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New PBEM (EiTB or FfH)

Nothing's really happening on it atm, because I got really busy. I also haven't really had any concrete feedback from lurkers that really helps. I think its mostly balanced so everyone has a chance within the bounds of the map - that is to say, no one is screwed by the map, although some certainly got dealt better hands then others.
I have maybe 10 edits I d want to do before releasing it with a understanding that it is not completely balanced but there is nothing glaring, but I was hoping to hear more from the lurkers. If that's fine, you'd get it in the next 2-3 days, otherwise it might be a couple of weeks unfortunately.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Again, no problem! Thanks for your help setting up the game Q.
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I'm fine either way, take your time if you want to, if not leave it a little unbalanced =)

Thanks for your effort Qgqqqqq
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Save should be coming around.
A couple of things:
*Everyone has the same starting units, a Mobility Settler, two warriors and a scout. If not, please voice complaints.
*Starting visibility is what you would have with a normal StartingSettler boosted settler.
*Funnily enough, everyone is human.
*You should decide on a banter thread, which was mentioned but not resolved.
*I apologize for the delay.
*Feel free to blame me for anything.
*I hope you like the names smile
*Improvements and non-natural resource placings happen naturally (such as forested rice). Feel free to meta it if you want.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Awesome, thanks Q smile
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Excellent! Thanks, Q.

I've got the save now, but I'll need to hold it until I get home from work tonight (first turn and all).
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Hmm... did Molach and Yell0w start with an extra tech? Intentional?
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I rolled a normal map with the Civ leaders and made sure they had those techs in WB. Why, did they end up with extra? (I can fix and send it on soon if needed).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(August 23rd, 2013, 05:55)HidingKneel Wrote: Hmm... did Molach and Yell0w start with an extra tech? Intentional?

What, you didn't bribe the mapmaker? Your loss.

EDIT: Is there a tracker page or something up0 somewhere? There was talk of it, but is it secret, is it safe?
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
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crazyeye According to the scoreboard, Molach and Yell0w have double the score of everyone else. I assume that's from starting with two techs instead of one? At least, I can't think of any other way that can happen when everyone's at zero cities...
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