September 11th, 2013, 19:27
(This post was last modified: September 11th, 2013, 19:31 by pindicator.)
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Trailblazers was working a coast?! I don't remember doing that
I wasn't that drunk last night, was I?
Edit: Oh thank god, it's just the governor moving tiles after the Trading Post finished.
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September 11th, 2013, 20:00
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Turn 059
Here's the capital. What had me all sad last night was finding we were at 18/26 food and not 19/26 like I planned. So we could grow to 4 and start the worker this turn. In looking back, I think I made the error a few turns back by switching to the plains forest tile a turn too soon. So I hope you don't feel bad about this scooter, totally on me.
However, it's not as bad as I thought it initially was. First thought was that it was delaying everything by 1 turn: next galley, next worker, next settler, settling the gems city, hooking up the gems, and letting every city grow an additional size. Not quite that bad, because I sorted out how to get the settler out on t69 still. We'll have the galley and the worker out a turn later, but that's it. We'll also have a larger capital (at size 5) when building the settler, so we'll probably gain a bit of commerce this way.
The other reason I'm showing the capital, is I didn't even think about working the coast until scooter brought it up. But we could work the coast this turn and next turn instead of working the grass spice this turn and grass hill mine next turn. That would give us EXACTLY enough commerce to hit Writing in 4 turns instead of 5. It would also be EXACTLY enough hammers to still get the settler at end of turn 69. The benefits of Writing a turn earlier is getting the Known Tech bonus a turn earlier.
I've not ended turn because I have to ask if we should do this. We won't have any wiggle room over the next 4 turns to get writing in, or over the next 10 turns for getting our next worker, galley, and settler in.
Also, this made me realize Lewwyn has the option to trade maps. So he has writing. (I offered a map trade with him since we're scout-less.)
Here's the extra little bit that our axe has uncovered.
Next turn we 2-pop whip the settler at Red Wings. Clyde will move NW onto the grass hill and Terry will farm in place. The axe can move south and spot any potential dangers. And if we choose not to work the coast, then Trailblazers is going to take the grass hill mine from Red Wings next turn too.
Power Graph is interesting:
Can you spot the axes?
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September 11th, 2013, 21:05
(This post was last modified: September 11th, 2013, 21:06 by scooter.)
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I'm fine with getting Writing a turn earlier. I don't think 1T earlier known tech is really that big of a deal though - we're talking 2 or 3 beakers probably. But if it doesn't cost us on the settler, sounds fine.
Yay for Commodore flatline, but I'm slightly nervous about those Nakor axes. However, once we get that road on the grass hill, we should be fairly safe over there with the axe/archer combo. Besides, they've seen our axe with their scout (probably our archer too), so they know we have actual military. I don't think they'd target us knowing that. So I dunno, I'm trying not to read too much into it. Maybe they have another neighbor close to their south we haven't met yet.
September 11th, 2013, 21:12
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lurking and loving it. also, I got virginia right, go me!
September 11th, 2013, 21:12
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I don't see any on the green line on that graph, so that's cause for celebration. Right?
September 11th, 2013, 21:12
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scooter is nervous about Nakor axes.
Let's read that sentence a few more times.
September 11th, 2013, 21:13
(This post was last modified: September 11th, 2013, 21:14 by antisocialmunky.)
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First the automated warrior, now the governor randomly turned on. Are you sure your civ isn't somehow rebelling against you or that Commodore didn't gain some sort of super power in between pitbosses?
I like the happy accident gets writing a turn faster plan.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
September 11th, 2013, 21:44
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I appreciate that your first thought isn't to question how competent the people steering this ship are
(September 11th, 2013, 21:12)NobleHelium Wrote: scooter is nervous about Nakor axes.
Let's read that sentence a few more times.
Actually, I'm a little nervous about them to. Not that they'll do anything, but that they'll set us back in a futile attempt.
Speaking of Nakor & Jester, still at 2 cities. 60 turns in. If this keeps up, I've got a forward dickish plant of a city in mind.
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September 11th, 2013, 21:53
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Hmmm, I guess one thing to debate is what our next tech will be. If we're not going to tech something that a neighbor already likely has then getting that extra boost isn't going to be worth anything on it's own.
From a straight exchange perspective, swapping to the coast is trading 4 hammers for 1 food and 4 commerce. Considering we're going to be buildling a lot of food-hammer units once we hit size 4 and size 5, I'm not sure I'm as excited for it.
Oh, my suggestion for next tech is Iron Working. And I'm pretty sure our neighbors don't have it (see power graph).
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September 11th, 2013, 22:17
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(September 11th, 2013, 21:44)pindicator Wrote: (September 11th, 2013, 21:12)NobleHelium Wrote: scooter is nervous about Nakor axes.
Let's read that sentence a few more times.
Actually, I'm a little nervous about them to. Not that they'll do anything, but that they'll set us back in a futile attempt.
Right, this is what I meant. They obviously can't do a thing to us, but they could screw with our tightly planned worker/settler plans with a horrible attempt at aggression.
(September 11th, 2013, 21:44)pindicator Wrote: Speaking of Nakor & Jester, still at 2 cities. 60 turns in. If this keeps up, I've got a forward dickish plant of a city in mind.
If you mean ridiculously early gold plant, I am so in. I've been holding off on suggesting such a thing lest I get labeled as a crazy person.
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