August 18th, 2013, 06:46
(This post was last modified: August 18th, 2013, 06:49 by DaveV.)
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Turn 36. The scout is still alive, still exploring, still not finding any huts.
The stupid wolf is still hanging around. A goblin is probably more useful than a wolf rider now, but I can buy more goblins if I need to. If the wolf is smart, he'll run away; he probably has worse odds than the wolf that ran away from my scout earlier.
What is with these wolves? The odds on this battle were 1.14:3.6, and he almost won. Now my brand new wolf rider has to limp home and heal. I guess I *will* need to buy some more goblins.
At least the wolf riders help boost my power rating. They should be useful eventually, but I don't want to risk them on exploration, since they don't receive any defensive bonuses.
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Turn 37. The scout is filling in the blank spaces.
Four turns till my settler completes; also, four turns till Festivals finishes.
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Double turn report. I played turn 38 in a hurry this morning, and I present this shot as testimonial. I took a shot of my core that showed pretty much everything of interest, then nudged it over until the cow bubble covered the details for Spy vs Spy. Oops.
My scout is still alive, still not finding any huts:
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(August 22nd, 2013, 19:40)Commodore Wrote: ...but plenty of sheep!
As the Whiffenpoofs would say, "Baa! Baa! Baa!" Of course, it's the same sheep from different angles, in case my clipping is leading my poor little lurkers astray.
Turn 40: I found more seafood and a possible island. This means the Western Sea has all three types of seafood, which I don't think I've ever seen happen naturally.
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Not even in a continents map?
How small (~) is the sea?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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(August 23rd, 2013, 05:56)Qgqqqqq Wrote: How small (~) is the sea?
I haven't exposed all the shoreline yet, but it appears to be roundish, with a diameter of 10 tiles or so. Call it an area of 75 tiles, with either an island or peninsula taking some of those away, and maybe 10 of the center tiles unworkable.
August 25th, 2013, 06:36
(This post was last modified: August 27th, 2013, 04:41 by DaveV.)
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Turn 41: more exploration.
My settler completed, and will move onto the city site next turn. The capital is growing while building a Freak; Spy vs Spy has one turn left to build a scout, then will switch to all Freaks all the time.
August 27th, 2013, 04:42
(This post was last modified: August 27th, 2013, 04:58 by DaveV.)
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Turn 42. Still alive in the west. Maybe the Western Sea isn't quite so round after all.
Ready to settle my third city in the east.
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Turn 43. The scout continues exploring, and finally found a hut!
Now would be the ironically perfect time for a griffon to swoop in and eat him.
In the east, I was ready to send my scout out to explore, but I don't want him to become griffon chow.
I established my third city:
Which didn't help my demos a whole lot:
After ending turn: my punishment for thinking bad thoughts.
At least he survived, and gets to pop the hut. Watch it be a map of the land I just explored. Wait, good thoughts: tech tech tech tech.
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