Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Spoilers] Fintourist and Old Harry have nothing to see here

I wouldn't worry about the score - we're right down there with such terrible players as Commodore, Serdoa, and Lewwyn after all.
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Just to give you some food for thought:

Mining the roaded plains hill tile fairly soon probably makes sense. Cities A&B can both use it when building workers/settlers (while the other one uses shared fish tile to grow). And as discussed earlier, City B needs a new improved tile when it grows to size 3.

And I'm starting to think that the 90-hammer library is just a bit too much at this point (e.g. barracks+worker could be a significantly better use for that investment), but let's see! smile
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(August 26th, 2013, 09:26)Fintourist Wrote: Just to give you some food for thought:

Mining the roaded plains hill tile fairly soon probably makes sense. Cities A&B can both use it when building workers/settlers (while the other one uses shared fish tile to grow). And as discussed earlier, City B needs a new improved tile when it grows to size 3.

And I'm starting to think that the 90-hammer library is just a bit too much at this point (e.g. barracks+worker could be a significantly better use for that investment), but let's see! smile

Yeah, I think a 25 30 hammer barracks in Bay of Pigs could be a better investment.

In other news I'm not sure about the rice city for city four. The 4-food rice tile is so poor that it starts much slower than the plains cow city...
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I hear you. smile

On the other hand the plains cow city is only faster in the beginning as it can borrow fish from the capital. And the only other useful resource it gets.. ..is plains cow lol Meanwhile the more southern city gets a total of 3 new resources, rice, grassland cows and copper.. In the mid-term that city will be stronger..

But yeah, I do value fast starts (especially in our current position) and if you prefer plains cow city first I need to accept it or prove it wrong! crazyeye
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Turn 43

Not much to report, we'll whip the work boat and switch Agincourt to a settler next turn when it grows. Scout could head for the jungle hill or the forest hill next - jungle gives more visibility for settling our third city (I think Lewwyn just settled his third! yikes)


Demos - working both fish and researching pottery means our GNP is actually competetive. Power included in case anyone wants to work out what techs dtay has got.




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Turn 44

If the scout moves here will he spawn-bust all the way back to our borders?


Demos


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I believe so.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Should work!
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Although if he went south instead he'd cover more land tiles... Hmmm. bang

Also how soon after everyone has BW will barb axes start to appear?

I'm thinking that dtay got pottery t40 and is probably researching writing right now. Or he took his time over Fishing or Mysticism.
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Turn 45

We now know about pots, what do we want to know about next? I'm assuming we're going writing-maths, followed by IW-sailing-calander or currency-code of laws. If not you have a few hours to change it...


Our work boat can dawdle a little on its way to the fish - I think it can do this, but I'll check in the sandbox. Anyway it looks like 2S of the Pig would be a nice place to settle (although it might not be a different landmass...) No sign of Judaism just yet and Yurimack only just went for slavery. Two turns until we get graphs on them...


What is going on with this river? Did it get added or truncated or is that natural? Should the scout sit here, or should he probe south?


Demos


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