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WW27 Game Thread: Once there were 12

Note: Because I will be out at the end of the night, anything besides a short write-up will have to wait a few hours. I will still be able to end the night and make said short write-up with my phone, however.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(August 27th, 2013, 05:02)Gazglum Wrote: (Aside: I don't understand what you mean by mountainous there Mattimeo.)

You're right that I wasn't very clear in my attack on you. WHen I said oh so casual, I mean a studied casualness. A 'let's throw out a conversational tidbit to end the conversation and perhaps divert it a bit'. It just didn't read as natural to me. I know that will be frustrating to read for you if you're town, but that's the vibe I got and I still got it.

I'll try and explain a bit better. Werewolf is obviously a game where we have to ask each other questions, but there are different kinds of questions you can ask. Direct questions aimed at getting information from a specific person are good, like "CH, why do you think Azza is shady?"

But questions are also a way for scum to fill space and seem to contribute without having to put themselves out there with reads. So leading questions, or rhetorical questions, or questions not really aimed at anybody in particular ping my scumdar. Your "why is this a common thing here?" is just like that. It's not aimed at anybody, it's not really relevant, it's a way of involving yourself without involving yourself.

The other play I've noted playing the questioning game is Azarius.

(August 26th, 2013, 11:34)Azarius Wrote:
Quote:I agree in part, but it's not as black and white in my opinion. Only if abnormality leads to play that does not catch wolves, only then it is a scum tell, though it is suspicious and good to take note of regardless. Someone playing a different game could also be a villager trying to be more effective and beneficial to the village, at least I would hope that players learn from their mistakes and try to play better every game. And I realize you did say that acting differently is suspicious as opposed to a scum tell, but from the context I figured you were using those words interchangeably (which I am not in this post :P)
Jowy, how do you get this from what Jkaen said? I read what he wrote as saying that acting anti-town isn't necessarily[/spoiler] a scum tell, but he believes acting differently is suspicious and therefore a scum tell. Correct me if I misunderstand please Jkaen.

Question for Jowy, question of Jkaen, but not really adding anything. He's parroting Jkaen. And the stance he takes he lessens by suggesting that maybe he misunderstood after all. All so...casual. But Azarius is new, and comparing the posts, I think I like you for scum more than him, Mattimeo. I'm trying the Ichabod strategy - go with my gut on an outlier Day 1.

I know it's a reach, but its day 1 and I don't have much else to go on. I don't like this MJW attack, how many games have we played where MJW has been the subject of this kind of discussion Day 1? He's always drawing attention to himself. And he's a blabbermouth (as am I MJW!), so when he is a wolf he's more likely to leave clues or trip himself up later anyway.

I've said in a lot of games that I dont' like the way Day 1s so often end with lynching the loud person, because the its quiet sharks you gotta watch out for. Last game I then went against that philosophy and tried to kill Jowy, but that was because I was a noob wolf struggling to make reads and looking for a mislynch.

This time I'll stick to my guns. Azarius and Mattimeo are my top suspects, and they're both on MJW. I don't like the wagon. If necessary, I'd vote Azarius over Mattimeo if that would tip it away from MJW.

Gazglum is my top suspect. If he's scum it's not so clear who his scumbuddy is, though.
I have to run.
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Hey, sorry everybody. I got stuck in traffic. No night kills. You can all post.

Nine little villagers were pleasantly surprised
Though the wolves howled, all were still alive
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Cool. Gazglum.
I have to run.
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dancingmultidancedancing
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Also, Gazglum
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Soo... Novice, why are you still alive? tongue

Gazglum
If you know what I mean.
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Is it Groundhog Day? Am I cursed to be hit by unsubstantiated Novice-Zak attacks every morning from hereon out?

I agree that Novice seemed an obvious target, maybe Jkaen in a pinch or if Novice is bad. As far as I can tell, the no-kill has pushed the wolves timetable out another day, so regardless of who is on what team I presume that this was not the wolves plan. I'll be very interested to see if more comes out about that later in the day.

Novice, you didn't answer my question about Zak, who has just jumped onto your coat-tails again. Also, what exactly is your case against me, other than that I misread MJW and so was pushing for my suspects over him? Re-posting one of my posts without comment, and saying 'Gazglum is my top suspect' does not a case make.

Azarius, if you agreed with me that Mattimeo was the best lynch, why are you voting for me now?
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(August 29th, 2013, 15:44)MJW (ya that one) Wrote: 'cause Jkaen requested it:

1. Zak, already said.
2. Qgqqqqq. I've always had a hard time reading him. The fact that he's not done anything usefel and is attacking me does not help him. Other than that he's okay as he has a decent amount of posts and has'nt done anything too wolfish.
3. Mattimeo. Not posting a lot. He's posts seem decent though. He's attacking and voting people legittly, for now.
4. MJW-- I know I'm a villager.
5. novice. Posting a lot and seems to be sincere. He did get attacked by Serdoa, though. I have to read his posts carefully...
6. Jkaen. I struggle to get read on him. He always seems to be fishing for information. But that is understandable as he's never around for the lynch. He feels a bit more passive than usaul.
7. Jowy. Seems to be acting like his normal self. I cannot get a strong read on him but that is because of his murky posting style.
8. Azza. Acting like his normal self but that is not good. I cannot even remember who he is voting for.
9. Az. Not posting a lot but other than that he's pretty good. The reason I attacked him is because knowing who would get night-killed would be very wolfish.
10. Gaz. Seems to be posting a lot and feels sincere.

I'll hit Zak for now.

Why did it have to be MJW who is scum? So many posts to read through. But this is an important one I thought it would be good to copy for reference.
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Hah, rhetorical question alert. I guess if Mattimeo wants to hoist me on my petard for a while, I can't complain.
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