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Every city has Hinduism, every city except Iago has a granary.
We obviously don't have Sailing yet, but I'm wondering when is the right time to settle that fish island?
How exactly do intercontinental trade routes work? (I'll look that up if you guys aren't around)
Demos will look better when we grow our cities, but we've already caught up quite a bit after being last in many categories for a while.
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Within the next two-three cities IMO, though make sure to scout first. That plains cottage won't be needed forever, send him to the colonies.
Chop then mine with workers, and cottages go before mines. Oh and whip more, don't slowbuild.
ICTR are when the two cities are seperated by water.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
August 7th, 2013, 14:57
(This post was last modified: August 7th, 2013, 14:58 by Jowy.)
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Okay I'll whip even more It really pains me to see our cities go so small lol.
I knew what intercontinental trade was, just not how the benefit manifests itself. But I looked it up:
+100% if the city To is on another continent
August 15th, 2013, 17:06
(This post was last modified: August 15th, 2013, 17:08 by Jowy.)
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Got Monarchy, revolted to HR. 6 workers, 5 cities. Will be 7-7 soon enough. Should probably spam even more cities, since we can afford it and we're behind in city count. Set research to Sailing for foreign trade routes. A warrior is busting fog on the coast to Kurumi. We can also settle that island city once we get a galley up. You might have noticed that we met Serdoa's workboat this turn. He's the top dog and has 3 more cities than us.
A barbarian city spawned in the east (north on picture), I'm sending two axes there soon both as garrison for the new cities, and possibly to capture the barbarian city if we can. It's not in the best spot, misses the fish, but a free city is a free city. Assuming we get it, here's a dot map:
Pink: Filler fishing village
Red: Filler production/commerce hybrid
Cyan: Production city
Yellow: Filler fishing village, also with one fort it would act as canal
Green: Commerce city
Purple: Production city
That's probably as far as we can expand without pissing off Kurumi.
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Another barb city spawned in a bad spot. Should we take it anyway? I don't know. But we need to deal with it in any case, so I whipped the axe in Jasmine and I'm sending three that way.
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If you feel like you can rework the dotmap around the barb city's location, I'd say cap it. It does orphan the gold from a decent source of food unless you settle either 1s of the ivory or 1e of the gold though. I'd lean towards razing and resettling on either the phf 1N of the gold, or the pf 1W of that. I'd probably go with the forest so you don't orphan the clams up north.
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Hmm I think it works. With these barb cities we could actually secure those lands really fast. Settle red with the first settler, capture cyan, settle purple with the second, capture green. And cross our fingers that Kurumi doesn't punish us lol.
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Build more workers so you can chop. Don't build farms/mines (on non resources), build cottages and whip off them for production. You need more workers ASAP to correct that.
Oh and I'm definitely not doing more then dedlurking , nor do I think I'll ever do more then post comments on the game, so I cut me out of the title. I'm not playing this despite intentions :/
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
August 19th, 2013, 07:39
(This post was last modified: August 19th, 2013, 07:40 by Jowy.)
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(August 17th, 2013, 00:00)Qgqqqqq Wrote: Build more workers so you can chop. Don't build farms/mines (on non resources), build cottages and whip off them for production. You need more workers ASAP to correct that.
Oh and I'm definitely not doing more then dedlurking , nor do I think I'll ever do more then post comments on the game, so I cut me out of the title. I'm not playing this despite intentions :/
Okay I hope you keep dedlurking at least, it's good to have someone put me on the right track if I'm about to do something really stupid.
Serdoa declared war on us That was my bad. He offered a resource deal when we first met, I figured I could deny OB and keep him from scouting us because he'd want to keep that resource deal going. Was worth a shot I suppose, hopefully it didn't piss him off. I've already angered him in Civ5 PBEM with a cheeky pink dot. He's not someone who's bad side I want to be on. We also met BaII from the north, scouting with his WB. I'm building a WB of my own from Jasmine to scout towards Serdoa, and I suppose I should get one for the north as well. I also sent a warrior to the east because Iago border pop revealed some more land that way.
August 22nd, 2013, 12:19
(This post was last modified: August 22nd, 2013, 12:22 by Jowy.)
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Blue = High priority
Red = Low priority
Purple = Not exact spots, need to unfog, and we might be beaten to some of them
Neighbors: BaII in the north, Serdoa in the southeast, Sian in the southwest, Kurumi in the west.
Judging by where we met their workboats.
Domestic overview. Judaism spread to Genie
Barb city is now size 2 and we can attack it with 3 axes next turn. Already killed off one barb warrior, two remaining in garrison.
Tech tree, 5 turns until Currency. Not sure what after that. Maybe Aesthetics > Literature > Music for GA and wonders?
The other option is to work towards CS for bureaucracy.
Demos.
EDIT: Also, BaII declared on Serdoa.
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