Something that stuck out to me: Grass hills are normally better than plains hills.
Edit: Also, desert incense isn't that great a tile to work (not horrible, but usually strictly worse than even a non-riverside cottage), so having them is usually good for the happiness from the resource, not the tile yield. Therefore, losing the second one isn't very bad. However, if you think that the city is aggressive, putting it on the hill makes it a tad bit safer, even a tile further away.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Those are some unfortunately placed resources you have down there. Not quite a trolling seafood resource, but making you settle on the wheat to get whales basically ever (from your landmass) is just dirty.
I can't comment on city placements as that's probably over the line, but in terms of what to consider for human play versus AI play always assume your neighbor is paying attention and doesn't suck at this game (like the AI does). If you play poorly, you'll be punished for it. You may (or may not!) be rewarded for good play. And the RNG will betray you at the least convenient moment possible. So plan for those inevitable outcomes, too.
Good luck, and welcome to the game. No way to get started like diving into the deep end, huh?
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
surely you can comment broadly on whether my city sites are weedy SP moves that a real human will brutally shove into my face
or whether they are reasonably okay. i dont necessarily need to know how they could be improved, but some indication that they are really bad (if they are bad) would be good.
EDIT: fixed the screenshots
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
oh, and thank you for the interest and attention I hope to give updates of this size for every turn, this whole Civ IV MP thing is still fresh and new for me even if it wasn't RBMod, so hopefully I will generate some interest.
I don't have strong hopes to win with the couple of veterans in the game like Plako, Nakor, etc, but I do hope to make my presence known, even if the only thing I accomplish is being more difficult to obliterate than expected for one of the vets.
The only "disappointing" thing is that it's not a full diplo game, and diplo is fascinating to me. I'm semi-playing in PB14 with DMOC which is full diplo, but I'm really not much more than a dedlurker over there.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
(September 14th, 2013, 00:00)Dhalphir Wrote: surely you can comment broadly on whether my city sites are weedy SP moves that a real human will brutally shove into my face
or whether they are reasonably okay. i dont necessarily need to know how they could be improved, but some indication that they are really bad (if they are bad) would be good.
EDIT: fixed the screenshots
Thanks for swapping the spoiler tags for screenshot tags, much easier to navigate!
The spots you've selected are reasonable, yeah, I may choose to do things slightly different with regards to some food sharing, but I have no idea what you'll do to make that central city (in between the nine hills) workable. That's a barren spot. If you settle where you've marked the city and farm all the grass tiles bordering that lake you still don't have a ton of food, but there's nothing you can do about it no matter where you settle in that area. I don't know what your happy cap is but at least with some food and mining the hills you can squeeze hammers out of that city. But the whole point of that city is to be a bridge to the east city anyway, I guess, so any value it adds is better than nothing.
If you can find/bribe a dedlurker that's the best way to get unbiased, unspoiled, and unsolicited critical/helpful advice as you go about your planning and execution. If you can hire a dedlurker who is also a good player, well that's pure bonus for you. Good luck!
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Even if it is an axe it doesn't matter. He can't move it to us, even if he roaded every tile from his civ to ours before we can have horses online.
As for the existing cities: Think about if you want to whip Antioch. That should finish the Granary IIRC. Then put the chops into the settler by swapping to it when they come in. To better match those two chops, build the road on the horses already now. with the western worker. That should delay that chop by 2 turns. The southern worker can put one turn into a farm (it will stay and after the chop will make the farm take 4 more turns) and then they can both finish their chops in 4 turns from now. With that the settler should probably be at ~48/100. Go back to growing while pasturing the horses with the workers. When at size 3, change back to settler and 1 pop-whip it asap. Probably better to do two 1-pop whips instead of one 2-pop as RB-Mod changed what you get from whipping (I explained in a PM).
Apart from that, I would build a chariot or two as soon as horses are online. The city spot you marked that is between the copper is ok imo. There really isn't much good to do with that land and that city would at least even now let you work the rice and 4 GLH for 13 hpt. That's not bad and when you finally get more happy you can grow bigger. Not the best city ever for certain, but I've seen worse (my 3rd city in PB8...). Also I would settle the copper and every other city further east ONLY on hills. You will be happy to have that added security against plako.
Antioch's granary can be whipped next turn - if I do it next turn it will be a 2pop whip as the granary will be at 28/30. If I wait one further turn past that it will be a 1pop whip. antioch only has the cows, so it won't grow amazing fast, I don't think I want to 2pop whip from size 3.
I already moved the south worker onto the forest this turn, so I will chop as scheduled for 3 turns with him. That will take me through to turn 64, and I plan to whip the granary on t63, swapping to settler t64 to get the chop.
I will cancel the chop on the west worker though - move to horses next turn and road same turn, then finish the road t63 and move back to the forest to finish the chop t65 for the settler. I think that's as smooth as I can make it.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
started a singleplayer game on Big and Small to get the hang of the map script. Wow, is it always this barren on big and small? So many plains, so many deserts. This MP map looks to be the same.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?