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(August 8th, 2013, 22:01)NobleHelium Wrote: You mean later.
Yes, I do. This is why people shouldn't write quickly.
Wetbandit seems to basically be kicking Azza's ass, so it is nice to know I'm not the only one getting whomped.
Chevrolet will take 1T to whip a Spear, so it ultimately comes down to if my Axe beats his Axe, as if it does, I can whip a Spear OR possibly just kill the Chariot with my axe...actually, I think the Spear might be a turn late, since it only occurs at EOT...still, hopefully my Combat I Axe defends vs. the Chariot, then my CII/Shock Axe can defend against the opposing Axe. Though really, if we lose this city, it is more than 100% my fault, as I should have considered this when Wolseley was attacked and waited a turn to revolt to Hereditary Rule, wherein we would have a Spear this turn. Or I could have not whipped the Settler by thinking/considering about this.
In short, I fucked up and I am paying the price. I suppose that is why it is a learning experience (And why I am not that great of a player! Well, okay, there's a lot of reasons for that last one...)
On the homefront...Walton whips a Settler, Standard Oil whips an Axe, we can found a Spear defended and then Axe + Spear defended (And more will be coming in!) Wolseley pretty fast...I am pretty sure BoldXenuBrick will want peace after whatever happens at Chevrolet (They can't defend our core cities from WilliamLP and it leaves them open to a boat attack of our own), so it might be possible to recoup the losses at least some. Vanderbilt finishes a Hindu Missionary in 2T, then will whip a Spear for garrison (And to have an Axe + Spear defense combo) which will overflow to finish a Missionary quick while boosting the happy cap. Depending on how fast the city grows, this may happen a few times after the whip anger ends each time.
I most certainly think we need to go culture here. I could really use some help on what, exactly, I should be tech focusing on or building, either from a friendly lurker or BaII when he returns: Tech up to Music, then Feudalism/Construction? What should I build in the meantime? And I just realized my GA calculations didn't consider building the National Epic in the capital...
For now, my plan looks like Mathematics -> Currency -> Code of Laws -> Aesthetics -> Literature -> Music, then back to Drama, Construction -> Feudalism, assuming no aggressive acts in our direction. Then shut off science, turn on break-even culture, pump out GAs...
Perhaps Philosophy might be of some use...would the Great Artists we get extra pay for it, I wonder? Reminds me, my old GA amounts were flawed, I forgot to take into account how GPP requirements go up...I'll recalc soon.
It'd great if we could pull off a comeback victory from this.
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I'm no certainly expert on Culture wins (only ever attempted once that I remember, even in SP). I'd recommend looking back at the experts. There's been at least one Adventure with Culture as the victory condition, and several (at least) where players chose culture from among the options. Keep in mind though that those were all SP, but they'll at least give you a feel for a general tech path or point for turning off research.
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you're going to need liberalism at least to attempt a CV, for free speech.
Please don't go. The drones need you. They look up to you.
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(August 8th, 2013, 23:04)Cornflakes Wrote: I'm no certainly expert on Culture wins (only ever attempted once that I remember, even in SP). I'd recommend looking back at the experts. There's been at least one Adventure with Culture as the victory condition, and several (at least) where players chose culture from among the options. Keep in mind though that those were all SP, but they'll at least give you a feel for a general tech path or point for turning off research.
I'm mostly just thinking MP is a different animal since you need to worry about about enemy military.
As for Liberalism...would it help us win faster, considering that we'd have to delay a while of 100% Culture to research it and will most certainly not get the free tech? I'd have to look at it more.
As for this turn...noticed I made another minor error: I should have sacced either the Worker or Settler to putting it in the Chariot's path, possibly buying a turn.
Unfortunately, I'm not sure it mattered, as my Axe died like a chump to that Chariot, hitting back once. I'm not sure it would have helped, especially since he could hit it with the Axe then use the Chariot, so I guess now that I write it out it wouldn't have mattered. The fact my pure incompetence lost this city makes me sad. Well, unless my newly christiened Miracle Defender axe miracle defends.
Aside from that, there is pretty much nothing else to report, with one exception: John Dodge will put 3 Hammers into an Axe, whip and overflow into Moai so that it can best reach happiness while working mines for Moai and not lose turns on Moai (Via overflow). Whips next turn.
(On the plus side, in a way, Chevrolet is also about to be under seige by a Warrior, a Spear and an Axe of Barbs...so maybe they'll just murder BoldXenuBrick's face if they take it. Also, we get more GPT at 0%, but we just lost two of our better cities, so fuuuuuuuuuu)
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Sorry I have not updated much lately: I have only been able to play at odd times and haven't had the time to report lately, just play my turns.
The only exciting things to know are:
I forgot TWICE to whip the Axe (and then Spear) properly in Vanderbilt...so I just 2-pop whipped a Lighthouse there instead. A unit will be pulled from Buick's next whip there to keep the happiness plan, since Buick does not need it too much.
Nobody has founded a city where Wolseley was: Wolseley will be refounded in 2T and quickly packed with Spear/Axe combos.
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Sometimes, life just wants to throw a brick at your bedroom window.
Seen here: What happens the turn I finish a scouting Work Boat. No MC, so no Trirmes: I'll have to build a Galley somewhere, if for no other reason than to put on the capital's Fish. The WB will go give the Capital a Clams. I also am feeling dumb for not getting Clams up sooner.
Wolseley refounded without incident. Next Galley trip: An Axe/Hindu Missionary, then either another spear or another Axe.
(You can see said WB in this image)
7 cities by this date is pathetic: Me not seeing BoldXenuBrick's attack really hurt us. I'm thinking of just doing an expansion blitz into the ice when we have Currency to shake things up: We need 9 cities for Cathedrals anyway if we go culture.
Here in Demographics, we see our civilization sucking and Azza's slow descent into elimination. We're apparantly still above someone in production and GNP, though.
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Sorry that I wasn't there to help u.
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(August 17th, 2013, 21:56)BaII Wrote: Sorry that I wasn't there to help u. 
It's fine, I don't think there was much you could have helped with.
Pretty much nothing happened this turn, aside from the fact we'll complete 4 things EOT: Sam Walton's Galley, Vanderbilt's Spear (From Library overflow), Buick's Spear and most of all John Dodge's Moai Statues. It also looks like WilliamLP COULD be gearing up for something, as he has had a small power spike the past few turns. I'll keep an eye on it. I don't think we can make much more pre-emptive military than our usual Hereditary garrisons and still win, though, so we might have to go a bit low defense anyway.
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Go Construction Feudalism now, is the only thing we can really do at this point, and try to hold out until we can get the rest of techs for a CV.
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(August 26th, 2013, 08:59)BaII Wrote: Go Construction Feudalism now, is the only thing we can really do at this point, and try to hold out until we can get the rest of techs for a CV.
I'll be going Currency -> Construction -> Feudalism, on the basis of "I don't think we can get Feudalism with any speed without Currency" (It'd take 10T at 100%...yeah, our science has sucked all game, and I am pretty sure my mismanaging is to blame in at least a decent amount)
I haven't been able to provide some nice updates, so let's do a bigger one. We had a small skirmish with BoldXenuBrick:
He landed with 2 Axes, 2 Chariots and a Spear ready to go when I was 2T from stuffing it with another Spear/Axe combo, so Wolseley fell and was BURNED TO DA GROOOOUND. He replaced it with a Settler from another nearby Galley. I'm just going to try expanding to the north and hope: I'll be going for Fish/Furs, then Fish/Marble, then Fish/Silver/Silver/Copper, probably. I might go for the Silver one sooner because the research is nice, but Marble gives us a fleeting hope at The Sistine Chapel.
Sisub declared war on us with his Chariot, presumably hoping to take a stab at something undefended...unfortunately for him, I've been building Spears both as garrison and in preparation for a possible HA rush from WilliamLP (He went Construction -> Horseback Riding...though he is now doing Aesthetics). His Chariot has killed no units, pillaged no tiles and unless I missed something, every tile he can get to is covered by a spear (Walton has a spear in it). It will do no harm nor foul.
I'll be honest: I am not entirely sure how we are 7th. Azza is still around since he got peace from da bandito, but who the hell are we beating?
Right now, using only what I know, I'd say Retep is in first (Lots of cities, they seem developed, Great Ligthouse powered), Suttree second (Though I haven't met him yet so IDK) and WilliamLP closing the distance at 3rd, so he'll probably try conquering us soon. I'm going Currency -> Construction -> Feudalism in an attempt to avert dying, then all cultural techs and praying.
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