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[SPOILERS] Team EggHeads: DMOC and TeddyKGB (Now Lurker-Friendly!)

(August 29th, 2013, 09:05)Dhalphir Wrote: 9;6-3 seems best if we want to check the coast

Agreed, this is what I would do. smile

Edit: Turn has rolled over. There were no score changes.
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Turn 9.
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@Dhalphir
To attach civ save file here you should put it in archive first.
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Looks like the teams that started with Fishing are having a strong start so far. Hopefully we'll catch up. smile

Scouting move ... perhaps 6-3 next turn?
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6-3 for scout was our original plan. I don't see why we want to change it now. Any other options?

Thing we have to decide is where to move him after 6-3.
Will we move him 2 to reveil forested tile 7-4 of the cow next?
Or ignore that tile and continue Eastish direction?

If we choose to ignore it, this tile will be visible on T38 when MIT borders expand. If we dont change MIT location for some reason.
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If anyone want to play with domestic planning, here is updated save file.
Tiles updated around cow-gold area a bit.
Its on T12 now according to our plan.


Attached Files
.zip   EggHeads Micro Sim T12 BC-3520.zip (Size: 52.59 KB / Downloads: 0)
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I agree with continuing with 6-3. Shame about not finding another civ yet. I wonder if anyone else has met?
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Turn 10 - 3600 BC

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I suggest a 6-6 scout move next. It would be nice to unfog that strip, but we need to continue further around more than we need to unfog that.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Note that there is more land East: Northern Sea not connected with fresh water tile 8-8-8 of the Pigs.

I agree with 6-6. Another option is 6-3.

C&D note: two teams finish non military tech and our GNP rank drop from 5 to 6.
EDIT: So they both finish Agri most likely. Darius in 10 turns working 10bpt and Victoria in 9 turns working 11bpt after move inland on T0.
And one of them start AH or BW now.
I maybe wrong here, would be nice if someone recheck me.
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Finally got settled in my new housing, and I successfully logged in to make sure the connection was good.

Looking good -- the wheat is more good news, and what's better is that it seems like all this land might be ours due to the body of water separating us and presumably another civilization up north.

6-6 for the scout is fine.

On turn 12, we need to make our micromanagement decision on working 3H vs 2H 1P 1C right? I'm in favor of the former as described in our earlier micromanagement plan. If time permits, I can also run some sims on getting the 2nd city up fastest, as Teddy has done earlier.
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