August 27th, 2013, 13:47
(This post was last modified: August 27th, 2013, 13:48 by novice.)
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(August 27th, 2013, 13:46)scooter Wrote: My understanding was the size = huge, but the map is manually set to be "large" size for maintenance/tech purposes. Hm, yeah that rings a bell.
Edit: Why don't you just use the goto trick to check the map dimensions.
I have to run.
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Updated Worker Plan: thru t54
I found a pretty big flaw in my last worker plan: namely that growing the capital to size 3 without a MP before turn 46 will cause it to grow into unhappiness. Add to that the fact that I feel we are really behind in the growth curve (first having slow traits, and second in Commodore's aggression), and I've changed my idea for what our next dozen turns should look like. Naturally feel free to poke holes in this, and I'm sure details will change, especially in the later turns. And they could change a whole bunch if we find horses somewhere nice.
To help readability I'm going to list out the whole chart for easy reference, and then I'll go turn-by-turn to explain what we're doing with the workers and why. If I'm really good then I'll add pictures tonight.
With the table below, assume every action is only for that turn. Just because a worker farms or chops on one turn does not mean he will continue that action the next. I'm canceling all worker actions at the end of every turn, to prevent mistakes.
Turn | Worker 1 "Clyde" | Worker 2 "Terry" | Worker 3 "Geoff" | Worker 4 |
43 | farm rice (3/5) | farm rice (4/5) | chop (1/3) | - |
44 | finish farm | S-E, chop (1/3) | [td]chop (2/3) | - |
45 | S-E, chop (2/3) | SW, mine copper (1/4) | finish chop | - |
46 | SW, mine copper (2/4) | mine (3/4) | road (1/2) | - |
47 | finish mine | W to forest | finish road | - |
48 | N-E, finish chop | road (1/2) | NE, cottage (1/4) | - |
49 | W-SW-SW to forest | finish road | cottage (2/4) | - |
50 | road | chop (1/3) | cottage (3/4) | completes in Red Wing at eot |
51 | finish road | SW, chop (1/3) | finish cottage | SW-SW, chop (2/3) |
52 | SW-S, farm Wheat (1/5) | SW-S, farm Wheat (2/5) | E-NE | SW-S, farm Wheat (3/5) |
53 | farm (4/5) | finish farm | chop (1/3) | N-NE, finish chop |
54 | N-N, farm (1/5) | N-NW to stone | chop (2/3) | NE-N, cottage (1/4) |
Turn 43
Turn 44
Turn 45
Turn 46
Turn 47
Turn 48
Turn 49
Turn 50
Turn 51
Turn 52
Turn 53
Turn 54
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(August 27th, 2013, 13:47)novice Wrote: (August 27th, 2013, 13:46)scooter Wrote: My understanding was the size = huge, but the map is manually set to be "large" size for maintenance/tech purposes. Hm, yeah that rings a bell.
Edit: Why don't you just use the goto trick to check the map dimensions.
Chance of scooter doing that: nil.
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Which is also the same chance that I do it
I will say that the game design was to have a huge map that was modded down to large for maintenance / cost. If that didn't happen then oh well, it isn't being changed at this point.
I can say that there are 3674 land tiles out there, which means 204 tiles per person, or a little more than a 14x14 square of land. And that would put everybody about 14 tiles apart, so I guess I shouldn't be surprised at 13 tiles between capitals. Although it is surprising that the largest distance between neighbors is Lewwyn & Us at 16 tiles apart.
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August 27th, 2013, 20:12
(This post was last modified: August 27th, 2013, 20:14 by pindicator.)
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Turn 044
Commodore is continuing to dump EP into us, past the 43 needed for demos. He's currently at 48ep and we'll have to watch how high it goes. I'm going to resist the urge to say he's doing it out of brainless malice, and instead guess that he only has met 2 people so far. Either us and Jester/Nakor, or maybe there's someone farther northwest of him? Hopefully his warrior can head south and meet someone new so we can catch up.
I did wait for him to move first before playing, and am pleased to see that we've caused him at least as much of a hiccup developmentally as he caused us:
He went from 71 points to 70, so that looks like a 1 pop whip to me. And I'm willing to bet it wasn't a planned one. Here's hoping he dry-whipped a warrior.
Question for warrior scouting: Do we peek north to the hill on the coast now? Try to see if his capital is coastal? (Please please please please) Or do we head southwest and fill out some of the fogged area between our cities? Or scout the coast and the gold on the way back to the capital?
With the updated worker turns, we need to have our archer south sooner, so I started moving him that way. Commodore's warrior has continued S or SW, out of sight regardless.
Demos:
First of all, 54000 power this early is nothing to sneeze at. Someone has some heavy military investment going on. Probably one of Bacchus / retep. Of our neighbors, I think we're top in power. We have more than Jester & Lewwyn, and I bet we have more than Commodore considering his whip. It's the other demos I'm worried about, but once we started growing these cities and stop spamming workers and settlers we should start to bounce back.
Lastly, I'm going to include a link to the first post for Plans. So any worker plans, wonder plans, military ... whatever. We'll have a way to easily reference them.
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(August 27th, 2013, 13:46)scooter Wrote: My understanding was the size = huge, but the map is manually set to be "large" size for maintenance/tech purposes.
Correct.
Also remember, there's 18 (!) teams. Even huge maps get cramped then.
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Or we declare war and move northwest??
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(August 27th, 2013, 20:45)NobleHelium Wrote: Or we declare war and move northwest??
I'm leaning towards it. But I expect to see a unit on that grass hill when our next turn comes up.
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(August 27th, 2013, 20:55)pindicator Wrote: (August 27th, 2013, 20:45)NobleHelium Wrote: Or we declare war and move northwest??
I'm leaning towards it. But I expect to see a unit on that grass hill when our next turn comes up.
Well, the only unit that's killing a woodsman warrior on a forest hill is an axe. It's not at all impossible that he has an axe as he likely prioritized it heavily and he did get his 2nd city down extremely early, but it's still not super likely either. I dunno, I'd lean towards just going for it. The visibility alone would be very valuable.
August 28th, 2013, 01:07
(This post was last modified: August 28th, 2013, 01:08 by antisocialmunky.)
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I'm for sitting on the hill, and making it so he can't setup his food.
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