Re our 2nd city: sounds reasonable in the very beginning if it speeds up things! Of course we want to hook up the gold and get military police into city soonish too
We have our warrior who will head for the hills to check for sea food. If the lion attacks while he's on the forest it'll be 97% odds, if it attacks when he's on the hill it'll be 91% odds.
This is the chance for our warrior to show what he's made of and hide in the trees while the lion attacks him, but wait - dtays scout is poised at our door. Should we move the warrior back onto the road so he can attack if the scout tries to sit on our corn? Or should we move our scout onto the corn so dtay isn't tempted? Whatever he does won't affect our first settler eta.
I think dtay built his first warrior last turn. Perhaps he knows we did too and just wants sight of Agincourt? I haven't moved the warrior or ended turn. And we'll need to play second next turn just in case. What should we do?
Demos
By the way I've been trying out a line where the capital doesn't whip the work boat and the two workers complete the pasture in two turns, I think it's promising, but I haven't worked out if it comes out ahead.
1. I'm currently wasted so I will consider this tomorrow morning again...
2. i think we should move E because:
- i dont like dtay sitting on corn
- lion is kind of a fogbuster (weakest possible animal securing the area from barb warriors)
- we will manage efficient settling later with warrior + scout..
3. I'm pretty wasted...
I agree about moving east, even if you are wasted, lets discover if dtay has good intentions... I could move now if we don't want to be last to play tomorrow morning?
t39 Worker B puts a chop into the forest A just finished roading.
t40 They both move to pasture the sheep.
t41 The pasture completes as the capital grows.
t42 They both chop the forest as the capital starts a warrior.
t43 Move to chop separate forests, Cap Grows eot
t44 warrior moves in for MP duty, start settler. Whip WB in City B.
t45 WB on its way, warrior from City B.
t46 82 Hammers into Settler, city B starts granary
t47 Whip settler.
t48 City B takes fish, Capital puts overflow in worker work boat just hanging about - should have explored a bit...
Finally t49 Settle C with fish improved and road in place. So one turn better, with the whip used a bit less in Agincourt but less food in the box. City B should have started a warrior rather than granary for the MP.
Then on t51 we get the third worker
The library completes eot 58 in city C (before granary)
t64 copper hooked
t65 gold hooked
t66 4th city
At three cities our costs are 2gpt, at four they jump to 5gpt, and at five to 9gpt (assuming I've got sandbox right) so I think we want to build infra and workers for a little while after city C. Also we might want to avoid building too many cottages for C - it could run scientists instead and Agincourt could do with more mines. Or we build a library in Agincourt and run scientists there, but it feels too early for two libraries.
I like the capital better as a GP-pump; more food and can switch to (more) mines when we don't want GP (from that pool). Perhaps we should consider an early Scientist for an early Academy; Seven pointed out that was helpful in his PB10 postgame comments. I disagree with avoiding cottages in any of our core cities; they need to get the cottage growth on for long-term commerce. I hope my last two sentences aren't contradictory.
dtay moved away so I've sent the warrior back towards the hill, we whip the settler next turn, so depending on what the lion does we may not get to see over the water.