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[SPOILERS] Scooticator and Pindooter give a sporting try

(August 25th, 2013, 23:20)pindicator Wrote:
(August 25th, 2013, 23:19)scooter Wrote:
(August 25th, 2013, 11:35)pindicator Wrote: Pardner, I'm out and about running errands most of the day, so the turn is all yours

Hah, I was gone all day long too, but I just got back to my computer... to see that you juuuuust beat me to it by like 15 minutes. lol

lol

Well play turn 42 then! The turn just rolled and I didn't play the second one smile

Sigh, I'm suddenly getting some sort of "initialize renderer failed" error and Civ won't launch. Yay. So I need to solve that before I can play a turn. I'll figure it out tomorrow.
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Reinstall your drivers.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Turn 042

Hope you get the problem solved so you can grab some turns later on, scooter.

[Image: pb13%20-%20turn042%20-%20main.jpg]

Commodore's warrior is under the sign 'D'.
I moved to the forest hill with our third worker, but I'm trying to think how we can speed our our third settler. Right now I have us growing to size 4 in RW before starting it, so maybe only grow to size 3? Building it at the capital doesn't do much to speed it up, unless we start the settler now instead of the warrior I am building. Oh, we may want to because I didn't factor in that the capital will be unhappy at size 3 and it grows next turn.

Oops.

Lewwyn is topping all demographics. He's got his gems hooked up and is working them. Something to watch.

Edit: If we swap to a settler this turn we'll be able to finish it by end of turn 49, maybe 47 with another chop. Problem with that: I'm heading out the door for work right now. Hell with it, I'm making the change. Settler starting in capital instead of the warrior.
Suffer Game Sicko
Dodo Tier Player
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(August 26th, 2013, 10:05)pindicator Wrote: I moved to the forest hill with our third worker, but I'm trying to think how we can speed our our third settler. Right now I have us growing to size 4 in RW before starting it, so maybe only grow to size 3? Building it at the capital doesn't do much to speed it up, unless we start the settler now instead of the warrior I am building. Oh, we may want to because I didn't factor in that the capital will be unhappy at size 3 and it grows next turn.

Oops.

Lewwyn is topping all demographics. He's got his gems hooked up and is working them. Something to watch.

Edit: If we swap to a settler this turn we'll be able to finish it by end of turn 49, maybe 47 with another chop. Problem with that: I'm heading out the door for work right now. Hell with it, I'm making the change. Settler starting in capital instead of the warrior.

So I fixed my computer issue, and I took a look around in-game last night for a few before I went to bed. Anyway, I agree with your change, I think it's totally worth speeding up the next city here. So good call.
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Alrighty, turn played. I chose to leave our archer in place for this turn:

[Image: t43_archer.JPG]

Feel free to overrule if you'd like, but barb warriors should be appearing right about now, and I'm a little leery about one showing up at RW. Plus we get some nice fogbusting on this tile. Anyway, I would like the archer to go NW-W at some point soon here and defog what's on that forested hill before it has to loop back for our 3rd city. Also, I spy a Commodore worker.

[Image: t43_worker.JPG]

We cannot declare war yet, but I THINK we can next turn? Do you remember the exact turn we signed peace? I was trying to reconstruct it from past posts:

On T34 we're still at war at the start of the turn:

[Image: pb13%20-%20turn034%20-%20warrior.jpg]

But then in your next post:

(August 19th, 2013, 20:50)pindicator Wrote: Peeked in after he played, and we got peace offers from both Commodore & Lewwyn. Thank god.

So from that I believe that should mean we're eligible to declare war on T44. Anyway, I'm just saying this to say if by some miracle that worker is exposed next turn, killkill and don't look back. More likely, Commodore will be aware of this as well, and he'll be forced to either cover it (revealing if he has a unit nearby) or retreat his worker. So that's nice to know, let's keep an eye on that.

NOTE: I played this turn after him, so we should avoid playing next turn until after he's had a chance to react to that warrior. Anyway, here's a shot of Lewger's hooked gems:

[Image: t43_gems.JPG]

Pindicator already mentioned this, but yes, they've played a total speed demon start - I can barely believe they got to 3 cities so quickly. I'm assuming they have a lack of workers to account for that, but still, they seem to have a very nice start to allow them to do that. Nicely done by them.
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Check F4 (active) and mouse over Commodore's leader pick. That should show how many turns until you can declare if there is a cool down.
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So Commodore is 13 tiles away? I thought this was a huge map, the distances between starts is smaller than pb8
Suffer Game Sicko
Dodo Tier Player
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Check the Active tab of f4 to see when you can cancel treaties.
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(August 27th, 2013, 12:49)pindicator Wrote: So Commodore is 13 tiles away? I thought this was a huge map, the distances between starts is smaller than pb8
I don't know if it's accurate, but BRick's settings summary says map size: large.
http://realmsbeyond.net/forums/showthrea...#pid397425
I have to run.
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My understanding was the size = huge, but the map is manually set to be "large" size for maintenance/tech purposes.
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