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[SPOILERS]The Tyrant realizes that once the world burns it gets really boring....

Yeah, I'm coming around to adopting the CS first approach, which means turning in our fail gold for research money now. I'm getting hazy on the details since it's been a while since I played the last turn but I think I just double whipped Moai City so we should have overflow coming in to finish something this turn. If we want to open up the research spigot we can set that overflow to finish Moai now, otherwise we can wait a few turns to finish slow researching CoL and then finish Moai, that will give us just a bit more extra gold since we're fail building to the tune of like 25 (future) gpt right now in The Boathouse. Either way, I'd rather spend 2 pop on maces than on crossbows in general, although having a few xbows around will be nasty additions to the Kuro attack stack.

But honestly...if Kuro is behind on military tech (and we need to determine the extent to which this is true) we may be able to take and hold some eastern cities. If it takes him a long time to get cats/maces of his own we may be OK to take and keep some cities. If we think that is possible we'll probably need to research Horseback Riding soon after Civil Service so we can prepare horse archers for catapult flanking. Lots of IFs involved there, though. Burning is safer, but less rewarding obviously.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I see very little point in making an investment that we won't benefit from. Pillaging a shitload of cottages would give the economy a shot in the arm, as well as punish him for the unforgivable sin of taking a 99.4% shot with a spear vs. (injured?) chariot. lol

Seriously, let's take his silver/marble city when it grows and just otherwise be annoying. Save the troops for conquering what's left of Sisubstan, as well as showing to suttree as needed. He's more than likely not finished being aggressive, so we'll need a counterweight against him. Once geography and graphs favor aggression against us, he may stop a turn or two based on your reputation as a TOTAL WAR FOREVER AAAAHHHHHH kind of player. But he's shown that he's willing to go in fast if the situation is favorable, so save our troops for that.

I'm fine cashing in the Moai fail. How many turns would it take us to get to CS at 100% science? Then how many turns at breakeven to get to Feudalism?

Here's a thought too: We could just skip Organized Religion and go straight for Theocracy. Only build barracks/stables in HF and WWH. Barracks elsewhere if it makes sense and times out well. To do this, though, we have to either tech Theology (boooo) or build the Shwedagon Paya. If we can get gold from someone, that is a potentially attractive option. Or, if you want, we can skip CS for now and go straight to Feudalism for Vassalage in the legal column. Police State/Vassalage/Slavery/blah-till-banks/Theocracy?? This would get 3 promo 'Phracts/HAs out of the gate where we build the stable/barracks. Then whip out a ton of Phracts and blight out the sun.That would be a handful for anyone. The problem is how to get a couple of GP to make this swap impermanent. I wish we could trade for SPI.

If I can get in game I'll try to count up beakers and give an estimate. I know Bureaucracy is best for our economy longterm since our capital is basically our entire economy.
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I haven't been in game yet so I don't know what the odds were, but it would have been lower than 99.4%, not that it matters. Chariot was C2/shock.

We don't want his silver/marble city, he built it in the wrong spot. It misses the silver until third ring borders. lol Maybe he already has silver and just wanted the marble, so settled for fish first ring. Anyway, it needs to be burned and we'll have to spend a settler replacing it. So we probably need to just have the settler at Stars Above hang out for a while until we're ready to burn his city and replant ourselves. I don't see a point in settling the wheat city right now, it doesn't add any new resources and isn't a good spot in its own right.

There really is no such thing as going straight to Theocracy in our economy. We have to plow through the cheap ancient age techs, that's easy enough, but then Monarchy is of a middling beaker cost, and Theocracy is kind of expensive for now, right? We definitely don't have enough cash to run through CS and then through to Theocracy, we'd have to pick one or the other and CS is a better value for us between economy and maces. I think we can afford one expensive tech (like Civil Service) or a bunch of cheap techs from the ancient age (HBR and up to Monarchy, probably that's as far as we can get on our current funding). I don't see any case where we can afford Theocracy, though, that's going to have to wait until right after Guilds, I think. It's more important to be able to build 'phracts than to build triple promoted 'phracts.

We do have gold via a trade with Oxy so if we research Aesthetics building S.P. becomes an inexpensive substitute for researching Theocracy. I can't imagine anyone is in a big rush to build it but you never know. But until we get the marble spot settled and the quarry connected I think we're better off leaving the Aesthetics/Literature line for now and spending our research gold where it will get us a quicker return. I think that has to be Civil Service. If we go through the top of the tree we're basically investing in a lot of future research since I'm sure we'll build those wonders a couple times each.

Yeah, getting the great person we need for a golden age for these civics changes is a problem, what we can produce doesn't line up at all with when we'll need it. The closest city is our capital and we don't want to run a ton of specialists there if we don't have to, but once we get the market in we may have to suck it up and pull off some cottages and run merchant specialists to speed it up. Happy Face can probably pick up the dumped cottages but every unit of commerce that is run through HF instead of ML won't get washed through modifier buildings so hopefully we won't have to do that for too long. I think squeezing out one GP through the capital wouldn't be too bad, but future ones should be generated elsewhere.

Yeah, log in and poke around, that always helps with planning. nod

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Can't log in tonight, just got home. Shweddy Papaya is the only route I'd consider for Theocracy. We don't have spare beakers to research it. CS all the way should be the goal, whipping in courthouses to bring our costs in line with what is actually affordable. OR would be helpful in that for efficiency but that's a luxury we don't have right now. Tech path should be CoL, CS, then clean up the cheap ancient religion techs on the way to Feudalism. Slot in HBR to get a couple of stables up (no more) in HF and WWH, and Aesthetics ONLY if it is profitable at that point to build SoZ (is that legal or has it been built yet?) or, my preference, Parthenon. That pairs very nicely with Mids.

You'll have to figure out how to mix into this:

Skirmishing war with Kuro just because.
Appropriating Sisustan lands into our holdings at minimal cost.
Discouraging suttree from adventures in our direction.

Sound like a plan?
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T141 - Kuro offered peace, which I accepted. Ten turns sounds about right to begin mobilizing against him, if we go that route. If we do it will be maces instead of crossbows. WilliamLP had a trade offer for us, too. He offers gems, we offer spare deer and rice. Mkay, even more happy cap, we can whip more.

My previous estimates of how much gold we'd get from Moai were a bit off. We should receive 826 gold from it, not ~1,000 like I previously thought. Still, that's four turns of 100% research, which is how long Civil Service will take to discover. Good enough.

I've started a library in Happy Face (swapped to wealth later in the turn though). While it's not at all a commerce city and will get worse over time, the city will need two additional specialist slots as Mister Love bureaucap extraordinaire will steal away the good grassland cottages soon. HF is too large for the food supply it has and will need to be whipped down, but I'm sure we can find something useful for the population to do. whip I swapped the shared cow and a cottage for this turn so ML will grow a turn sooner. That should be swapped back next turn.

At this point I had intended to take notes and write a decent report while playing the turn but BGN got on chat for some harrassment instead. So, quick summary to the end, worker movements preparing to chop out more jungle and prep for chain irrigation, and tile microing to be able to complete Code of Laws this turn. To do that we had to run 100% science, build wealth in Happy Face to cover the extra defecit, and run three more specialists around the empire. I hired a pair of scientists at Tyler and a citizen specialist at Suck Magic, because the forest tundra tile it had been working was the worst one anywhere. So cities finishing builds next turn (three of them) have the option of starting courthouses. One of them is definitely overflowing to a crossbow, though, in Stars Above. Our northern axe is pinned at the moment and we may need to cover Suck Magic from a late barbarian axe. (update, after the turn rolled the barb axe was nowhere to be seen so he went east somewhere and is still up there. Looks like a good candidate for 4th XP for the new crossbow).

Anyway, turn rolled, we only got the fail gold from Stars Above so we'll have to scrounge around for cash to run 100% next turn until the rest of the fail gold comes in, or just lower the slider. More details on next turn when I play it. Maybe not in the morning, it's after 1 AM now, I think I'd rather sleep in a bit after staying up so late.

Photos. I've assembled a fair sized ministack 3N or the northern red city, it's covering four workers who will farm that jungled river tile. The idea is to be defensive, not menacing, so I didn't throw the catapult or the CR2 axe onto the pile, just everything else. I think I have 5 or 6 units covering the workers, should be fine. I'm chopping in a library in the SW at Beside You because we need cultural control down there. A city wall is next, hopefully soon followed by a swarm of garrison. After CS chain irrigation that will be a good city.




Not a lot to see here, just the most piddly Moai city anyone has probably ever seen. Size 4 when it completes. Worth it? Yeah, it's all about making it rain fail gold. And eventually growing the city onto decent water tiles. Also visible the market will finish in ML soon, right in time for bureaucracy. I think we're going to have to simply eat a turn of anarchy to make the switch.




And the northern map, where I got NH killed. Opportunistic of Kuro yeah, and I shouldn't have left the chariot sitting there. But why didn't he put up a fight? Not one hit. Lame. Anyway, I'm not going on tilt yet, I'll do it later when we can send a proper force. But beneficial or not, Kuro is going to experience a Byzantine intervention later on, because I was playing nice and he took a swipe anyway. nono




Yeah don't worry about this, we'll fix it.




Running 100% slider and adding extra specialists, good enough for 4th. 123--> 287 from 0% to 100% slider.




Not good. I think we'll pick up our economy soon though, between courthouses and adding more specialists as we grow maybe we'll come out of this dark age at least within shout of the leaders. Okay, no, we won't. But we can try anyway.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Chat transcript, mostly worthless because BGN wasn't saying anything useful at all.


(We were talking about the Moai fail gold) :

11:59 PM - Boldly Going Nowhere: we basically did a late 10t build Oracle for CS. jive
11:59 PM - spacetyrantxenu: ha yeah, well except those cities could have built libraries or markets instead
11:59 PM - spacetyrantxenu: i realize now we're completely doing our SE wrong
11:59 PM - spacetyrantxenu: we're...not running many specialists
11:59 PM - Boldly Going Nowhere: ha. you think?
11:59 PM - spacetyrantxenu: yeah.
12:00 AM - Boldly Going Nowhere: duh
11:59 PM - spacetyrantxenu: told you i'd be terrible at it
12:00 AM - Boldly Going Nowhere: we have lacked the food for that since forever
12:00 AM - Boldly Going Nowhere: we have happy cap, we just lack sufficient food.
12:00 AM - Boldly Going Nowhere: until... wait for it... CS
12:00 AM - spacetyrantxenu: yeah
12:00 AM - Boldly Going Nowhere: now we need a swarm of workers to insta-farm every jungle
12:00 AM - Boldly Going Nowhere: in 15t we can have a nice specialist econ going. just need to whip in CH's.... so 20 turns
12:00 AM - spacetyrantxenu: kuro is annoying. just when we get pop grown up to where we can whip an army and annihilate him with maces....it's now practical to turn the other cheek and just run specialists everywhere. arsehole.
12:01 AM - Boldly Going Nowhere: eh, he sucks and his land won't help us. forget it.
12:01 AM - spacetyrantxenu: maintenance isn't really killing us that badly, but yeah we need CHs anyway
12:01 AM - Boldly Going Nowhere: he's last on the scoreboard after we murder sisustan
12:01 AM - spacetyrantxenu: 3 cities with 7 maintenance, 9 at 6
12:02 AM - Boldly Going Nowhere: did you 2pop our moai city?
12:02 AM - Boldly Going Nowhere: you 2popped something
12:02 AM - spacetyrantxenu: nah, that was last turn in we steal. finished a spear last turn.
12:02 AM - spacetyrantxenu: this turn it finishes moai with a gob of overflow
12:02 AM - spacetyrantxenu: overflow goes to a forge
12:02 AM - Boldly Going Nowhere: good
12:02 AM - spacetyrantxenu: conveniently enough next turn the forge will be activated by working 3 water tiles + city center plains tile, whenever the forge finishes.
12:02 AM - spacetyrantxenu: (grows onto a 3rd water tile this turn)
12:03 AM - Boldly Going Nowhere: what is the whip anger there? it really needs to cool down
12:03 AM - spacetyrantxenu: we have enough cash on hand this turn to run 90% science and nearly finish CoL (edit: managed 100% science and finishing CoL)
12:03 AM - spacetyrantxenu: may as well start now right?
12:03 AM - Boldly Going Nowhere: we should build our aramda out of there
12:03 AM - spacetyrantxenu: 56 turns of anger
12:03 AM - Boldly Going Nowhere: lol
12:03 AM - Boldly Going Nowhere: HR garrison forever.
12:03 AM - spacetyrantxenu: sub-sub-sub-sub-substantial
12:03 AM - Boldly Going Nowhere: just grow tall
12:03 AM - spacetyrantxenu: no HR, rep
12:03 AM - Boldly Going Nowhere: ah
12:03 AM - spacetyrantxenu: but it'll get forge, market for happy
12:04 AM - Boldly Going Nowhere: well, it has a niec cap and will get +3 more when it grows tall
12:04 AM - Boldly Going Nowhere: we have gems and gold and planting silver soon?
12:04 AM - spacetyrantxenu: oh, and a garrison
12:04 AM - spacetyrantxenu: well we have gems and gold and will take silver later on
12:04 AM - Boldly Going Nowhere: should get to around 16?
12:04 AM - Boldly Going Nowhere: that should take it ~40 turns will be fine
12:04 AM - spacetyrantxenu: ML's cap is at 18 now and market isn't done yet
12:04 AM - Boldly Going Nowhere: good
12:04 AM - spacetyrantxenu: and we don't have furs yet
12:04 AM - Boldly Going Nowhere: ML is cock out awesome
12:05 AM - spacetyrantxenu: 4 turns to first town
12:05 AM - Boldly Going Nowhere: ok, so do you need help with anything?
12:05 AM - Boldly Going Nowhere: or cna i go to bed?
12:05 AM - Boldly Going Nowhere: tired
12:05 AM - Boldly Going Nowhere: been drinking beer all nght
12:05 AM - spacetyrantxenu: ha
12:05 AM - spacetyrantxenu: i'm assuming you agree with taking peace with kuro since we can't do anything inside of 10 turns anyway
12:06 AM - Boldly Going Nowhere: too late now. i wnat to bop you for giving him an easy kill
12:06 AM - Boldly Going Nowhere: seriously. don't tempt fate, even against weaklings.
12:06 AM - Boldly Going Nowhere: but yeah, no point in fighting until we can zap him with POWER OVERWHELMING
12:06 AM - Boldly Going Nowhere: but build a couple of triremes just to fuck with him anyway
12:06 AM - spacetyrantxenu: econ econ econ e---SPLAT murder
12:06 AM - spacetyrantxenu: hmm
12:07 AM - spacetyrantxenu: what to do with the worker by HF
12:07 AM - Boldly Going Nowhere: right. but we can just declare and starve hismoai and pillage stuff
12:07 AM - spacetyrantxenu: i was originally going to cottage that grass forest
12:07 AM - Boldly Going Nowhere: don't talk worker micro. go find a jungle and farm-fuck it
12:07 AM - spacetyrantxenu: but now it'll be better as a farm
12:07 AM - spacetyrantxenu: guess i could chop it while i'm there
12:07 AM - Boldly Going Nowhere: ok fine
12:07 AM - spacetyrantxenu: speeds library and then runs a specialist
12:07 AM - spacetyrantxenu: happy enough with that
12:08 AM - Boldly Going Nowhere: purrfukt
12:07 AM - spacetyrantxenu: well....
12:08 AM - spacetyrantxenu: whaddya think, library or market for HF?
12:08 AM - Boldly Going Nowhere: i'm in grand strategy mode. trifling bullshit won't keep me up.
12:08 AM - Boldly Going Nowhere: neither
12:08 AM - spacetyrantxenu: chop really wont' be in time to help library
12:08 AM - Boldly Going Nowhere: wealth or whip
12:08 AM - Boldly Going Nowhere: TRIREME
12:08 AM - spacetyrantxenu: 10 turns of peace, trireme doesn't help
12:09 AM - Boldly Going Nowhere: will take 10t fromt here to build and get anywhere annoying for kuro
12:08 AM - spacetyrantxenu: i guess we could show it to retep
12:09 AM - Boldly Going Nowhere: ignore retep. let him sandbox
12:09 AM - Boldly Going Nowhere: until he chooses unwisely
12:09 AM - spacetyrantxenu: yeah i don't get the impression he'll do anything
12:09 AM - Boldly Going Nowhere: he's not an idoit (i think). he'll leave us
12:09 AM - spacetyrantxenu: hmm, williamLP jumped suttree in score
12:09 AM - Boldly Going Nowhere: he'd be like japan trying to invade the USA. not gonna work.
12:09 AM - Boldly Going Nowhere: waht did he bulb?
12:09 AM - spacetyrantxenu: no idea
12:10 AM - spacetyrantxenu: someone got an engineer not long ago though, but doubt it was him
12:10 AM - Boldly Going Nowhere: it was us. smile
12:10 AM - spacetyrantxenu: 540 AD one born in a far away land
12:10 AM - Boldly Going Nowhere: i guarantee that was HG
12:11 AM - spacetyrantxenu: except...WE built the HG
12:11 AM - Boldly Going Nowhere: he gained 40 points in a turn. 16 wonder + a bunch of city pops
12:11 AM - Boldly Going Nowhere: eh? we did?
12:11 AM - Boldly Going Nowhere: lol
12:11 AM - spacetyrantxenu: uh...yeah.
12:11 AM - spacetyrantxenu: in happy face ages ago
12:11 AM - Boldly Going Nowhere: hahahahaha
12:11 AM - Boldly Going Nowhere: you better post this chat

12:12 AM - Boldly Going Nowhere: he gained 40 points. wonder finshed and a tech. check top5
12:12 AM - Boldly Going Nowhere: we have visibility everywhere
12:12 AM - Boldly Going Nowhere: could have finished his epics
12:12 AM - Boldly Going Nowhere: he's had moai forever
12:12 AM - spacetyrantxenu: yeah
12:12 AM - spacetyrantxenu: i dn't care what it is really
12:12 AM - Boldly Going Nowhere: his score has been going up a lot recently, actually. 12-16 each turn
12:12 AM - spacetyrantxenu: ok library it is for HF. chop overflow goes to a boat or something
12:12 AM - spacetyrantxenu: probably growing tall
12:13 AM - Boldly Going Nowhere: ugh
12:13 AM - Boldly Going Nowhere: not in love with that but ok
12:13 AM - spacetyrantxenu: need a library or a market here
12:13 AM - Boldly Going Nowhere: hey, it's a GP down the line.
12:13 AM - Boldly Going Nowhere: HF is production
12:13 AM - Boldly Going Nowhere: but library for SE isn't all wastage, so it's ok
12:13 AM - spacetyrantxenu: city is going to lose 3 tiles to ML and will either work awful plains tiles or rep specialists
12:13 AM - Boldly Going Nowhere: caste workshps?
12:13 AM - spacetyrantxenu: it's 6 science per specialist per turn. city will have an engineer and 2 others
12:14 AM - Boldly Going Nowhere: rep sepratists. all the way
12:13 AM - spacetyrantxenu: no we built mids
12:14 AM - Boldly Going Nowhere: 9
12:14 AM - spacetyrantxenu: er -- 6 science per science specialist
12:14 AM - Boldly Going Nowhere: i know we built mids. i advocated for SP earlier. wink
12:14 AM - spacetyrantxenu: 3 for the engineer but still good
12:14 AM - Boldly Going Nowhere: ok, now i'm theorycrafting. time for bed.
12:14 AM - spacetyrantxenu: k
12:14 AM - Boldly Going Nowhere: post this chat in lieu of actual content.
12:14 AM - spacetyrantxenu: uh, maybe
12:15 AM - Boldly Going Nowhere: you can filter your parts out and leave the rest as the good stuff
12:14 AM - spacetyrantxenu: uh huh
12:15 AM - Boldly Going Nowhere: haha. :P
12:15 AM - Boldly Going Nowhere: btw, what do you think of a monk economy?
12:15 AM - Boldly Going Nowhere: would help us w/ our hammer problem and we have a lot fo cities.
12:15 AM - spacetyrantxenu: sure, whoever builds the AP we can take their religion
12:15 AM - spacetyrantxenu: but we don't have the tech to get to those wonders first.
12:16 AM - Boldly Going Nowhere: i suppose that's one way to do it
12:16 AM - spacetyrantxenu: and you may have noticed...we haven't researched ANY of the religious techs
12:16 AM - Boldly Going Nowhere: no one has theology, right?
12:16 AM - spacetyrantxenu: someone founded jesus
12:16 AM - spacetyrantxenu: oh that's the religion we don't have yet
12:16 AM - Boldly Going Nowhere: don't ahve to have the religon founding city to get the wonders
12:16 AM - Boldly Going Nowhere: i think jesus is still nailed up waiting to be teched
12:17 AM - spacetyrantxenu: nope. 1% worldwide influence. there is a jesus holy city somewhere
12:17 AM - Boldly Going Nowhere: ugh. pontius, get em
12:17 AM - spacetyrantxenu: founded 375 AD
12:17 AM - spacetyrantxenu: so quite a while ago
12:17 AM - Boldly Going Nowhere: well, who cares. we're byzantines. he'll be conquering us shortly.
12:17 AM - Boldly Going Nowhere: need a haiku for Phracting jesus
12:17 AM - spacetyrantxenu: hmm...william's hindu religion has 37% mindshare. bet his shrine is pumping cash
12:18 AM - Boldly Going Nowhere: i'd love a ninja raze on that city. doable
12:18 AM - Boldly Going Nowhere: btw, 3 promo phracts can get amphibious. just sayin...
12:18 AM - spacetyrantxenu: yeah...and that'll cost us the western part of our empire
12:18 AM - Boldly Going Nowhere: could cut his holy city on a diagonal and fuck it over with a single galley
12:18 AM - Boldly Going Nowhere: nah, we just boat him thrice and raze his coast. whoops.
12:19 AM - Boldly Going Nowhere: 'phloating 'phracts. who'd see it coming?
12:19 AM - spacetyrantxenu: only has 2 coastal cities but still a good idea
12:19 AM - Boldly Going Nowhere: well, he shoulda built a third... wait, he did. moai
12:19 AM - spacetyrantxenu: well...scoopin would see it coming. zing!
12:19 AM - Boldly Going Nowhere: ha. you did them a favor
12:19 AM - Boldly Going Nowhere: you did alla yous a favor
12:19 AM - spacetyrantxenu: derp, we can't get to williamLP's moai, it's on the west coast. you're thinking of kuro's moai
12:20 AM - Boldly Going Nowhere: no i'm not. i just forgot there was a chunk of worthless land between LP nad a worthless player
12:20 AM - Boldly Going Nowhere: redact that. haha
12:20 AM - spacetyrantxenu: halvgud renamed the red cities. north one is "learning", capital is "lesson"
12:21 AM - Boldly Going Nowhere: what, did he finally find his whip hand?
12:21 AM - Boldly Going Nowhere: should rename our border cities "fulla" and "shit"
12:21 AM - spacetyrantxenu: they're size 6 this turn. probably size 4 again soon
12:21 AM - Boldly Going Nowhere: well, 3 cats and 8 maces oughta fix that shit up
12:21 AM - spacetyrantxenu: 10 units in north city
12:21 AM - Boldly Going Nowhere: btw, just sayin...
12:22 AM - Boldly Going Nowhere: barracks and theocracy = CRII. fuckemupgood
12:22 AM - spacetyrantxenu: i see where you're going with foreign policy. i like it.
12:22 AM - Boldly Going Nowhere: #justthebeertalkin
12:22 AM - Boldly Going Nowhere: but yeah, if we kill off two scrubs, taht's almost like winning, rihgt?
12:22 AM - spacetyrantxenu: well, winning would be like winning. but killing them would be fun
12:23 AM - Boldly Going Nowhere: no, winning would NOT be like winning. winning would BE winning.
12:23 AM - Boldly Going Nowhere: killing off two when you only count as one, that's a victory of sorts.
12:24 AM - Boldly Going Nowhere: anyway, this is all stupid bullshit. i need to go to bed
12:24 AM - Boldly Going Nowhere: alt click everyone and see if anyone notices
12:24 AM - spacetyrantxenu: i have 45 minutes to finish this turn. go away!
12:24 AM - Boldly Going Nowhere: wait, we need trade stuff. nm
12:24 AM - spacetyrantxenu: it'll screw our trade routes
12:24 AM - Boldly Going Nowhere: ok, i'm out. you have my plan. execute
12:24 AM - spacetyrantxenu: there was a plan in that?
12:24 AM - Boldly Going Nowhere: i posted something before i started chat bombing you
12:24 AM - spacetyrantxenu: oh right, i should go read that.
12:25 AM - Boldly Going Nowhere: tech CS. that is all
12:25 AM - spacetyrantxenu: uh, ok, already working on it
12:25 AM - Boldly Going Nowhere: well, that was easy.


Apologies to anyone offended, he says it was the beer talking. toast

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Looked under yer car, found yer problem right here!
(September 13th, 2013, 00:20)spacetyrantxenu Wrote: I've started a library in Happy Face (swapped to wealth later in the turn though). While it's not at all a commerce city and will get worse over time, the city will need two additional specialist slots as Mister Love bureaucap extraordinaire will steal away the good grassland cottages soon. HF is too large for the food supply it has and will need to be whipped down, but I'm sure we can find something useful for the population to do. whip

(September 13th, 2013, 00:34)spacetyrantxenu Wrote: 11:59 PM - spacetyrantxenu: i realize now we're completely doing our SE wrong
11:59 PM - spacetyrantxenu: we're...not running many specialists
11:59 PM - Boldly Going Nowhere: ha. you think?
11:59 PM - spacetyrantxenu: yeah.
12:00 AM - Boldly Going Nowhere: duh
11:59 PM - spacetyrantxenu: told you i'd be terrible at it
12:00 AM - Boldly Going Nowhere: we have lacked the food for that since forever
12:00 AM - Boldly Going Nowhere: we have happy cap, we just lack sufficient food.
mischief
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Yeah, I know. Civil Service soon, and the food problem should be solved where it remains after a bit of worker labor.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Meanwhile:
[Image: Civ4ScreenShot053A.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(September 13th, 2013, 05:41)Commodore Wrote: Meanwhile:
[Image: Civ4ScreenShot053A.JPG]

lol


Been there, done that, got the stupid T-shirt.










I graduated from the PB8 College of Coastal Economics. Then BGN convinced me to enroll at the PB11 Graduate Center for Specialist Research and I'm failing out of all my classes. I blame the mapmaker who didn't provide me with the sprawl of grasslands I require to run my preferred cottage cheese infinite city sprawl system of economics. neenerneener

Obviously the mapmaker may choose to blame the lack of player adaptation on the player and laugh about it in the lurker thread. crazyeye

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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