a raven from home caught up with us - it was a note from Q., saying that he was still working on procuring a copy of a map of Malefia. He was kind enough to write that he enjoyed my writings so far and wished me all the best for when I start working for Lord Flauros.
I have had some time to put my notes and papers in order, and can give an account of the other interesting nations of Arwa.
The Hippus will be mentioned first. A cruel people, led by a cruel and cowardly mistress. Lady Rhoanna needs no further presentation. During the last engagement they were noted for plundering and pillaging the countryside, "for the war effort" I believe their excuse was, but in the end ran away from the Clan forces without offering battle. Now they have regrouped and settled somewhere in Arwa. Their mysterious commander, who insists on wearing the color yellow at all time, has shown his warlike stance several times now - he is also by raven advising the unstable and aggressive Tasunke in battle against the poor agnostic Grigori over the southern seas somewhere. Rhoanna knows how to expand quickly, and the Hippus horsemen are renowned through the world by their ability to make lightning-quick strikes and hit-and run attacks. If they are close to Calabim lands, we must take extreme caution and our walls manned.
There has also been reports of the Illians recent appearance. This festering cult of winter-worshipping zealots are constantly looking for signs of the return of Auric Ulvin, god of winter. They will not stop until the world is covered by frozen snow and ice, a lifeless husk only feeding the chosen people. While others suggest the cultists are by nature in denial of the true world and nothing to worry about, I hold that their own belief is so strong that their real-world actions will be a source for problems. We must devise some way to defend against them if they should be close enough to rush us - fighting zealots and fanatics is never fun. They have never been successful in the past, and will not succeed here. But it is worth noting that they frequently take one nation down with them in flames. It is also worth noting that the new high Speaker, Mardoc, is a very capable administrator, and sure to channel his underlings' raving beliefs into an efficient war-machine.
The Amurites are less hard to explain. They are led by Dain, the mystic. He spends most of his time in his library, which also includes a large section about the occult. Amurites are friendly enough, but they care less for normal human beings than the "Ether", some all-permaeting magical substance which supposedly will enable them to cast magic spells. If this really has base in reality if can be a reason for concern - Amurites have access to metamagic mana and in the past they have been reported to know all that goes on in their neighbours' lands, so they know where to strike or how to defend against attacks.
There are also the Elohim. A strange folk, reported to guard their borders well. I've not been able to find out much about this mysterious people - some say they are a force for good, some think they only care for their people and are capable of atrocities in the name of the "Greater Good", whatever that may mean. We must be cautious around thir people.
Well, in a few days' time we shall reach Gelidia, and I shall know more about my future lands and benefactor - I am finding myself more and more restless and eager to get to work as we are nearing our goal. But now, a well-deserved sleep.
-M
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)